xenu, Azarius, Ichabod, merovech any comments? Because if sunrises claim is confirmed I don't have anyone else I would suspect more than one of you 4. Actually, lets go ahead:
(January 26th, 2014, 15:07)Serdoa Wrote: xenu, Azarius, Ichabod, merovech any comments? Because if sunrises claim is confirmed I don't have anyone else I would suspect more than one of you 4. Actually, lets go ahead:
Azarius
Why would that role make him more likely to be town?
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
Well, ok I'll guess I'll drop my paranoia now. I followed you last night to novice and as he lost a life assumed it was you who did it. Obviously that isn't the case.
Ok, actually that is not true. When I think about it, the factional kill seems to be a separate ability, so I assume whatever ability the scum have as a personal ability they can use it alongside their factional ability. Means sunrise might very well have established the mental link and killed novice. I don't really think that (his play did give me a town-read till I followed him) but in general it is something to think about.
(And yes, obviously that means that I could have done the same on N2 with Lewwyn.)
I received nothing tonight but the word negative from brick when I asked him if Novice could kill. Nothing about being boosted.
My role : I have X-rays which look into the 'X' on people soul. The X that shows whether they are of mind to kill or not. "X-rays aren't for looking at bones according to friend computer". I am able once per night to see if a player is able to kill another player with their faction ability or mutant ability. " I am not told which". My results are given as positive or negative. Positive for Lewwyn, bob . Negative for Novice. I was not told anything about boosting.
Most likely scenario is that MJW hit novice, and scum hit MJW and Zak.
Sunrise could still be scum who just didn't happen to be the one who they chose to perform the factional kill last night