December 3rd, 2013, 21:23
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New turn rolled and I took a peek:
Slowcheetah loses another city, retep declares another war, and Lewwyn gets his shrine. (Or did he have it already?)
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December 4th, 2013, 01:48
(This post was last modified: December 4th, 2013, 01:50 by pindicator.)
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Turn 133
This is literally the only exciting thing to happen this turn:
I fired the scientists. Production ahead of beakers now that we have Guilds due in 4.
So the plan is to capture a good chunk of Nakor-land. After that, then what? I think I want to push towards Astronomy and settle all those islands. Keep the knights as a land force, maybe swing by Engineering first for some catapults and Notre Dame, but really there have to be a dozen cities that we can plant in the islands -- and WilliamLP and Retep just aren't going after them!
I almost want to say let's forget about the war and just settle islands...
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December 4th, 2013, 02:40
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When were you planning on hitting Nakor again? (keep in mind I'm only lurking your thread so I has no spoilers to spoil)
Quote:I almost want to say let's forget about the war and just settle islands...
Ironically you did exactly this in PB8.
In Soviet Russia, Civilization Micros You!
"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
December 4th, 2013, 07:49
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(December 4th, 2013, 01:48)pindicator Wrote: Turn 133
...but really there have to be a dozen cities that we can plant in the islands -- and WilliamLP and Retep just aren't going after them!
I almost want to say let's forget about the war and just settle islands...
It's because they're sick of gorging themselves on island cities in PB11.
December 4th, 2013, 13:27
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(December 4th, 2013, 02:40)antisocialmunky Wrote: When were you planning on hitting Nakor again? (keep in mind I'm only lurking your thread so I has no spoilers to spoil)
Quote:I almost want to say let's forget about the war and just settle islands...
Ironically you did exactly this in PB8.
I think there's a small difference in situations there.
I want to hit Nakor ASAP. Scooter, if you could weigh in: I think a dozen knights and 4-6 zerkers on galleys is the minimum, and I think we could have that within 5 turns of finishing the GA. Mainly we need to get workshops up to increase production, and we need more workers to put workshops up faster
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December 5th, 2013, 19:51
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I'm getting close to advocating an attack on dhalphir...
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December 5th, 2013, 20:41
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New turn!
And dtay ain't messin' around, folks
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December 5th, 2013, 22:36
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But your CY is improving
December 6th, 2013, 02:08
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(December 5th, 2013, 22:36)Zed-F Wrote: But your CY is improving
It is!!!!
And when we capture Nakor's cities, hopefully we'll see it grow some more
Turn 134
With our emergency archer out east being an extra unit, we've decided to run things a little light out east and bring the berserker made at Boilermakers out west to help with the attack on Nakor. Our military out in the islands is paper thing - basically just an archer or a spear in every city - so let's hope nobody decides to test us.
The military is starting to take shape. The minimum is about 12 knights and 6 zerkers before we attack. I think we'd be more comfortable with 20 & 8, but we also need to attack before Nakor gets longbows on the scene so speed is very important. A good chunk of those knights are going to come from upgraded horse archers, so we'll be turning off research for a little bit after the GA to raise the funds. It isn't the most efficient but it'll be the fastest way to get all those knights, seeing how production strapped we are.
Scooter and I were talking a bit, and we decided that after the Nakor war we're going to emphasize pushing east and colonizing islands. If we can hit our war goal for Nakor then we'll be in good shape for mainland cities, and there are plenty of island cities to be had out east, as well as a weak retep and WilliamLP to possibly conquer for a foothold out east. The biggest worry in all this is Commodore. What will he do? I can't imagine he'll be happy to just sit away and tech in peace forever. I expect a move from him when his UU comes into play and he can try to leverage some kind of naval advantage. So to lessen that I think we need to head for Optics shortly after Guilds. Maybe not before Construction, but soon thereafter.
We have graphs on dtay now. In fact, we have them on most major powers, so here they are:
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December 6th, 2013, 02:17
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Its hard to tell Comm's and YM's power apart.
Comm's power seems quite low for Comm.
In Soviet Russia, Civilization Micros You!
"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
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