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Poll: How surprised are you to see a poll up again?
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You're a damn commie trying to sabotage the thread again aren't you?
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WW 31 Game Thread PARANOIA

So wait, are you saying that Serdoa did not follow Gazglum, but claimed that he did?
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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(January 23rd, 2014, 10:58)Merovech Wrote: So wait, are you saying that Serdoa did not follow Gazglum, but claimed that he did?

Yes.
Reply

(January 23rd, 2014, 11:01)MJW (ya that one) Wrote:
(January 23rd, 2014, 10:58)Merovech Wrote: So wait, are you saying that Serdoa did not follow Gazglum, but claimed that he did?

Yes.

Serdoa
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
Reply

Serdoa

MJW, you should reply to Rowain and explain what you meant earlier. It read like you know Lewwyn is scum.
Reply

Serdoa

MJW, I wish you would have let Rowain claim first.
I have to run.
Reply

Oh, I forgot to include a "not" in post 1060. Oh well.

Serdoa said that the person who he tracked move. Lewwyn said he didn't move. So, unless Serdoa was committing to lying about this--a very poor idea, lewwyn lied and is a wolf.
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(January 23rd, 2014, 11:08)novice Wrote: Serdoa

MJW, I wish you would have let Rowain claim first.

Claim what?
Reply

(January 23rd, 2014, 10:37)MJW (ya that one) Wrote: My ability is polymorphism. Whenever a night ability is USED against me I gain that ability.
Permanently, or one shot?
Quote:Someone watched me on the first night. I watched Lewwyn this night and saw Serdoa and two other players visit him.
huh, wonder who the third was.
Serdoa had two charges last night, same as Lewwyn would have tonight (which he did note).
-- Don’t forget.
Always, somewhere,
someone is fighting for you.
-- As long as you remember her,
you are not alone.
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(January 23rd, 2014, 11:12)Mattimeo Wrote:
(January 23rd, 2014, 10:37)MJW (ya that one) Wrote: My ability is polymorphism. Whenever a night ability is USED against me I gain that ability.
Permanently, or one shot?
Quote:Someone watched me on the first night. I watched Lewwyn this night and saw Serdoa and two other players visit him.
huh, wonder who the third was.
Serdoa had two charges last night, same as Lewwyn would have tonight (which he did note).

Infinite.

Two charges? I asked Serdoa "person" and he said yes. So I assumed that he only tracked one person.
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didnt Serdoa say he watched several people? if yes then you finding ONE of his targets does nothing.. Guys read what is being posted :P OR IL BE SAD
[Image: CmQTvVS.jpg]
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