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[SPOILER] The Steak, Beer, and Cigar Saloon

[Image: lazy-cat.jpg]
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Opening micro plans:
1t-t10: 2t of fish sometime before growing
t11: grow, work silk
t14: WB done, BW done, revolt! W1 and Agri next
t15: net fish, work fish
t19: whip W1
t20: W1 done, W1 => NW, W2 next
t21: W1 chop
t22: Agri done, Wheel next
t23: W1 chop done
t24: W1 farm
t26: W2 done, War1 next, W2 => forest
t27: W2 chop
t28: W1 farm done, work farm
t29: W2 chop done, W1 => forest S1
t30: size 2, War1 done, settler next, W2 => forest S2, W1 chop
t31: W2 chop
t32: W1 chop done
t33: W1 build grass road, W2 chop done
t34: W2 => PH, W1 grass road done
t35: W1 => deer, W2 road PH, W2 build PH road, settler done, War2 next, move settler
t36: W2 PH road done, settle expansion, W1 camp deer, fiddle with sliders to finish Pottery on t38!!
t37: W2 => forest
t38: Pottery done, capital size 3, work silk, W1 + W2 finish camping deer
t39: W1 + W2 cottage


Attached Files
.zip   t20 updated map.zip (Size: 50.05 KB / Downloads: 2)
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Yep, that's pretty much my game plan. I'll be playing to win (not going to screw around completely aimlessly), but this will be a very lazy game for me. Micro will be minimal, gambles will be cautious, plans will be simple.

On a more serious note, I hope to run a balanced game plan:
1) Clear economic focus throughout the game
2) Satisfactory land grab without provoking anyone majorly, no pink dotting
3) Remembering to not run a farmer's gambit, making sure to avoid inviting anyone to my lands
4) Probably going to ignore wonder and religion races
5) Making sure to keep a close eye on my opponents, especially my neighbours

I think I can abide by all of those points while playing lazily, and if so I think I'll do okay. FIN/PHI should support that plan just fine, it's a strong economic combo that's easy to play. Not going to bother with any kind of specialist economy, just going to devote a city to cranking out great people and run a cottage economy. I have no idea which civilizations will be available to me, but I'm not picky.

Reporting will be sparse, but I hope to keep up frequent reporting to give lurkers a better idea of what's going on in the game.
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Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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A quick look at the start suggests an easy decision to settle on the PH spot, a very nice spot indeed. This will be an excellent capital, has everything I need:
11x forest
8x river grassland + 4x non-river grassland
2x river grassland hill
2x 5-food tile

The two food resources are also perfectly situated to share with expansions.

Going to move my scout down to the deer, looks like I'll get extra vision from a water tile SE of it. Then moving somewhere east the next turn, investigating potential expansion sites before heading out further. My first warrior will likely check out the NW surroundings a little.
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China, Mali, Persia and Rome have been chosen. Furungy is Ragnar of Rome, I <3 him for that already. I had a lot of fun with that combo in PBEM37, especially since everybody feared my awesome Praetorians without them ever really seeing any use.

My short list of civilizations to choose from:
Egypt
England
Ottomans
France
Sumeria
Babylon

There are 3 players ahead of me, and I expect at least Egypt and England to be gone. I'm happy with either Ottomans or France, so this leaves me with a very solid pick for a 12-player game.
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For my own benefit mostly:

Zanth - Darius I of Babylon
FIN/ORG
Bowman (Archer with +50% vs melee)
Garden (Colosseum with +2 health)
Agriculture + Wheel

flugauto - Mansa Musa of Ottomans
FIN/SPI
Janissary (Musketman with +25% vs all but gunpowder)
Hammam (Aqueduct with +2 happy)
Agriculture + Wheel

Jowy - Huayna Capac of Zulu
FIN/IND
Impi (Spearman with 2 moves and -1 terrain movement cost)
Ikhanda (Barracks costing 20% more with -20% upkeep)
Agriculture + Hunting

yuris125 - Suryavarman II of France
EXP/CRE
Musketeer (Musketman with 2 moves)
Salon (Observatory with an artist in it)
Agriculture + Wheel

Catwalk - Elizabeth of England
FIN/PHI
Redcoat (Rifleman with +25% vs gunpowder units)
Stock Exchange (Bank with +15% gold)
Fishing + Mining

BaII - Victoria of Sumeria
FIN/IMP
Vulture (Strength 6 axeman, only +25% vs melee)
Ziggurat (Cheap Courthouse available with Priesthood)
Agriculture + Wheel

Sian - Mehmed II of Egypt
EXP/ORG
War Chariot (Strength 5 chariot, immune to first strike)
Obelisk (Monument with 2 priest slots)
Agriculture + Wheel

Slowcheetah - Isabella of Netherlands
EXP/SPI
East Indiaman (Galleon with +2 strength and +1 cargo, can enter rival territory without open borders)
Dike (Levee with +1 hammer on ocean tiles)
Agriculture + Fishing

Furungy - Ragnar of Rome
FIN/AGG
Praetorians (Expensive swordsman with +2 strength)
Forum (Market with +25% GPP)
Fishing + Mining

Azza - Louis of China
CRE/IND
Cho-Ku-Nu (Crossbowman with collateral damage)
Pavillion (Theatre with +25% culture)
Agriculture + Mining

Nakor - Bismarck of Persia
EXP/IND
Immortal (Chariot with defense bonuses and +50% vs archers)
Apothecary (Grocer with +2 health)
Agriculture + Hunting

2metraninja - Rameses II of Mali
SPI/IND
Skirmisher (Archer with +1 strength and 0-1 extra first strikes)
Mint (Forge with +10% income)
Mining + Wheel
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Quick comments on picks so far:

It's unsurprising that the FIN leaders went first, the order in which they went was also fairly predictable. I'm quite happy to get Elizabeth with 5th pick. It is slightly surprising that 4 players took IND, it will definitely be difficult to land wonders in this game. The flip side of that is that failgold is a guaranteed investment, so if I hook up some marble and stone I might as well go for a bunch of wonders anywhere I can spare hammers.

I'm a bit surprised with the civ picks so far. Persia in particular strikes me as a blunder, I don't see anything useful about them. Mali and China are standard picks, but passing up on both Egypt, England and Ottomans? Rome makes sense with Ragnar, I'm guessing Furungy will try the same strategy I did last game (expanding in peace, relying on intimidation factor to deter attacks). Still, AGG works fine with both Ottomans and England as well since gunpowder units get the AGG bonus too. I found Iron Working to be a stretch tech wise, forcing me to derail my tech plans in order to access the Roman powerhouse.

And as I posted this, slowcheetah went ahead and picked Netherlands. Usually not seen as a strong pick, unless navy plays a significant role. It's not weak, but I'm surprised he picked it over my top 3 above. Sian then picked Egypt, fairly unsurprising. That leaves me with either England or Ottomans, I'm hoping for England as Red Coats seem to come at a very nice time for some territorial expansion.

3 out of 4 civs picked so far have Mining. Would they do so without any minerals in their starting screenshot?

I have no idea how strong these players are, I don't know most of them and I don't know much of anything anyway around here anyway smile Very rough idea for strength rating:
1. slowcheetah
2. Sian
3. 2metraninja
4. yuris125
5. Azza
Absolutely no idea about: Nakor, furungy, zanth, BaII, Jowy, flugauto

I'm not going to rate myself either, I think I was getting decent back when I played and able to go up against all of these players with decent chances of winning. Now I'm probably somewhere in the bottom half, hopefully a bunch of these are newbies so I'll look good in comparison smile
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I completely forgot that I need to come up with a naming scheme. I feel this is the area of the game that I have the best grasp of, so I need to come up with something good. I'm 90% certain it'll be marriage related again.
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I'll go ahead and pick England, provided it's available. If BaII takes England, I'm really not sure if my pick should be Ottomans or France.

Ottomans
Hammam:
Health is not likely to be any use for a long time, so effectively I get to build a +2 happy building for 100 hammers (normal speed). How good that is depends heavily on how many luxury resources are available. I highly doubt they'll be scarce, but if they are this could be very useful.
Value: 2/5

Janissary:
I'm not sold on it. Unless I plan on going on the offense against a weaker opponent fairly early on (I'll probably be too lazy for that), I think these will be up against musketeers and knights, not doing amazingly against either one.
Value 2/5


France
Salon:
Observatories aren't terrible if I need Astronomy, but adding a free artist to each one is all but useless. I probably don't want to generate artists, and it's risky to pollute my pool with artist points.
Value 1/5

Musketeer:
I like musketeers. It's great to be able to move my defense where I need it, and it's also highly useful for harassment operations.
Value 3/5

England
Stock Exchange:
It gets a substantial bonus to an already useful building, what's not to like about it? It comes late, but not too late to matter. I plan on staying in this game for a long time, and I expect the game to remain open for competition for a long time.
Value 3/5

Red Coat:
Also comes late, but it's highly potent against other units of its era, at a highly opportune time for warfare. Good land will be very scarce at this point, so the opportunity cost of conquest attempts will be lower.
Value 4/5

I really want England... Come on BaII, pick Korea!
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