I opened the event log and it was an interesting read trying to reconstruct our last few turns, I won't describe it all though because any lurkers will have read the others reports.
We currently have almost finished Code of Laws, but evaluating Aristo vs God King, I think we're still in a stage where God King is better. It's almost a straight 1g -> 1f/h exchange and I'm more worried about catching up in the food demos than the GNP. In any case, I don't think it's worth a turn of revolution.
So, instead, I switched to saving gold on Masonry. God King is definitely better in gold saving mode, so I can always revolt finish CoL before turning on research and no harm done. Masonry is because the plan for my turnset is over here:
Settle for Marble and try for the Bone Palace at the capital. The city itself is pretty good too, we're having quite a few health problems, so claiming the sheep is important. Despite having marble at their capital, the Lanun have not researched Philosophy, If I see that occurs I may have to change plans. With Industrious, GK and marble, the Bone Palace is well worth the cost if we can land it and will allow a free revolt to Aristo obviously.
In other news, I settled the city of Loop.
I could see an argument for settling 1E, but as I said, we're more health constrained than happy, so I felt first ring rice was more important than second ring dyes.
Additionally, we had this SoK built at our capital. I couldn't really figure out what he was for, the best guess I had was a quick monument in Loop, but I don't think it's necessary. I'm going to send him hill-hopping west, join up with that scout and see if he can find Letum Frigus for us. With Dwarven he can be fairly fast, even in rugged terrain and hopefully C2 S5 is enough to survive the animals.
I set the workers to building Grassland farms along our river, which we're sorely lacking, and some cottages in Bazooka. I forgot to snap the demos, but they don't look great.
Come in on T98 and see the capital working on the bone palace just as it's been built in a far away land. Joyful.
See that we're researching AH w/out having code of laws in hand and are spiritual so I pull 2 turn code of laws and a free revolt into aristocracy for some more commerce and a quick temple of kilmorph build in the capital. Aim at writing to maybe get the great library since we've marble.
After writing comes in (3 turns), restart (and finish) Animal husbandry in one turn to hook up two more health resources as the cities are unhealthy around Size 8 and we need to be bigger!
On a related note, that leads into starting sanitation to make up for lost food from aristocracy.
We have a high level unit so we might also benefit from going to conquest and competing for form of the titan as well.
While still spiritual I'd like to get an amurite cave of ancestors in for cheap, but the capital might be taken up entirely by the great library build.
There's a large amount of space on this map, so not worried about aggression at this stage, but I feel like we've fallen behind so we need more of everything (cities, workers, techs, etc.)
T103 Screenshots to demonstrate the point:
A Plan of sorts (Purple Crosses -> Cities, Green Dots -> Farms, Yellow Dots -> Mines or Lumbermills)