As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

Create an account  

 
Team [REDACTED] as [REDACTED] of [REDACTED] [SPOILERS]

Turn 41. No teammates:

So, where do we stand?

Apparently someone popped the Sepulcher for a bunch of nasties.

[Image: 31-41_nasties.jpg]

At least they're animal AI, so they'll just sit there until we can kill or capture them.

We're also in a golden age, four turns left. So Azarius was trying to earn another notch in his belt?

Current traits:

[Image: 31-41_traits.jpg]

Philosophical isn't going to help much. Charismatic means I better take promotions as soon as I earn them. Industrious means we can build faster Mud Golems.

Military:

[Image: 31-41_military.jpg]

Thats's a lot of units. I mentioned in my EitB27 spoiler thread that I'm not a fan of the Guerilla promotion. Still true.

Demos:

[Image: 31-41_demos.jpg]

Ouch.

A couple lizardmen (one is hiding under a bear 3N of PocketFisherman) are threatening our new city and our mud golem. I left everyone in place and moved the warrior NE of the city to the tile South of the wolf, so the wolf could give him a 4th XP and a promotion.




Here's what happened:



Reply

Turns 42-44. No teammates.

Turn 42 (no pictures):

The other lizard attacked PocketFisherman and knocked the defending warrior down to .6 HP. The wolf-killing warrior took his promotion and dodged to the southeast to avoid the lizardman.

Turn 43.

Dwarves are cool.

[Image: 31-43_bears.jpg]

I'm sending the Guerilla warrior out to explore the fogged tiles to the near west. Might as well put that promotion to some use. This is after ending turn, so I can easily dodge that scorpion.




Turn 44.

Two warriors healing in PocketFisherman. Guerilla warrior is exploring.



Reply

Turns 45-46. No teammates.




De-fogged a few more tiles, including a wheat.




A skeleton moved onto the ruin, so the lizard will probably come to bother me next turn.
Reply

Turns 47-49. No teammates.

Turn 47. An event!

[Image: 31-47_event.jpg]

Really high AC isn't usually a big problem for Luchuirp since Golems aren't affected by a lot of the damage and unit-stealing tricks. We're a long way from there, though.




Lots of units pouring in.

Turn 48. A scorpion gave poison weapons to one of the lizardmen.




Turn 49.




I thought we had way too many warriors, but this could actually get somewhat dicey if I get more bad rolls on defense. That's the lizard with poison weapons to the west of the city.
Reply

Turn 50. No teammates.

St. Augustine is impressed by our military.

[Image: 31-50_augustine.jpg]

Only one skeleton attacked, so now Nicolae gets to sweat out the main event.




You're up, Nicolae. Blood and glory!
Reply

T51:

Not for teammates:



First thing that greeted me. Someone tried to pop Sepulcher, and got a nasty barb animal pop for their troubles. Which is well and good, except they're sitting on our best food tile.

Oh, and for some godforsaken reason, someone built a farm outside our BFC.



We had a nasty stack of barbs outside our 2nd city, but managed to defend against all 4 of them without losses. One of them was even a poison weapon Lizardman with 5S, but luckily their malus to city attack and our dwarven hill bonus and C2 and city defence bonus strugged them off. Our top defender gained gained 4xp from it, so the barbs had pretty good odds.

Worker management: I finally finished off a farm on the mana node, it was long overdue and I can't believe no one finished that off earlier. It was only 1-turn away from completion! The bonus commerce sped up Mining by a turn.

Sent another worker to start roading the grass forest 4 of our capital, in anticipation of a chop and cottage.



Finally, checked the F8 screen for any Perp trait swaps. We're still CRE/CHM/ARC, but for some reason we're not getting any culture on our new city. What's up with that? Some EitB thing?
Reply

I'm going to be away between the 20th and the 28th, so if my set comes up in there (due to our fantastic turn pace of late thumbsup) I would request that Azarius and I switch places for the set.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

Reply

T52-53:

Not for teammates:



An event! Sped up mining by a few turns.



Just roading and sending out units to the next city. I'm thinking of roading 1 more tile in 2 turns, guarding the worker for a turn, then withdrawing troops inside borders in anticipation of the settler.
Reply

T54:

Not for teammates:



Mining came in, chopped a forest for 8h, shaved off build by a turn. I've decided to chop 2 more grass forests, as those tiles can be turned into riverside cottages. I've put a turn of research into Calendar, but is that really a good idea? Well, we're short on food at least.

Well, I'd like to finish Calendar in my turnset, the question is will we move on to Mysticism (and God-King) in the next turnset.
Reply

T55:

Not for teammates:



Ooh, got another event, lucky me. 44g will definitely be nice, now that our costs will be ramping up.



Road to next city complete, will be withdrawing troops safely inside borders, and will guard the settler with 3 warriors.



At EoT, those warriors didn't get eaten by a pair of griffons. As for our lonely little worker in the north, he'll be minechopping that forest. Holy crap, it's only 3 worker turns to minechop!

Reply



Forum Jump: