Here's the report of the Battle of Karakorum.
First, the turn greeted us showing that Slow attacked with his Catapult, that achieved little, and 2 of his Keshiks. Both had flanking 2 and 50% odds of retreat and they managed to do so. That's bad because it damaged our Catapults. Luckily, since the damage formula from flanking is based on the damage a single hit of the flanking unit would do to the unit it's defending against in the attack (in this case, promoted spearman), not the damage the flanking unit would do to the Catapult itself if it was attacking it, the attacks didn't manage to do much damage.
Here's our stack after the attack, with the units that managed to reinforce it.
The extra attacking units we would have next turn, plus the fact that we could heal pretty much every unit to full health by fortifying a turn made me decide to bombard the city defense with the healthier cats while resting all the other units. I also moved some units from TDT to the tile 1S of the stack. Slow could attack those units and kill them, but it'd require quite some commitment and, as far as I could see it, that would be a good reward for me. I doubted that Slow would attack anyway. Here's how the turn ended, after all the movement.
Seeing as I wasn't going to need much more units, I decided to send one of my ministacks of reinforcements to the WLP frontier. I'm afraid that WLP is scheming something, so I need more defenses near him. I started diverting units there.
Finally, mackoti had declared war on FinHarry. So, using my scouting unit on that continent (I was going to send it to try and meet other players, but after war was declared it seemed best to take a look). Here's what it found (bear in mind that they signed peace soon after):
I think we can be sure now that Mack conquered m_h with HAs.
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Next turn, if I recall correctly, Slow only attacked with a Catapult, that only hit 2 units for collateral, due to all the cats in the stack. I, on the other hand, was going to attack quite a lot more.
Here's how the attacks went:
1. CR1 Cat vs. Keshik - 52,0% odds - Retreat
2. CR1 Cat vs. Axe - 39,0% odds - Died
3. CR1 Cat vs. Axe - 39,0% odds - Died
4. CR1 Cat vs. Axe - 64,3% odds - Retreat
5. Drill, Shock Cat vs. Keshik - 90,7% odds - Retreat
6. Drill, Shock Cat vs. Axe - 83,3% odds - Retreat
7. Damaged CR1 Cat vs. Keshik - 97,8% odds - Retreat
8. Damaged CR1 Cat vs. Archer - 98,4% odds - Retreat
9. Combat 3 Shock Axe vs. Axe - 98,1% odds - Won
10. Combat 2 Shock Axe vs. Axe - 99,9% odds - Won
11. Damaged Combat 1 Shock Axe vs. Axe - 97,6% odds - Won
12. Combat 1 Shock Axe vs. Axe - 99,3% odds - Won
13. Damaged CR1 Cat vs. Axe - 98,8% odds - Retreat
14. Damaged Combat 1 CR2 Sword vs. Axe - 99,4% odds - Won
15. Combat 1 Medic Sword vs. Spear - 99,9% odds - Won
15. Damaged Combat 1 Shock Sword vs. Spear - 99,9% odds - Won
16. Damaged CR1 Cat vs. Spear - 99,4% odds - Retreat
17. Combat 2 Formation Spear vs. Axe - 98,5% odds - Won
18. Damaged Combat 2 Spear vs. Axe - 97,9% odds - Won
19. Chariot vs. Spear - 97,3% odds - Won
End Result:
Well, that went well. Only 2 units lost to kill 10 of his. Besides, next turn would see us capturing the city without any doubt!
If you have a keen eye, you'll notice that I'm building the HE in BoM, as part of the plan to keep on rampaging through the countryside. I actually changed the micro to get it faster (4 turns), because I was hit by WW in BoM and DP, which made growing these cities not possible right now.
I'll soon be able to cancel all the happy for happy deals I have with WLP. That should hinder him quite a bit, while I plan for his downfall on the military side of things too.
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Next turn, I had only one meaningful decision to make. Slow whipped an archer in Karakorum and, since the city is on a hill, it was actually a though unit. I had these two options of attack:
Despite the lower odds, I went with the Catapult first, since I valued the WE higher. Unfortunately, we lost the catapult, losing our 4th unit of the war.
1 Chariot - 30 hammer
3 Catapults - 150 hammers
So, we lost 180 hammers in this war so far.
After that, it was just some mop up battles always at 95% higher odds. We lost no further units.
We captured Karakorum and got 95 gold, less that capturing Turfan.
No luck in the gold department, but what about the building department? Were we lucky?
YES! Shower In Red came with granary and lighthouse, by far the most useful buildings that could have survived (maybe even the only ones avaiable). The name is due to all the fighting that happened in the outskirts of the city.
After that, we moved the chariot to see what Slow had inside Beshbalik.
To try and make things faster, I moved both WE that were defending TDT to the hill tile where the chariot is. I think the WE has >85% odds on the archer, so maybe we can make a quick capture, without having to wait for the other stack to move + heal.
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Well, the war with Slow is pretty much over. I'm unsure about what to do with West City and the mini stack that Slow has there. I also would like to get a second GG from this war, but I think there's still quite a bit of XP needed. I really need to start planning my following moves, in order to not drift into auto-pilot mode. We already started a bit of this planning, but still need to do more. Here's a shot of HP working to get our secong GP, for the civic switching - unit producing GA.
I started the Palace in DP after a forge. I studied a bit of the Maintenace costs and it seems the big problem is the number of cities maintenance, not the distance to Palace (DP is less centralized than BoM, considering we want to expand in WLP's direction too, not only in Slow's, so the costs will be higher). But why change the Palace to DP, if we want to run Vassalage for our knight army, not Bureau? Well, I think we'll want Bureau someday, after the WLP war, so it's a long term investment of some sorts. I'm not entirely sure if it's a good idea, but my gut says it is.
Lots of thinking to do...