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t48 - figured out the worker micro to make this happen ASAP. It was surprisingly constrained.
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t50! We got animal husbandry, revealing horses, and our capital's next border pop, revealing a fish.
Someone far away got hinduism.
Our GNP is the worst in the world - currently not feeling optimistic about Judaism or Confucianism.
Here's a giant map stitch.
I wish we hadn't moved our capital 1E, so there wouldn't be that accursed wheat blocking GP's city bar in every screenshot.
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Looking at civstats, only 2metraninja and Mikehendi got a tech. Mike's been doing very well all game and is FIN, so I can definitely see him spending some commerce on Hinduism. On the other hand, 2metraninja is Roosevelt of Sumeria, who's maybe interested in reaching priesthood for a couple reasons. And he's been doing poorly, which amusingly also indicates religion.
If, heh, both of them researched polytheism just now, then I think it's 2metraninja who's ended up with the religion - civstats shows his score increasing first. Even if the recipient does't revolt, we can maybe figure out who got it in the coming turns based on other religions falling.
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Small change in the micro plan posted above: I'm going to work the third FP cottage at size 4 rather than the copper mine. Looking ahead a bit, it doesn't seem like the hammers are that important, while the food will allow us to regrow from 3 to 4 in one turn instead of 2. Meanwhile I believe a 1/5 mine and a capital FP cottage are pretty close in value at low pop with a granary (and in fact the cottage is arguably better), and the gold being connected imminently means we'll be able to grow one size higher this whip cycle than last.
January 7th, 2014, 01:18
(This post was last modified: January 7th, 2014, 01:19 by SevenSpirits.)
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t51-53. With a few exceptions, the last few turns have just been playing out the plan.
I had a chance this turn to work ivory over copper in Going Postal, because Men at Arms was working the oasis for a turn. It's a close call (1f 1c vs 2h) but I took it. I checked quite a few turns ahead and neither the hammers nor the food made any difference, so the small theoretical edge of the food (at such low size) + commerce won out for me.
As mentioned before, Hinduism fell t50, and now Buddhism has also fallen this turn. I took a look at the religion screen btw, and Hinduism has stayed at 1% while Buddhism came in at 4% of the world population. With world population being around 70 on t50 and 80-90 this turn, 1% just means it's in a size 1 city and 4% means a size 3-4 city (I'm not sure how the rounding works - it's possible it has to be a size 4 city). The fact that Hinduism was in a size 1 city is yet another small indication that it was 2metraninja who got it. Rival worst pop on t50 was 22k, which is a size 3 city and a size 1 city... and I wouldn't be surprised if that was 2metra given his late second city and low score. Mikehendi could have landed it in a size 1 city too, but it would have been less likely since he surely has a size 3-4 second city by now.
Buddhism fell to one of: ad hoc, goreripper, bantams, gaspar, wetbandit. ... Yeah, we'll find out soon enough.
With two religions fallen and, by my estimation, Judaism doomed to fall very soon, I set tech to writing now that mysticism is done. Hogfather is putting 2t into a worker and will then grow and whip it; the overflow will complete a much-needed monument. Writing is to build a library in GP for the +25% beakers. After writing is done but before finishing the library, we'll just be saving gold except we'll get sailing if needed.
Here's worker A with an impressive escort.
Demographics again. Already up to second in crop yield.
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t54:
Mikehendi whipped last turn and so now we are #1 in crop yield. Woo! (This is a joke celebration - we're about to whip off 5 pop next turn and the turn after. Turns out whipping reduces your crop yield temporarily but is also a good idea.) Other than that, just following the plan.
Btw, I checked whether we had a chance at getting a religion if we'd gone for Myst-Medi instead of of AH-Myst. The answer is, we would have finished Meditation on the same turn as whoever got Buddhism, but on that turn we resolved our EOT after almost everyone. Only if the lander of Buddhism turns out to be wetbandit did we have a shot at a religion post-pottery.
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So what was the plan again, research Writing then save gold for the next 30 turns?
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
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I guess I'd summarize the plan like this:
Settle new cities, hook up resources and river cottages, and build granaries, all as fast as possible. Delay specific calculation until it's needed. Use binary research. Get out a scouting boat or two, fast - and prefer galleys since they're more likely to induce OB agreements. Build 1-3 libraries. Choose classical tech targets with care.
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I think that Calendar is probably going to be the core tech (other than CoL): I think there will be another Calendar resource south of the territory in the FoW that we haven't discovered yet to balance out the presence of the incense.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
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Well, there are 12 players in the game to start. If every pair has a classical-age luxury resource, that's:
Sugar
Dye
Spice
Silk
Incense
Wine
i.e. all of them. So OK, I guess the extra resources like that incense we see are probably duplicates of other islands' luxuries. So sure, the one we haven't uncovered yet could be different from incense.
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