Bonus Round, Part 3....
The Year 1100:
So at intervals throughout this report, I've been including little caveats: "Don't try this against humans!" It's high time I explained exactly why, and this is a good place to do so because in spite of the only-works-on-the-AI
preparations, my attack is going to be of a kind that
does work against human players. (At least, it does if you pretend I was staging my stacks out of sight, two roads from Mansa's borders instead of right on them.) This will also be a demonstration of one of the bazillion reasons we ban spies in our BtS MP games: I'm bringing down the defenses of a city with a castle at the loss of a couple 40-hammer spies and a few hundred EP; to make this alpha strike work without this, I would probably have needed over 500 more hammers' worth of 2-movers, most of whom would die as they softened up the defenses. That's ... uh ... not an efficient hammer exchange. Fully fortified longbows on the castle walls of hilltop cities are really, realy hard to crack. But if you have a spy in the castle to create havoc in the streets and lower the drawbridges so your forces can ride straight in? That's a different story altogether.
You can see I did have a backup spy this time (in addition to another who was "stumbled upon" last turn) who could have made an attempt next turn if this one failed - and that I had enough EP to examine some of Mansa's cities. You can also see that if Mansa were a sentient being, I could have just staged on the Gingerbread Village and kept my stack hidden (unless he had a spy - or any scouting unit; we have open borders - operating in my territory, of course).
With Djenne's cultural defenses removed, it's time to declare war and send in the troops. I don't have great odds with anybody against the top longbow, but Mansa has only four defenders in this city - and the fourth is just a cat. My decision to use the spy before declaring war (instead of pushing enough spies into the city to be sure of revolting it on the first turn I tried, and then using them only once my stack was in position) means I'm not sitting around and waiting for slow-movers like suicide 'pults. I'm not giving Mansa a chance to reinforce or to hit my stack in his territory. This is an alpha strike: A gambit to take his front-line city - his second city overall and the one that contains the Statue of Zeus - on the first turn of the war.
You can see I have (
had, in Mansa's case) little trade deals going with all the AIs to make a little bit of money from some of my excess resources. You can also see my attack is about to start.
I was a bit lucky (basically 40% odds of this result or better) and lost just one Kwombaght on the attack. (Two would have been the average, and even I was only expecting to lose three). When I planted Melbourne Epicure three tiles away from Djenne, far, far away from my core, with only a warrior for defense, and made the Pyramids its second build, the problem wasn't just that Mansa
would have called me on it if he were a human player; he
had to call me on it to prevent things like this from happening later on. If I hadn't also stolen his/Izzy's horses with a ridiculously aggressive Bael-Bael plant, he could have hit Melbourne Epicure or Sheringa in almost the same way I just hit Djenne, but especially without them, his choice was to hit me hard at my reach cities before I could defend them ... or to wait around and let this happen to him.
Reinforcements rolled in, including a mace to kill that spear, but then I attacked the mace in the picture, not realizing he was on a hill, and lost in spite of ~4:1 odds, dealing so little damage that I didn't feel I could safely clean him up with any units I was willing to risk at the odds I was getting. Attacking him at those odds was a mistake, and I wouldn't have done so if I'd realized he was on a hill (and that he'd therefore have worse odds when he was the one on the attack) but those are the breaks.
Meanwhile, out in the east, Charles Lamb moved into Mali territory, approaching Kumbi Saleh via a forested hill with another stack of 'pults, while my biggest single stack of Kwombaghts moved still deeper into Mali territory. Thanks to my vision on the region, I knew this was a safe move, and another reason a human opponent wouldn't - or at least certainly shouldn't - let me get away with the city plants and peaceful cultural pushes I executed against Mali. And then of course, the AI's tactical incompetence turned my dangerous attack into an utterly devastating one.
The Year 1110:
(I'd like to pretend I wasn't playing at thtat time of night, because the reason has less to do with the game itself than with sciatic pain, or possibly a cascade from it.)
So my 10-Kwombaght stack is forking two Mansa cities, one of which has only four defenders, and is sitting on flatland with "just" 60% cultural defenses. But Mansa, in typical AI fashion, has completely botched his defense, running maces out onto flatland right next to my Kwombaght stack apparently in the hope that they can reinforce that doomed city next turn, rolling a catapult out into the open, and running a spear and longbow
past his hilltop, castled capital - the one my Kwombaghts are forking - out onto flat ground, for no discernible reason at all. So ... guys? I'm afraid I'm getting a little greedy right now.
The spy you can see in Timbuktu has the full stationary bonus, but I'm not going to use him unless I'm sure I have enough force to take the city. This just means I wait until
after two unpromoted Kwombaghts have taken C1-Shock and won their 95+% odds battles against those flatland maces for my Shadow Wombaght is ready to take his 91% shot at the city's defenses. (If I'd lost either of those battles, using the spy now would be a waste.)
The spy mission succeeds, and then it's deja-vu all over again from Djenne. The three longbows here are more intelligently promoted; I lose two Kwombaghts in the three initial battles, and then there are some nervous moments when I find one of the three did too little damage, and I end up facing just ~70% odds against an injured Longbow, then only ~75% odds against the city's spear and ~90% against its Skirmisher, but I only lose the first of those three battles, and after two easy ones with the the two (now-)redlined longbows go my way, Mansa pays for his brain-dead tactics. In spades.
I lost
another Kwombaght at ~70% against that hilltop mace before I killed him (really should have left him alone until he left that hill; I lost more of my forces attacking that stupid mace than against the entire city of Djenne!) and a mace at >85% odds against the flatland longbow (in case you think the game has decided to start giving me normal die rolls or something) but those are acceptable losses for taking out all of Mansa's mobile units in the theater. I have plenty more combat units available. Seriously though, if even
one of those units had been in Timbuktu instead of pointlessly out in the field - even the injured mace, or one of the two maces I had to take out (on flatland) before the battle anyway - I wouldn't have even attempted an attack this turn, nor next turn, for that matter - meaning two more turns to reinforce and prepare a counterattack, and two more chances to catch my spy. I'd have taken Kumbi Saleh this turn, sure, but that city's falling shortly anyway - it's now completely cut off from the rest of his little empire.
At this point, I think my back is ready to let me get some actual sleep, so I'll pick this up sometime tomorrow, but my next moves are pretty quick anyway: Dropping Walata's defenses to 0%, moving Charles Lamb and his 'pults up to Kumbi Saleh in the east, and repositioning everyone with movement left for healing and/or another attack. I might take the nearest of those workers (there's a third under the missionary too) if he's in the way or if an uninjured unit has nothing better to do, but I don't really need any more, I'm going to get them all eventually anyway, and my priorities for now are defending what I've taken and then wiping Mansa off the board.
The Year 1120:
The epic of Dame Mandy Foot continues. There is absolutely no excuse for Walata, and there never has been. Even if you icnlude the tiles in Serrata's first ring, Walata's BFC featured the following food bonuses and grassland tiles: 1) A grassland silks that was already in Gao's BFC. It also ... yes, that list is complete ... it
also had five coast tiles and two ocean tiles, plus two plains which Mansa of course cottaged (anyway, farming them would have required irrigation chains). Everything else (including the incense ornament this utterly worthless "city" prevented me from claiming until its forest was gone) is desert. I couldn't justify keeping this city to myself in spite of having both the Colossus and the GLH with more than half a dozen island cities. (Yeah, it would have turned a profit; no, I don't care.) Granted, the land around Mansa was terrible ... but not as terrible as Mansa's decision-making.
Anyway, I move some forces in toward Gao, bombard Kumbi Saleh's defenses down to 5%, advance a bunch of Kwombaghts on that city, and prepare for next turn, when I'm going to take my fourth Mali city in as many turns of the war. I told you this wouldn't take long.
The Year 1130:
Okay, let's take a brief break from the war to talk about what my empire has been doing. We're not just building more units - in fact, Mansa is the last target I intend to take down with Kwombaghts, and I reverted to Representation and Bureaucracy a little while back. Yes, I've been building a few reinforcements, but mostly I'm working on infractructure; in fact, I've been snapping up a few more wonders, just for kicks.
You can see the capital with Sankore from a few turns back and Curry Pie Floater with just-completed Notre Mandy. Another of my wonders is of course the Great Library - completed quite a while ago in the Australindian city of Timbuktu. (Of course, Mansa Musa didn't realize it was an Australindian city at the time. He just found out last turn.) Not pictured: The Statue of Zeus, captured with Djenne; the Temples of Solomon and Artemis captured with Constantinople, and (above the scrollbar) the two additional wonders (MoM and Sistine) under construction now. I should note that Mansa was building the Parhenon in Timbuktu before I declared war, but I didn't feel like waiting for him to finish the thing. Also, I just finished banking, so I'm going to revolt to Mercantilism and Caste System now. My island cities, together with the small numbers of foreign cities in comparison with Australindian ones, make it far more profitable than my foreign trade routes. Plus Hatty's been annoying me, so my foreign trade routes may be even fewer soon.
Anyway, that was fun, but back to the war at hand!
First up: I left two 'pults unguarded near Gao because he had only two longbows in the city. Incredibly, Mansa elected to attack out with one of the longbows - a Guerrilla I - winning the 78% battle but leaving it redlined on a flatland tile in reach of about five of my Kwombaghts. I could not have asked for a better result from the destruction of the 14th Wombatapult Division, which was likely to make a suicide attack on the city in a couple of turns anyway. An injured C2 Kwombaght takes the free xp while marvelling at Mansa's incompetence.
This brings us to Kumbi Saleh, which costs me the 17th Wombatapult Division and nothing else. Once the defenses are down and that attack goes through, neither Charles Lamb nor any of the Kwombaghts get odds as low as 95%.
It comes with a settled Great Artist (Mansa's Music prize) and is the Confucian Holy City, so I keep it in spite of the crazy chain irrigation I'll need to get it above 4 food per turn. (It has fish in its BFC, but those belong to Bael-Bael on a permanent basis.)
I've taken a Mansa city on every turn of the war thus far. He's down to his last one.
The Year 1140:
There's a very real danger that I won't be able to show Mansa's graphs anymore until I win the game. (I actually spent a bunch of EP on him for the past couple of turns just to get them back after my city revolts, just so I could show them here.)
As you can see, my war civics (during and shortly before my war with Justin) and unit supply costs and so forth really hammered my world-leading GNP. Why, I was in danger for a moment there of seeing the low end of my GNP graph brush the top end of an AI's graph! Good thing I averted that catastrophe.
Anyway, I have a massive overkill force in Mansa's lands right now because I dunno, I was being sloppy. His lands, for the record, consist of three cultural rings around the city of Gao.
The 16th Wombatapult Division cuts the city's defenses almost in half thanks to Accuracy, and then since my hundred-odd EPs against Mansa are going to be useless shortly, I make use of the spy I had sitting in the city just in case. Archery is the only tech steal option, and it will let me build cheap longbows for city defenders, so why not, right? And after undertaking that, I send in my most-recently-finished Kwombaght - a 3xp nobody from nowhere (Felrick Biotech, the filleriest of filler cities) - to soften up Gao's lone longbow with 21% odds. I'll decide who can best use the xp afterward to clean up...
...orrrrrr not. See? The pRNG
does let me win ~20% battles sometimes, just like the AI! The only trouble is that, as mentioned above, when I undertake that kind of battle at all, it's probably in a situation where I don't need the luck.
So, yeah. That was a pretty quick war. And with it, I'm officially over the population threshold for Domination. And like two thirds of the way to the land threshold. Once Mansa's cities come out of resistance and pop their borders, I'll own more than half the land tiles on the entire map, but the game, in its infinite wisdom, thinks that a player who has managed to conquer half the world and more than both opponents combined hasn't
really demonstrated military dominance. Barring severe cultural madness (and a lot of time) I'm not going to reach the >2/3 required without yet more fighting, so it's a good thing Hatty has dropped back to Cautious relations, and it's a good thing her city plants have been annoying me. Because I'm close enough to finishing the game at this point that I might as well.
(Why bother? Because unlike in Civ5, you actually get something for winning this game: The game replay is fun to look at, particularly for a domination win, and it's nice to have it saved for posterity, accesible via the "Hall of Fame.")
Next up? A few more silly shenanigans en route to the conclusion! (Right now though, I'm not sure exactly when that will be....)