January 17th, 2014, 11:26
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You'll want to have that figured out before the turn rolls - we finished Education and are teching Alphabet this turn.
I think we're going to upgrade our galleys regardless what order - we may just wait to do it later. And we can still build caravels early, they still can defend against galleons in numbers
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January 17th, 2014, 13:07
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(January 17th, 2014, 11:26)pindicator Wrote: And we can still build caravels early, they still can defend against galleons in numbers
Quoth the expert, Nevermore!
January 17th, 2014, 13:12
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(January 17th, 2014, 13:07)Ceiliazul Wrote: (January 17th, 2014, 11:26)pindicator Wrote: And we can still build caravels early, they still can defend against galleons in numbers
Quoth the expert, Nevermore!
In fairness, us using using mass caravels in PB8 against a galleon invasion force from a player with no known naval experience up to that point against humans (slowcheetah) is pretty different than doing it against a player who seemingly never loses to anyone (mackoti). Absolutely 0 disrespect intended to slowcheetah either, 95% of players on this site including myself look overmatched compared to mackoti.
That said, I think we're good to wait and just get PP now as planned. Just know that I think we need to be watching for warning signs. Hmm, maybe we can squeak out a caravel now to kinda sentry the water between us as a stopgap solution? Perhaps I'm being overly paranoid here.
January 17th, 2014, 13:41
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You guys invented Paranoia Island (if not the name) in PB8. Is there such a thing as too paranoid?
January 17th, 2014, 14:12
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Why wouldn't caravels work? The big draw against them in defending with numbers is their limited mobility. And yes, slowcheetah walked right into the teeth of our defense when he should have danced around the edges until we were caught out of position (Commodore did this quite well latrr). But we are Vikings here- our caravels will have more move than his Galleons! As long as we have numbers then we'll be fine.
If you want to delay PP for Optics.i'd be okay with that. So a few coastal cities don't get infra, not a huge sacrifice
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January 17th, 2014, 14:15
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(January 17th, 2014, 14:12)pindicator Wrote: Why wouldn't caravels work? The big draw against them in defending with numbers is their limited mobility. And yes, slowcheetah walked right into the teeth of our defense when he should have danced around the edges until we were caught out of position (Commodore did this quite well latrr). But we are Vikings here- our caravels will have more move than his Galleons! As long as we have numbers then we'll be fine.
If you want to delay PP for Optics.i'd be okay with that. So a few coastal cities don't get infra, not a huge sacrifice
Just because you need a crapton of them to mount a valid defense, and I'd rather not invest heavily in Caravels this close to Astro. Anyway, I'm talking in circles, I'm good with staying the course. I just wanted to talk out his options, but I think we're fine to stay the course.
January 17th, 2014, 14:20
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It's never too late to relive pb8 and whip everything silky
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January 17th, 2014, 14:25
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(January 17th, 2014, 14:20)pindicator Wrote: It's never too late to relive pb8 and whip everything silky
If only you'd whipped up silky warriors in PB8. I'm pretty sure they wouldn't have been as destructive. :P
January 17th, 2014, 23:37
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Those whips were silky smooth!
Updated the tech sheet for turn 158
Link
Changes:
us - alphabet & education
bacchus - no change
azza - no change
WilliamLP - Iron Working
Fintourist & OldHarry - Education
Black Sword - aesthetics & calendar & literature
suttree - feudalism
retep - no change
commodore - guilds
ichabod - engineering
plako - none
dtay - iron working & gunpowder
mackoti - calendar, engineering
lewwyn - no change
dhalphir - no change
In order of beakers:
1. dtay 25,224
2. mackoti 24,533
3. Team AWESOMESAUCE 19,929
4. Old Harry & Fintourist 19,091
5. plako 15,792
6. black sword 14,780
7. Commodore 14,747
8. Lewwyn 14,021
9. Ichabod 13,764
10. Azza 10,561
11. WilliamLP 10,078
12. dhalphir 8,436
13. Bacchus 6,458
14. suttree 4,335
15. retep 1,571
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January 18th, 2014, 00:00
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retep's average beaker rate for the entire game is literally 10
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