January 19th, 2014, 00:41
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(January 19th, 2014, 00:35)Azza Wrote: I give you all no credit whatsoever. That lynch was nothing but a fluke.
GG
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
January 19th, 2014, 01:34
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(January 19th, 2014, 00:35)Azza Wrote: I give you all no credit whatsoever. That lynch was nothing but a fluke.
Love you too Azza .
Well I'm pleased to see that the happiness levels have just gone off the charts here! Apart from a few tight smiles around the room that don't look 100% genuine. I am, of course, sorry that it looks like I probably went the wrong way on this one, but I hope the tightness of the vote gives us more info.
(January 16th, 2014, 11:35)BRickAstley Wrote: 7. The player with most lynch votes at the end of the day is lynched and eliminated from the game. There will be a tiebreaker element in play to prevent ties.
This is from the basic rules. We don't know anymore than that about how ties are decided, is that right? If the wolves thought they only needed to tie the votes it might have provoked very different behaviour than if they thought they needed to get a troubleshooter above Azza in the voting.
January 19th, 2014, 01:56
Bobchillingworth
Unregistered
As I mentioned before when talking about the "no lynch" option, I recommend any villager who can cause wounds to hold their fire for the night- if you do, the data we receive on who gets attacked will be much more useful.
January 19th, 2014, 01:58
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(January 19th, 2014, 01:56)Bobchillingworth Wrote: As I mentioned before when talking about the "no lynch" option, I recommend any villager who can cause wounds to hold their fire for the night- if you do, the data we receive on who gets attacked will be much more useful.
why?
January 19th, 2014, 02:27
Posts: 8,244
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Great News to awake to
And given Azzas power this nearly clears all that voted for him
On a side note I would ask all that post tallys to check the results per hand so that no misinformation gets spread around.
January 19th, 2014, 02:34
Bobchillingworth
Unregistered
(January 19th, 2014, 01:58)MJW (ya that one) Wrote: (January 19th, 2014, 01:56)Bobchillingworth Wrote: As I mentioned before when talking about the "no lynch" option, I recommend any villager who can cause wounds to hold their fire for the night- if you do, the data we receive on who gets attacked will be much more useful.
why?
I think I've only explained this like a bunch of times already, but for the sake of repetition and clarity:
There isn't much advantage for the village in firing off vig shots on the first night. Lots of targets means a lot of potential to accidentally shoot a villager, and assuming they are limited use I think vig powers are generally best reserved for the mid-game and/or when the vig has a really good idea who a scum is.
There *is* an advantage in data however if our vigs hold their fire tonight, thanks in large part to the wounding system:
* If there is only a single wounding, then we can assume with great probability that we either have a known villager (high likelihood) or a wounded wolf (low likelihood, but something to keep in mind.) Either outcome is a boon for the village; a single wounded individual can be treated with relative trust, and should they become a suspect later on a vig will be able to put them down with a single shot (meaning, easier commie kill for the village).
* If there are NO woundings then the scum either gave up their attack (not likely, but who knows) or a baner or similar village role picked their target well. Again, either result here is beneficial for the village.
* If no vigs fire but there are two (or more) woundings, then there is quite possibly a third faction lurking about, like the Mindworms from the Planetfall WW game. I would not at all be surprised if such a faction exists, since the wounding system implies a greater-than-standard number of night attacks are going to occur and the clones are there to compensate and keep the game from ending too quickly.
* If someone is just outright eliminated from the game, then the scum are apparently not bound by the wounding system, despite what the rules suggest.
Does that answer your question?
January 19th, 2014, 02:42
Posts: 12,335
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Man Bob's dropping knowledge bombs everywhere.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
January 19th, 2014, 03:19
Posts: 13,563
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Good job guys.
(January 18th, 2014, 22:46)MJW (ya that one) Wrote: It's also strange that novice didn't vote the same way as zak.
It's usually Zak following me and not the other way around. Given Azza's flip I'm willing to forgive Zak's transgression though.
I still think Q's 180 was the closest thing to a smoking gun on day one. (I don't like the taste of humble pie.)
I have to run.
January 19th, 2014, 03:21
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(January 19th, 2014, 03:19)novice Wrote: I still think Q's 180 was the closest thing to a smoking gun on day one.
You mean closest thing to a village mistake that provides wolf cover?
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
January 19th, 2014, 03:31
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(January 19th, 2014, 03:21)Lewwyn Wrote: (January 19th, 2014, 03:19)novice Wrote: I still think Q's 180 was the closest thing to a smoking gun on day one.
You mean closest thing to a village mistake that provides wolf cover?
No, that's not what I mean but it's a possibility.
I have to run.
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