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Poll: How surprised are you to see a poll up again?
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Not very.
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Exceedingly!
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You're a damn commie trying to sabotage the thread again aren't you?
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Total 13 vote(s) 100%
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WW 31 Game Thread PARANOIA

(January 23rd, 2014, 23:05)Gazglum Wrote:
(January 23rd, 2014, 22:59)Azarius Wrote: Other then it making your story work, what reason do you see for someone to have jailed Old Harry on night one? Also, to be frank your theorycrafting on how you can still be useful to us even if you're a SK is a little unsettling.

Because he cast a late swing vote against the Azza vote. The fact that half the town voted to kill him the next day shows that a lot of people thought he was the most suspect.

I almost forgot:

Happyize: Jowy.

If someone jailed him on the grounds that he was suspicious, that person would be town. Surely a town player would step forward to stop us from lynching an innocent man yes? I went through his day 1 and night 1 again and I don't see anything that would make me think a scum would want to roleblock him.

I find your claim harder to buy than Bob's so Gazglum. If someone can corroborate Gaz's story as to his night 1 action I would encourage them to do so.
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I don't see why someone collaborating that Old Harry was jailed would save Gazglum.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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I mean, even if he was blocked, that doesn't really change anything regarding his scumminess. Am I missing something? I don't think that the argument for his scumminess is based on his claimed Night One target.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
Reply

It doesn't mean he's a confirmed villager, but it would at least make his story add up. Gazglum claims he killed Old
Harry night one, but there is no loss of clone. So either he is lying, or something interfered with his ability, such as Old Harry being jailed or Gazglum being roleblocked.
Reply

Not in totality no, but for me it would matter. I feel Bob's claim of a limited shot vig doesn't really fit with the other roles we've seen so far, but that is outweighed by the fact Gazglum's claimed actions don't add up. Their claims aside I do find Gazglum scummier than Bob, but at this point the claims factor a good deal.
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Hang on, I thought Bob was just over-interpreting what you'd said. Are you seriously a SK, Gazglum?
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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Long day, I'm not caught up on this at all. I'll try to catch up before work tomorrow and see what's happening and get a vote in. 240 posts to read first.... eekread But sleep now.

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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(January 24th, 2014, 00:54)Qgqqqqq Wrote: Hang on, I thought Bob was just over-interpreting what you'd said. Are you seriously a SK, Gazglum?

He claims to have to kill every night.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
Reply

Reading through now.

(January 23rd, 2014, 16:41)Gazglum Wrote: But more directly, because people were asking specifically for the claim:

(January 23rd, 2014, 04:05)Rowain Wrote: b) So we have 3 hits. But neither Lewwyn nor Bob claim to be responsible for one of them? MJW was hit by a vig? I would ask the vig to step up and confess.

(January 23rd, 2014, 04:14)MJW (ya that one) Wrote: I agree with Rowain. That vig should confess. If he exits and did it.

People were asking for the player who shot MJW to step forward. It is pretty clear that you stepped forward because you anticipated a tracking result by Serdoa, which is completely unrelated.

(January 23rd, 2014, 16:41)Gazglum Wrote: And finally, because I didn't want to see Bob skate by on this one. It's role madness, so there's no reason not to think him a vigilante if nobody else claimed. I thought it pretty important information to say that there are reasons to doubt a straight-up uncomplicated vigilante role for him.

You're stretching a bit here, too. A vigilante claim is never going to clear anybody, role madness or not, that's pretty clear.

(January 23rd, 2014, 16:41)Gazglum Wrote: And yes, now he hints at other powers too which may well be true, but at the time he said 'I am a vig' and went to bed, and that's not good enough to convince me. It reads like someone playing for time.

I agree with this part. That's why I asked Bob for a full claim right away. Any adjustments to his claim that are made after he's seen how people reacted to it are much less credible. If people were happy with a limited-shots vig claim, he could have just left it at that. But we were not, and now he's claiming there is more to it.
If you know what I mean.
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(January 23rd, 2014, 17:11)Catwalk Wrote: On that note, your speech (and previous RP) about not being a serial killer makes it seem like you've been giving this a lot of thought already.

Indeed. Gazglum's claim kind of has the opposite problem as Bob's claim: it seems a little too polished. There are shades of Traffic Cop to it. smile

[For those who don't get the reference, in one of the past games I made a beautiful Traffic Cop claim, which was of course fake (and didn't work).]
If you know what I mean.
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