(November 16th, 2013, 09:22)Yell0w Wrote: Just for clarification do I send the save to the tracker, does the tracker work?, cause the page doesn't look like it. Or do I send it directly to another player?
EDIT: I rolled an 8
The e-mail half of the tracker should work. So send it there - maybe on the first turn also post in the tech thread that you sent it just in case.
Well the first turn I spent bringing the worker back to our city. This turn the other Lizardman suicided into our warrior. I send the scout out to scout. I guess I'll open the Graveyard, or at least get the scout there after we get Fishing.
Looking at the other civs I think we look pretty good. We can really take use of trait changes.
"Gentlemen. You can't fight in here. This is the War Room!"
- Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb
After the barbarian threat was dealt with I could focus on what to do, which is continue to farm the fp right next to our Pirate Bay. The warrior finished in the meantime, I started on another one. Our borders popped this turn.
The Lizardmen will most likely cost us another worker turn, I hope he attacks straight into the city. I sent our freshly built warrior towards the hut in the SE.
In the North our scout found another hut this turn
everything looking good so far, I'll start to farm the Wheat next.
"Gentlemen. You can't fight in here. This is the War Room!"
- Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb
Hey, Yell0w, I'm not quite sure what turn it is so this might be irrelevant. But please play through the uncoming Sunday. I'm on holiday, can't take over until Sunday night at earliest. Wouldn't mind a day or two when I get back to catch up on everything else, even.
good that you said that, I played my turns, so I'd have stopped playing. You are missing out on making all the decisions now, and I have to think for the first time
Turn reports coming up.........
"Gentlemen. You can't fight in here. This is the War Room!"
- Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb
Also the farm finally finished. I'm going to farm the Wheat next so I'll build a road on the plains tile for 1 turn
My 7th turn
Not much happening Fishing will be finished right when Murdoc will play and I'm moving the Scout towards the Graveyard
My 8th turn
This is my last turn. Everything is in place. Our capital works a 1/2 tile to get some overflow into a Work Boat. Sadly more Lizardman show up and we have to waste another worker turn
"Gentlemen. You can't fight in here. This is the War Room!"
- Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb
(November 30th, 2013, 16:15)Yell0w Wrote: good that you said that, I played my turns, so I'd have stopped playing. You are missing out on making all the decisions now, and I have to think for the first time
Turn reports coming up.........
Ok, I'm back. On which turn should I start playing?
(November 30th, 2013, 16:15)Yell0w Wrote: good that you said that, I played my turns, so I'd have stopped playing. You are missing out on making all the decisions now, and I have to think for the first time
Turn reports coming up.........
Ok, I'm back. On which turn should I start playing?
Turn 22
"Gentlemen. You can't fight in here. This is the War Room!"
- Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb
(November 30th, 2013, 16:15)Yell0w Wrote: good that you said that, I played my turns, so I'd have stopped playing. You are missing out on making all the decisions now, and I have to think for the first time
Turn reports coming up.........
Ok, I'm back. On which turn should I start playing?
Turn 22
Looks like that's sitting with us, then. I'll play it tonight. And then I'll keep playing until:
random.org Wrote:Here are your random numbers:
12 Timestamp: 2013-12-02 16:09:36 UTC
Turn 33 will be my last one for this turnset. HK, you'll get it back on T34.