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Ripples of War - Ichabod's Spoiler Thread for Tides of War Mod

I and a friend decided that we were going to become famous. So, we asked ourselves: what's the easiest way to do this? Well, obviously, jumping into the wagon of the latest trend of pop culture. The latest trend of pop culture was, at the time, books about supernatural creatures dating high school girls. So, we made a decision to write the Magnum Opus of these trash books!

The book was to be called "Amaremoto", a play with the portuguese words "amar" (to love) and "maremoto" (tidal wave). Yes, you can already see how the book would be incredible from its title. To make things even more amazing, the lead character of the narrative would be a girl named Amara, adding even more meaningless meaning to the title. An english translation could be difficult, but maybe "Tidal Love" could do the job, with the character getting renamed to Tida or something.

The book's supernatural creature, the one with which Amara would fall in love, and that, through the powerful and deep writing of the book, would invade the imagination of high school girls around the world, was going to be a triton. A triton named Tristan (Oh, the meanings between the lines!!). Of course, since the paradigm of the latest trend we were adopting demanded the profanation of culturally accepted descriptions of mythical cultures, the handsome triton lover wouldn't be a fishman, he'd be just a normal guy (a very handsome normal guy, obviously - or should I say, an almost supernaturally handsome normal guy - hah, I bet none of these books have this description) that sparkles outside of the water (or something along those lines, I think having scales would be a bit too much for the average reader).

I wrote some paragraphs of the book, which almost made me want to puke while doing it (that probably means they were pretty good), but I stopped at that. Unfortunately, the project was abandoned and I returned to my banal life writing a boring book about irrelevant characters doing irrelevant stuff, not Amara and Tristan fighting with the power of the Tidal Love against the Atlantean Autocracy that was controlled by Tristan's evil brother, who had previously exiled him from Atlantis (which is located near the shores of Rio de Janeiro, mind you) and planned to destroy all land based life. I'm betting that the future will show me the mistakes of my chosen path. It's probably alreading showing - if I was a famous writer I would have money to pay people to lose Civ game they play against me!!

Ah, the choices we have to make in life...
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I'd Rifftrax the Hollywood movie adaptation of that.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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So, we have a fresh new Mod to pioneer here (to pioneer seems a bad translation to the word I'm using in portuguese, but that's what google gives me). What are we going to play?! Leader? Civ? Let's build a horde of swordsman? Let's pick Inca and open building a granary? Loads of options!
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Go Pacal of Inca and see if it is still broken!

Although honestly Pro(ductive) seems like the strongest trait now.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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(December 18th, 2013, 12:13)Commodore Wrote: Go Pacal of Inca and see if it is still broken!

Although honestly Pro(ductive) seems like the strongest trait now.

Why do you say that? Just because of the worker bonus? Because the +1 hammer will only work in plain hill mines and strategic resources for most of the game. Am I missing something?

I thought about EXP Inca, it seemed pretty nice. But I was thinking SPI/EXP and delay pottery a bit for a religion. If we get FIN/EXP we would want pottery soon anyway (due to cottages), so the Inca bonus would kind of go to waste.
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I'll join this bandwagon, at least until it gets boring smile. So keep reporting and you'll have an audience.

Productive India? Undo the nerf, and then some!
EitB 25 - Perpentach
Occasional mapmaker

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(December 18th, 2013, 12:17)Ichabod Wrote:
(December 18th, 2013, 12:13)Commodore Wrote: Go Pacal of Inca and see if it is still broken!

Although honestly Pro(ductive) seems like the strongest trait now.

Why do you say that? Just because of the worker bonus? Because the +1 hammer will only work in plain hill mines and strategic resources for most of the game. Am I missing something?

I thought about EXP Inca, it seemed pretty nice. But I was thinking SPI/EXP and delay pottery a bit for a religion. If we get FIN/EXP we would want pottery soon anyway (due to cottages), so the Inca bonus would kind of go to waste.

Well, Pro's bonus is pretty huge to work(er/boats); that's a major cost savings on a fundamental unit. The trait also really shines with the ripple-effect changes on workshops; Metal Casing cheaper means they come earlier, plus dirt cheap worker labor means you can afford to lay them down in droves. Once the Guilds point hits, suddenly Caste System opens up a whole new world of production power; Caste/workshop spam was stronger than a lot of people gave it credit for even early on. Maybe shake and bake with Power Phi for an SE, or Agricultural for more ridiculousness re:food.

Actually, Exp Inca is probably pretty weaksauce; Inca is still good but that's more due Quecha now. Pacal or William should still be very good picks though.

What is your objective? "Best pick" or "cool stuff"?

A note on Torusland: tends to be high-food, high-happy, rivery, coast-y. Chm weaker than on a normal map, although +3 smile is pretty phenomenal, plus the barracks boost...I think Chm is decently inline even in RBmod, so there you go.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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I'm pretty open regarding picks, though the new traits have some allure to them. I wanted to play Spiritual, but it's hard to convince me to take one of few traits that haven't been changed. The same as it's hard to convince me not to pick Tokugawa. lol

I guess I'll wait until we have a picking order. If we aren't first, the other player's picks will likely help me narrow down my interest list (trying not to get repeated traits).

What do you think about Industrious? The nerf to marble/stone + cheaper MC gave it a very nice boost, I think. Going with Ramesses or Qin Shi Huang could give us a pretty sizeable production boost (I said SPI because that'd likely make me go for OrgRel way faster than I usually do).
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I will always, at all times, in all places, be pro-taking-what-seems-fun, so by all means go Spiritual. A note for Gandhi: Cheaper MC plus better GPP production plus stone not being as big a help means that the Phi-GE-Pyramids thing is much much more viable.

Bismarck is still good, if you like Ind-for-forges.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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I put down Productive as what seemed most powerful on the survey too, for what it's worth (not much).
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