January 24th, 2014, 20:20
Bobchillingworth
Unregistered
(January 24th, 2014, 19:36)Catwalk Wrote: 'investigate:[Bobchillingsworth]'
If he doesn't move, we'll know for sure that scrubbing doesn't show up as a night action. And Bob will be discouraged from shooting, since he doesn't know how it works either.
First of all, no "s" in Bobchillingworth. I get that a lot
Second, what? I'm not going anywhere tonight, because I scrubbed myself. I don't follow your logic at all. Investigating yourself would probably be the most pro-town thing, but anyone who hasn't declared a role (or whose claim is suspect) would be okay.
January 24th, 2014, 20:21
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(January 24th, 2014, 20:17)Qgqqqqq Wrote: (January 24th, 2014, 19:57)MJW (ya that one) Wrote: I have a night action now. Qgqqqqqq for not reading the thread which is out of character.
You cross-posted with my other point. ?
gazglum
Oh sorry, mind blank. And yes, I did.
(January 24th, 2014, 20:10)Jowy Wrote: We wouldn't win until we kill the SK, right? That's how it was in WW25. Or does he win with us in this game?
Has he claimed SK? I thought he just said compulsive. (Am I taking your tone too far?)
And no we wouldn't.
Gazglum said he was addicted to kill. Very serial killer like. Dexter.
January 24th, 2014, 20:21
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(January 24th, 2014, 20:17)Qgqqqqq Wrote: Has he claimed SK? I thought he just said compulsive. (Am I taking your tone too far?)
And no we wouldn't.
I went to check, he said Serial Killer aligned with the town. I think I'm actually wrong here and he's saying that he's part of our team and wins with us. So uh, good news is that he might be town, bad news is that he seems to be getting lynched anyway. That said, pretty sure he's not gonna be town so I'm not gonna attempt a save
January 24th, 2014, 20:26
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(January 24th, 2014, 20:21)MJW (ya that one) Wrote: Gazglum said he was addicted to kill. Very serial killer like. Dexter. MJW interpreting something in a non-legalistic manner, color me impressed.
@Jowy - His claim just shifts the calculus further towards lynch. Wolf > serial killer town > normal town.
January 24th, 2014, 20:35
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January 24th, 2014, 20:35
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(January 24th, 2014, 17:23)Jowy Wrote: Matt, did you ever find out what your item does? Was it just a roleblock? Someone brought up the idea of mutants faction. I don't personally believe in that, because in the Paranoia game the players with powers are unregistered mutants, and we've all got powers, so it'd make sense if it's just a roleblock. But might as well make sure. No:
(January 16th, 2014, 18:14)BRickAstley Wrote: That player will from then on possess that item and use it during any night phase at their discretion. The player recieving the item will learn whether it's an item to use on another player, or on themselves. You may not give an item to yourself, that would be ungrateful and greedy. You may not learn what the item is before it is used, that's why you're testing the items in the first place! And I'm hoping it's not a roleblock, since (as I've already mentioned here) it's self target.
-- Don’t forget.
Always, somewhere,
someone is fighting for you.
-- As long as you remember her,
you are not alone.
January 24th, 2014, 20:36
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(January 24th, 2014, 17:40)Catwalk Wrote: (January 24th, 2014, 17:25)Qgqqqqq Wrote: No SK is a role that works for its own survival above all else. Sometimes that means trying to obstruct and harm the village and sometimes it means trying to get the scum. Getting a SK means ending a anti-town nightkill. Or anti-scum. Why would you call it anti-town? Serial killers are equally against both scum and town. Pursuing serial killers is a good backup option if we can't find any scum, but I think we have good reason to assume scum are still our main threat here. This is pretty much my stance. Remember, an SK still loses if scum ever number more than half the remaining players. They have to prioritise scum in order to have any chance of winning.
(January 24th, 2014, 18:17)Qgqqqqq Wrote: but given the choice between killing a scum and killing a SK, a SK is obviously the better choice fuck no.
Any night kills that can actually be aimed at scum are a *good* thing. SK (*especially* SK who have established cover as a vig) are basically town-aligned until scum are no longer a concern.
-- Don’t forget.
Always, somewhere,
someone is fighting for you.
-- As long as you remember her,
you are not alone.
January 24th, 2014, 20:39
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(January 24th, 2014, 20:35)Mattimeo Wrote: (January 24th, 2014, 17:23)Jowy Wrote: Matt, did you ever find out what your item does? Was it just a roleblock? Someone brought up the idea of mutants faction. I don't personally believe in that, because in the Paranoia game the players with powers are unregistered mutants, and we've all got powers, so it'd make sense if it's just a roleblock. But might as well make sure. No:
(January 16th, 2014, 18:14)BRickAstley Wrote: That player will from then on possess that item and use it during any night phase at their discretion. The player recieving the item will learn whether it's an item to use on another player, or on themselves. You may not give an item to yourself, that would be ungrateful and greedy. You may not learn what the item is before it is used, that's why you're testing the items in the first place! And I'm hoping it's not a roleblock, since (as I've already mentioned here) it's self target.
Ah Yeah, I guess it protects you from powers for one night, then.
January 24th, 2014, 20:40
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mutant=non-inante power
fraction kill=inante power
So I would guess it blocks all night actions against you other than fractional kills.
January 24th, 2014, 20:41
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(January 24th, 2014, 18:40)Jowy Wrote: (January 24th, 2014, 17:59)zakalwe Wrote: I can understand pressuring him for a claim, but it's not that urgent to hear it that we actually need to lynch him today just because he refuses. IMHO.
We don't need the reveal anymore. Serdoa confirmed that Rowain didn't visit him on N1, we now know that Rowain had nothing on Serdoa when he made the call on D2. If he is town, he has handled this thing in a very anti-town way. Making that call without anything on Serdoa was anti-town. Not answering the yes/no question on whether he did have information on Serdoa was anti-town. If he had had a role like seer and had scanned Serdoa, then staying silent would not have been anti-town, but since he didn't, it wouldn't really give anything away to the scum if he just answered. After Serdoa tells us Rowain had nothing on him, Rowain was around but didn't even try to explain anything about the whole debacle, which is anti-town. I don't think he'd be making all these anti-town moves as town. He handled this thing in a very *Rowain* way.
He made a statement saying that we shouldn't lynch Serdoa for a couple of days, which in itself is generally good advice - Serdoa is a valuable player as village, really *not* someone you want to mislynch.
Then when everyone came down on him like a tonne of bricks, assuming he refused to admit to anything, other than that he'd made the statement.
Entirely typical Rowain. Not really a scum tell. Maybe a slight town tell, since scum-Rowain would presumably be happy to see town-Serdoa dead.
Everything since suggests they're both the same alignment, whatever that is. I'm quite happy to assume it's 'town' until we get low enough that the fact they're both still alive becomes suspicious. Especially if we're getting tracking info out of Serdoa 'til he gets shot at night again.
-- Don’t forget.
Always, somewhere,
someone is fighting for you.
-- As long as you remember her,
you are not alone.
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