Now that I've had a chance to play a bunch instead of just watching Trump's stream, my theories of Arena:
- It feels like the only viable strategy is midgame control. The times I've tried to play rush aggro decks have been disasters.
- Board control and tempo in the early game are the most important factors for winning. About two thirds of games are decided by establishing a dominant position on the board very early and just converting that into a win.
- As such, the best cards in arena establish early dominance by being good value for mana. And anything that can frequently get a two-for-one trade and a lead in initiative will win games. Especially, weapons do this. I think Truesilver Champion is close to the best card in arena.
- Also, it feels like attacking an opponent's face when he has creatures on the table is usually the wrong choice. Clearing the board has so many advantages: trading down prevents giving value with buffs and other tricks, and it plays against mass board clearers. Winning from the back foot with an empty board feels extremely hard so it's good to put your opponent there.
- Sandbagging turns with board-clearers in hand, for card advantage, seems to basically never work. Good opponents who play around flamestrike, consecrate, holy nova, etc, will just take off most of your life for free.
- The other one third of games are decided in the late game, when there's enough mana to empty your hand. These games are won by having a deck that doesn't max out too early, and has good card economy. Priests can get away with playing for a slightly later game, but they still can get beat down very easily if they lose control early.
- Thus, a deck has to be good in both of these phases to win more than four games or so.
- Smoothness in mana curve is valuable. If you have several 2s, 3s, 4s, 5s, the number of permutations maximizes the chances you're going to have options to use every point of mana every turn. If you have a hole, you may have more turns where you waste a point of mana.
I'm not that good at arena yet. I've had a couple of 10 win runs and a couple at 8 so far. I refuse to ever play mage because they seem to be best at arena and I like being the underdog.
- It feels like the only viable strategy is midgame control. The times I've tried to play rush aggro decks have been disasters.
- Board control and tempo in the early game are the most important factors for winning. About two thirds of games are decided by establishing a dominant position on the board very early and just converting that into a win.
- As such, the best cards in arena establish early dominance by being good value for mana. And anything that can frequently get a two-for-one trade and a lead in initiative will win games. Especially, weapons do this. I think Truesilver Champion is close to the best card in arena.
- Also, it feels like attacking an opponent's face when he has creatures on the table is usually the wrong choice. Clearing the board has so many advantages: trading down prevents giving value with buffs and other tricks, and it plays against mass board clearers. Winning from the back foot with an empty board feels extremely hard so it's good to put your opponent there.
- Sandbagging turns with board-clearers in hand, for card advantage, seems to basically never work. Good opponents who play around flamestrike, consecrate, holy nova, etc, will just take off most of your life for free.
- The other one third of games are decided in the late game, when there's enough mana to empty your hand. These games are won by having a deck that doesn't max out too early, and has good card economy. Priests can get away with playing for a slightly later game, but they still can get beat down very easily if they lose control early.
- Thus, a deck has to be good in both of these phases to win more than four games or so.
- Smoothness in mana curve is valuable. If you have several 2s, 3s, 4s, 5s, the number of permutations maximizes the chances you're going to have options to use every point of mana every turn. If you have a hole, you may have more turns where you waste a point of mana.
I'm not that good at arena yet. I've had a couple of 10 win runs and a couple at 8 so far. I refuse to ever play mage because they seem to be best at arena and I like being the underdog.