Ah, the starts look pretty interesting regarding what micro decisions to take, Serdoa. My main worry is that some of the starts look better than the others, at least considering just Capital and 2nd, 3rd city sites. I haven't seen the whole map yet, just what the players post, so I guess there's some sort of geographical compensation down the road.
[LURKERS] Sweet 16: Civ Party Fun Time and Philosophical Debate
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There might very well not be any compensation. The starts should not differ too much, except Gavagais which is far too strong because I fucked up. Besides mirroring I don't think there was any chance to really make all of them equal, not on these map dimensions. But I would still hope that it is a playable map. After all I came in PB8 close to winning despite one of the worst starts I've ever seen, and I think on this map everyone got a winnable start. Some better, some worse, but none lost from the start.
(December 5th, 2013, 12:34)Serdoa Wrote: There might very well not be any compensation. The starts should not differ too much, except Gavagais which is far too strong because I fucked up. Besides mirroring I don't think there was any chance to really make all of them equal, not on these map dimensions. But I would still hope that it is a playable map. After all I came in PB8 close to winning despite one of the worst starts I've ever seen, and I think on this map everyone got a winnable start. Some better, some worse, but none lost from the start. Yeah, I think that's probably the best that can be achieved with non-mirrored maps. Also, I'm probably valuing some starts wrongly, due to just taking quick looks at them (and due to using my messed up criteria of "how easy it would be for me to play this start" ). It's really just gavagai's start that jumps more to the eye.
Mikehendi isn't keen on planting his first city towards his neighbour, which usually seems to me like a good idea. I'm probably simplifying but he doesn't like this pig city because it requires BW->AH->pottery instead of BW->pottery->AH and the workers wouldn't have anything to do after pasturing the pig since there are no forests in the city square and it'll be six turns before they can build cottages.
(December 5th, 2013, 11:52)Mikehendi Wrote: Wouldn't moving the pig city between the pig and elephants do the trick? Pros: - chop those forests, - more grassland and less lake, - lets it grow two river cottages for the capital - closer to the capital for lower toroid maintenance costs Cons: - loses a clam tile that he won't get to work for ages anyway... I can't see how the rice city would be stronger than that. Of course it sounds like Bantams won't be strong enough to really test if this is the right move so its a bit of a futile exercise in theory-craft, but I wonder what everyone else thinks? In any case, nicely puzzling map setup Serdoa
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
I thought exactly the same thing, OldHarry (the same city location that you proposed). I was going to post something here, but apparently I didn't.
Where is reteps copper? Surely he has it at his capital like everyone else.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
Not only did he move, he moved blind (without checking with his scout first). That was his first error. Then he settled the spot he had moved blindly too, despite it - at that point - had to look worse than the spot he started at. That was his second error.
Well the game is pretty much over. Seven/Krill can just stop retep from getting to copper easily and then expand to the size of two civs unhindered. It's so easy a caveman could do it.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
I know we're all just waiting for the shit to hit when Seven gets a second capital and eliminates retep, but once that happens, and its looking like reteps not even going to put up a fight, do you call the game? Seven will have access to more uncontested land than anyone else and I find it hard to believe anyone could actually defeat him at that point.
The case may be made that you play it out and "anything can happen", but with Seven's skill level and that advantage I'm simply not sure if it is fair to have the rest of the players play out the string for the next year. "The journey is what matters" is an argument to be made I suppose, but honestly would any of you want to go on that journey?
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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