January 16th, 2014, 22:06
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January 16th, 2014, 22:33
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(January 16th, 2014, 20:48)Ceiliazul Wrote: nice try bigger. you should work off your frustration with in game bloodletting...! 
real fireworks start in 2 turns. maybe azza an speed up the process and play before I go to bed
nice surprise. Azza had 63% odds on the mace on the hill w/ defensive bonus. Probably should have promoted it to C1 last turn, but that worked out. After promoting it to C2 it only had 4 turns to heal, so I left it in place. I'm not going to be capturing sarah jane in 4 turns unless Azza evacuates. I will continue to pile units into the area as I can though.
Sarah jane 2 pop whipped again (thats 3 in 5 turns I think). Prob another knight, but now I have a pike on both hills in this picture.
also he left my worker alone, which was nice  .
![[Image: MCFPikn.png]](http://i.imgur.com/MCFPikn.png)
astrid one pop whipped. I'm assuming that means and archer, but he could have been prebuilding a knight. Anyway advancing the stack towards captain jack revealed there were no tricksy triemes in the straights, so I moved my galley into the more offensive position here, allowing my to drop a C1 knight and a C2 mace onto the hill next turn. Amy is pretty safe now so I can probably drop off 2 more units in 2 turns if necessary. I might need them anyway to ensure I get Craig in a timely manner.
I thought I took a picture of the main front, but didn't. anyway it advanced a hill as you can see, and the knight that will join it next turn moved in, blocking the path to Amy from Azza's kngihts. he has 3 knights, an elephant, a horse archer (advancing from the south) that can defend, plus the axe in Martha. he didn't whip any cities there this turn, so I assume he's whipping all 3 next turn. so potentially 6 knights - good thing I waited for the pikes. he could also whip a longbow, but he should be abandoning captain jack, so we'll see.
Please don't go. The drones need you. They look up to you.
January 17th, 2014, 19:43
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Go play the turn.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
January 17th, 2014, 20:01
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I'm out to eat with my family after work, ill get to it in about 30 mins
Please don't go. The drones need you. They look up to you.
January 17th, 2014, 22:54
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I think Azza whipped a knight and moved it down to Donna. anyway I'm continuing to load units up over here from the 3-4 closest cities - pikes, cats, and cho-kus.
![[Image: jLbH8vr.png]](http://i.imgur.com/jLbH8vr.png)
captain jak and martha were whipped, but not River. was relieved to see Galleys and not triemes coming from the west. I had one trieme produce from our island this turn that will take a good dozen turns to get to this front, another next turn that will probably stay on the island to keep Scooter honest, and a third from BaconBacon next turn that can get to this front in 3 turns. I'll probably produce a 4th from BaconBacon actually, or maybe another galley.
![[Image: f9nEwci.png]](http://i.imgur.com/f9nEwci.png)
azza has another knight. I dumped the c1 knight and c2 mace off anyway, he can't attack. next turn I have to decide if I want to gamble with the 68% attack (then follow up with mace to archer) or wait 3 turns for reinforcements (2 to reinforce, 3rd to attack). If I do he'll be able to dry whip a pike w/ engineering. I'll probably gamble if he whips this turn, if not wait until next turn so I can at least have 2 more knights in place in case the C1 vs no-promo knight attack goes badly.
![[Image: z70pbjk.png]](http://i.imgur.com/z70pbjk.png)
at work today I decided to move SW instead of S. strategically, its the same thing - w/o engineering, units from his capital will fall one move short of attacking here, and all other units can all 3 possible tiles. But it gives me a tad bit of flexibility to Martha and it also *looks* more vulnerable. I don't really think I can get Azza to attack my stack of doom, but any small thing I can do to help my opponent maybe make a mistake I'm down for.
![[Image: HBZYzgq.png]](http://i.imgur.com/HBZYzgq.png)
I played last so this is after the turn rolled. A catapult in jack! haha, I hadn't seen any so far so it surprised me a bit. if he attacks, though, he'll lose to the knight (maybe w/o much damage) and the collateral should roll to the maces, not the pikes.
another knight appeared in Martha. So in range he has 1 cat, 1 elephant in jack, and 1 axe, 1 horse archer, 4 knights in martha.
If I was Azza, I think I would retreat all units (including the chariot far south in river) to Martha this turn, leaving jack empty. then next turn with engineering in I would evacuate everything to the capital, giving up everything east of the capital (dry whipped what I can of course), but making a further assault on the capital and/or Sarah jane a bitch for us.
I'm not Azza, though, I'm not sure what he'll do. I can imagine he build a cat there w/o planning to use it  .
Please don't go. The drones need you. They look up to you.
January 18th, 2014, 18:21
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war is fun
![[Image: LSCUhVX.png]](http://i.imgur.com/LSCUhVX.png)
uh oh, azza finally figured out he's in trouble
![[Image: T6rcDT8.png]](http://i.imgur.com/T6rcDT8.png)
this makes me nervous, but after some thought I accepted. they can see our border cities are vulnerable and so far haven't posed a threat. at least I can use the woodsy axe to scout them out now, see any trouble coming.
Azza made a big mistake here! he took the decision out of my hands and attacked out w/ his knight, losing with only 34.5% odds against the mace on a hill. the correct move I think would have been to dry whip (anything) forcing me to make a decision. he didn't even whip, although once he lost this it was clear he loses Astrid. I took out the garrison archer with my knight at 98.5% odds.
![[Image: b6bztHT.png]](http://i.imgur.com/b6bztHT.png)
thats a pretty good city. the horse archer from craig is hanging out on the plains hill there, but will probably retreat. theres a worker 2s of the city that he can retreat onto a galley if he wishes too. I went ahead and loaded up a knight and an axe to make sure I can take craig.
![[Image: zbOq0J9.png]](http://i.imgur.com/zbOq0J9.png)
he left only the elephant defending jack, which I took out w/ an injured pike. I kept it, but I think I probably should have razed captain jack.
I decided to press my advantage and attack martha next turn. moved all units inluding the injured units (knight and 2 maces). I expect him to either hold up w/ his knights or attack out - he can reach w/ an additional knight and horse archer from the capital, 4 knights + HA here, and he probably whipped a knight in the southern city (not in martha or the capital, however). if he does so the city will be easy to take, and next turn I've got another stream of reinforcements coming down from amy, which will be out of resistance. if he sneaks in and takes jack ill let him keep it a couple of turns then take it with the reinforcements.
nothing really changed in the north, just shifting more units down. more catapults coming to make an assault more realistic in the future if he ever launches a serious counterattack in the east.
Please don't go. The drones need you. They look up to you.
January 18th, 2014, 19:24
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Cool. Azza whipping is scary because he gets engy next turn and goes first.
I just lynched him in WW so he's going to have more time. It's good to make sure he knows I'm not killing him here too and that it is you.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
January 18th, 2014, 19:25
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Oh and again watch out for an all out attack on Bacon!
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
January 18th, 2014, 21:39
(This post was last modified: January 18th, 2014, 21:40 by Bigger.)
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(January 18th, 2014, 19:24)Lewwyn Wrote: Cool. Azza whipping is scary because he gets engy next turn and goes first.
I just lynched him in WW so he's going to have more time. It's good to make sure he knows I'm not killing him here too and that it is you. 
haha. yeah next turn is scary. pikes may be more scary than knights though, it'll be a few turns before we see those.
I changed the name because I got proud and wanted him to know who was taking his cities, haha. But I won't use Lewwyn again, thanks for the heads up.
(January 18th, 2014, 19:25)Lewwyn Wrote: Oh and again watch out for an all out attack on Bacon!
good call, I'll be cautious. I hope he does go for Bacon!, this will be easier to kill on the defense. I've got 3 knights just landing in Amy this turn that can divert to Bacon if needed, and some pikes and maces. and more reinforcements coming, Bacon! is pretty close to our core. I built a stables in the capital too (only took 1.25 turns) so we'll have some C2 knights soon as well. anyway next turn azza only has a knight and HA, plus whatever was built in his capital or Donna, so there is no immediate threat.
I forgot to mention that I proposed open borders to Commodore. Was there a reason we didn't have that earlier?
Please don't go. The drones need you. They look up to you.
January 18th, 2014, 21:40
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I really wish Suttree (and retep) would play quicker. I played early enough that I was hoping for another turn tonight. But still waiting on suttree, then Azza has to play, so I'm not sure that can happen
Please don't go. The drones need you. They look up to you.
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