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[PB16 SPOILERS] SevenSpirits goes off the deep end and finds Krill

(December 26th, 2013, 02:05)Serdoa Wrote: I'll just say that retep imo did already present you your Christmas gift, even with warriors not deleted.

Get back to the lurker thread.
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(December 26th, 2013, 02:05)Serdoa Wrote: I'll just say that retep imo did already present you your Christmas gift, even with warriors not deleted. And also, screwing his own chances (even if they are only something like 13%) would be unfair towards everyone else.

Btw: 13% isn't that straightforward. I remember players trying to get only 95%+ battles - and we've all even lost those I'm sure.

I actually think that letting us get a 13XP Impi is a mistake. Now we have unlocked HE and got halfway to the first GG...well, once the second impi showed up I do not feel like Retep had any good choices to survive and slow down us down, so really I think spite whipping the city to size 1 and deleting all of the warriors might actually have been worse for us than the course he chose.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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(December 26th, 2013, 06:02)Krill Wrote:
(December 26th, 2013, 02:05)Serdoa Wrote: I'll just say that retep imo did already present you your Christmas gift, even with warriors not deleted. And also, screwing his own chances (even if they are only something like 13%) would be unfair towards everyone else.

Btw: 13% isn't that straightforward. I remember players trying to get only 95%+ battles - and we've all even lost those I'm sure.

I actually think that letting us get a 13XP Impi is a mistake. Now we have unlocked HE and got halfway to the first GG...well, once the second impi showed up I do not feel like Retep had any good choices to survive and slow down us down, so really I think spite whipping the city to size 1 and deleting all of the warriors might actually have been worse for us than the course he chose.

And yet, everyone would have cried foul if he hadn't.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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t39:

Had a real lucky break this turn as our two exploring impis stumbled upon a lightly defended enemy capital. Why retep had been trying to settle copper and built a mere 1 warrior per turn for the last seven turns I will never understand. I guess he was just trying to give someone a christmas present! Anyway, by the time we arrived, most of the warriors had already been killed. So why not try for a small chance of capturing the city? I went for it!








Success and we got 76 gold too! Sweet! Our worker happened to be hanging out on a nearby hill and started on building a road.




Maybe this stroke of fortune will keep us from being the last place team for a while longer!

Coincidentally, I stumbled across the following image on the internet this turn.




I think if we try out building some of the other things we haven't built yet, we'll have a chance of lucking into a third city.
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I didn't mean to piss you off or take away from your win, it was very well executed and I'm sure that some would have struggled even with that - or not tried it in the first place. My comment was more directed at reteps (in my opinion) suboptimal play.
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Congratulations on a well-executed rush! Do you think it would have worked if he'd gotten Archery and whipped out at least one archer? Would it have been succesful overall if you'd had to settle for choking him with two impis?
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(December 27th, 2013, 02:22)Catwalk Wrote: Congratulations on a well-executed rush! Do you think it would have worked if he'd gotten Archery and whipped out at least one archer?

Well, this question is somewhat ill-defined. He didn't have time to get archery from the time I decided to do the rush. He spent time getting BW, agriculture, and the wheel. If he goes for hunting-archery before agri he's already thrown away any hope of doing well in the game. His development will be massively stunted and he won't have a chance against us economically from that point on.

On the other hand if he goes hunting-archery before wheel, he gets archery about 6-8t after we get wheel. That's soon enough to get an archer out before our second impi can possibly arrive. However, if he goes for this then he can't possibly hook up copper in a reasonable timeframe, and we know that fact before committing to a plan. So instead, we build a settler and just expand normally while choking him, pillaging the corn and preventing him from ever hooking copper. It's not good for us to face a city that just builds an archer every four turns, but for him it's also pretty much resigning himself to a loss. If I were in his position I'd absolutely go for the techs he did, and hope for the best.
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Nicely done, Seven.
I have to run.
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(December 27th, 2013, 02:15)Serdoa Wrote: I didn't mean to piss you off or take away from your win, it was very well executed and I'm sure that some would have struggled even with that - or not tried it in the first place. My comment was more directed at reteps (in my opinion) suboptimal play.

OK, I see where you're coming from. Thanks for clarifying.

It's just really frustrating that pretty much every game I play, people in the lurker thread are saying I've already won when it started, and that I got lucky in manner or other. I can already predict I'll get it this game too, despite picking AGG in a large game. What's the point of reporting on actual decisions you make in the game if people think they don't matter and treat the conclusion as forgone?

Deciding to switch off the ideal plan onto BW (and even waste a few worker turns) when we met a nearby neighbor who was teching BW and therefore a dangerous threat with axes was an important decision. Deciding to scout out his whole capital BFC except for a known forest was an important decision. Deciding to whip off of two resource tiles to get the quickest possible impi with an ikhanda thrown in was an important decision. Deducing retep's likely/possible build and tech timings was critical to making this decision. Heck, it even turns out moving onto the correct forest to chop, based on possible copper locations, was important.

But the only thing that gets mentioned here is that retep made a mistake. I mean, I figured out pretty much his exact micro and it seemed perfectly fine to me from settling onward so I assume you're talking about the t0 move and maybe the civ/leader choice. Give the guy a break! You can't play civ without making some suboptimal moves - that is just how things are. Why not give retep some props for continuing to produce a warrior every single turn from the moment he knew he couldn't settle copper in time? Sure it was a simple situation, but most people would find a way to screw it up based on what I've seen.
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Great report for T39. smile

You still get those four turns in revolt even though he's eliminated?
If you know what I mean.
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