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Poll: How surprised are you to see a poll up again?
You do not have permission to vote in this poll.
Not very.
15.38%
2 15.38%
Exceedingly!
15.38%
2 15.38%
You're a damn commie trying to sabotage the thread again aren't you?
69.23%
9 69.23%
Total 13 vote(s) 100%
* You voted for this item. [Show Results]

 
WW 31 Game Thread PARANOIA

(January 17th, 2014, 20:14)Ryan Wrote: Like the bandwagon on MJW is expected since on our first day we focus on a random target that ppl think wont be influential to the game :P or a newbie.

Aka, lynchbait and no real tells from the lynch.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Many condolences for the absence of your fearless Team Leader, I found myself rather occupied during the last day.

(January 16th, 2014, 19:46)Azarius Wrote: Thanks never late computer. Obviously Mattimeo must be a mutant. Our leader wanting to read treasonous books? It cannot be.
Fret not, dear team member! All who voted, regardless of selection, have been deemed equally treasonous! Thus I am no more likely to be a commie mutant scum than any other otherwise upstanding team member.

(January 17th, 2014, 05:20)MJW (ya that one) Wrote: Mattimeo's role is very powerful because he always gets 1.23. Brick cannot weasel his way out of this one because it's always not at the end of the day like that mob madness game were Serdoa almost got so mad he almost got banned. We should put mattimeo under pressure because we really want a villager to be mayor.
You would terminate the team leader simply for being the team leader? That smacks of treasonous motives team member. I am, however, willing to cut you some slack due to your generally off-beat methods of carrying out your duties. Perhaps you merely misread one of Friend Computer's official missives?
(January 16th, 2014, 18:08)BRickAstley Wrote: This game will also have Mandatory Bonus Duties. These are roles that are public in who has them and what they do. These roles will be passed to a new player in a set and hidden order, if the previous player possessing them is eliminated. There is also a set time that each of these roles will be removed from the game as the game goes on.

MJW Wrote:People with strong power-roles like seer or vig should feel free to target me because of my role.
It is a brave commie mutant scum who advertises the fact that he's a bomb triggered by any target, rather than an attempt at termination.

MJW Wrote:If anyone is a roleless villager; Brick has not posted a roleless villager PM and you could exploit this. A more likely case of what happened is that there are no roles villagers.
Your lack of comprehension of Friend Computer's missives continues! Perhaps it was merely this particular update that you neglected in detail?
(January 16th, 2014, 18:08)BRickAstley Wrote: This game can be classified as "role madness", in that every player will have an ability that they can use during play of the game.
Still, a worrying precedent to set, a willingness to ignore Friend Computer. In a normal mission I would be strongly tempted to recommend immediate termination for such heresy.

(January 17th, 2014, 17:29)MJW (ya that one) Wrote: I'm not trying to imply my power-role. How could you guess my role from what information I gave you? I'm just saying that it would be nice if I were targeted because of my role.
And again with the attempt to draw beneficial roles towards your honeypot scheme. You also imply a sore lack understanding of the amount that can *and will* be attributed to any statement that alludes to partially known information. Yet another component of your facade? Or merely the incompetence that has shadowed previous assignments shining through?

(January 17th, 2014, 14:39)Bobchillingworth Wrote: If I'm understanding the rules correctly, we have the option of simply doing nothing this day cycle. Normally this wouldn't be ideal- besides being kind of boring, we'd pass up the opportunity to lynch a scum (albeit generally with much better odds to off a villager accidentally), and then suffer a death during the night cycle. But the commie wolves here can't actually kill anyone during the night (again, if my understanding of the rules is correct)- they can only remove a clone. Which, provided our vig(s) don't fire any shots, essentially gives us a free almost-certain villager
Yes, because the mutant commie traitors would never think to utilise the existence of clones to set one of their own number up as one of these 'guaranteed loyal' team members created by their night kill.
Or are you proposing this course of action specifically to fulfill the exact scenario I presented, as part of your nefarious plan to subvert our glorious Friend Computer?

Of more pressing concern here, though, is your desire to give these traitor scum a day of reprieve before we begin our stated mission! That shows rather unsettling levels of sympathy to their blasphemous cause.

(January 17th, 2014, 19:31)Lewwyn Wrote:
(January 17th, 2014, 18:48)Ryan Wrote: I dont like the bandwagon on MJW.
Me niether.
I find myself agreeing with these vaunted team members. Due to, as has been stated, the frequency it occurs early on in assignments where team members do not wish to admit to a lack of real conviction as to who the enemy are.

Bobchillingworth

(January 17th, 2014, 19:20)Lewwyn Wrote: Mattimeo plays silent pretty often. Even as village. But it's only been half a day. I bet he posts again before the end of the day.
Again? What is this 'again' you speak of, dear team member? This is but my first post during this cycle.
-- Don’t forget.
Always, somewhere,
someone is fighting for you.
-- As long as you remember her,
you are not alone.
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(January 17th, 2014, 19:23)Gazglum Wrote:
(January 17th, 2014, 19:16)Catwalk Wrote: Silent play is good? Silence is terrible for the town. Mattimeo has played an early silent wolf before, don't let him get away with it. And Harry has had plenty chance to respond to the points against him, he chose to mostly ignore him. I'm questioning your judgement, Happiness Officer nono

Just trying to put a good spin on things Catwalk! smile I'm assuming that Old Harry has been asleep/unavailable, and will be posting again shortly. I agree that we should all be chit-chatting today!

Close - I got drunk, so I'm probably not in a good state for a rebuttal, but here goes...

Catwalk and Q (and Zak I think) - yes my posts have been fluff, but can you point out any in the first hundred that weren't? I thought the point of this game was to let everyone know what you're thinking early on so that the village has the most info available to make decisions on. My justification of my Azarius vote (that he needs to post some more) is consistent with a wish to get info early on:

(January 17th, 2014, 10:54)Old Harry Wrote: [I] voted for someone who hasn't contributed much yet.

I guess I could have gone into detail about how posting is good and not posting is bad, but I thought everyone knew that already. It's not a great reason to vote him, but until you guys pointed out how crappy a vote it was it might have got a useful response. :/

I also don't like Catwalk picking on an obvious joke from Gazglum about Mattimeo always being quiet and being the leader (see quote above), but I don't want to OMGUS vote while I'm still finding it hard to focus, so I'll try and figure out if he's just trying really hard to find tells in the morning. Right now I'm finding everyone suspicious, but I can't see any tells that haven't already been pointed out. (I'm even wondering if Ichabod knows I'm an innocent noob and is playing for cover if I get strung up smoke.)

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On another topic can anyone give us a guess about how many scum there will be - I presume about five?

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And finally I'm not sure I like your idea Bob because with so many players there must be more ways for scum to kill than just one or the game will go on til next Christmas, so we could find ourselves with two or three villagers down a clone tonight and dead tomorrow night. Also if there isn't a scum on the block they have no reason to get too involved in discussions, meaning we can't link the night targets to earlier posts.

G'night.

Fake edit: I like Matt's post - I'm glad he's our leader [sorry Catwalk, you might have to get used to obsequious jokes in this game]
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@Xenu. 1800CST is 1700EST is 5:00pm.

@Brick. To clarify, can I change my mandatory power before day end, like we can with votes?

To everyone: long story short, I'm traveling and will be in Canada with little Internet acess until Sunday afternoon. This was not planned much in advance; apologies for that.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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Three people who come across as slightly suspicious, in order of increasing suspicion: MJW, zakalwe, and Sunrise089. MJW's play seems erratic and tentatively held, but I suppose tht is normal. zakalwe is more of a feeling; he seemed obfusive to me. Sunrise's big post I just didn't like at all, though he is new and I remember tht I was terrible my first game.

I will keep my vote on sunrise for now, might switch to zakalwe, probably not to anyone else unless something extraordinary happens.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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Quote:Catwalk and Q (and Zak I think) - yes my posts have been fluff, but can you point out any in the first hundred that weren't? I thought the point of this game was to let everyone know what you're thinking early on so that the village has the most info available to make decisions on.

My problem was with the MJW vote and then dismissal, I didn't see anything particularly wrong with your posts (although I would definitely disagree that most posts have been fluff).

I'm leaning Catwalk currently, as a read-through of the first half of the thread makes him sound very odd to me. For example, his case on Old Harry is extremely grasping at straws, including as it does a criticism of Harry's opening joke post, and his interplay with Lewwyn is also rather odd. I don't think I've played a game with Catwalk before, however, so I'm hesitant to jump to conclusions, especially given how lynchable he looks. Another that I can't help but find scummy is Spacetyrantxenu, but I'm not sure why that is, possibly his meandering writing style is reading like scum fluff. I dunno sorry.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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(January 17th, 2014, 20:38)Mattimeo Wrote: Fret not, dear team member! All who voted, regardless of selection, have been deemed equally treasonous! Thus I am no more likely to be a commie mutant scum than any other otherwise upstanding team member.

It is reassuring to know our leader is no more treasonous than the rest of us.
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I was honestly quite surprised to see only relative new-comers directly calling out MJW's soft-claim.
sunrise was first, a good 12 hours after the fact.
The post in question drew comments on the subject from spacetyrantxenu and bobchillingworth
...and then Lewwyn comes along and uses sunrise's post to stir up suspicion against sunrise himself.

(January 17th, 2014, 17:48)MJW (ya that one) Wrote: There are many possible roles; like a role that gives someone a vig gun everytime a town visits him. Remember this is a role-madness game. If someone is thinkable about a role then it is possible here.
...and I can't believe I didn't catch this one before.
No, seriously, MJW. What the hell?
-- Don’t forget.
Always, somewhere,
someone is fighting for you.
-- As long as you remember her,
you are not alone.
Reply

(January 17th, 2014, 21:41)Mattimeo Wrote: I was honestly quite surprised to see only relative new-comers directly calling out MJW's soft-claim.
sunrise was first, a good 12 hours after the fact.
The post in question drew comments on the subject from spacetyrantxenu and bobchillingworth
...and then Lewwyn comes along and uses sunrise's post to stir up suspicion against sunrise himself.

(January 17th, 2014, 17:48)MJW (ya that one) Wrote: There are many possible roles; like a role that gives someone a vig gun everytime a town visits him. Remember this is a role-madness game. If someone is thinkable about a role then it is possible here.
...and I can't believe I didn't catch this one before.
No, seriously, MJW. What the hell?

He can't be alluding to his own role, why ask a vig to shoot him then? Unless it supercedes their power. It does seem like he's trying to goad power roles into a trap, but it's so obvious it can't be.
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Old Harry's post that noone likes jumped out at me as I read through it. While it's true to some extent, as Ichabod says, that it's easier for scum to latch onto something suspicious, it is suspicious. I think it may just be him getting his bearings, but he could be scum doing the same. It doesn't make him my top suspect, but he's up there, and I'd definitely vote him over someone being voted because of their vote on him.
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