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Poll: How surprised are you to see a poll up again?
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Not very.
15.38%
2 15.38%
Exceedingly!
15.38%
2 15.38%
You're a damn commie trying to sabotage the thread again aren't you?
69.23%
9 69.23%
Total 13 vote(s) 100%
* You voted for this item. [Show Results]

 
WW 31 Game Thread PARANOIA

Yes Serdoa but does he keep them after he used them?

Anyway as we don't know what MJW really did we can go round in circles. And if you are right and we have 3 kills/night then I might have saved zak and you.
Please explain to me how me choosing to save you and to save zak fits with me being scum.
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Hm, lets look at it:

N1: Lewwyn lost a life and was visited by Ryan.
N2: Ryan was blocked N2 for all actions that concern killing by Merovech.
N3: novice lost a life and was visited by Ryan.

That actually makes perfect sense for a scum-roleseer that also does the factional kill. And no tracker or watcher will see anything special because obviously he visits high profile targets to "make certain they are not killers = town". And Merovech would on N2 only block the kill as these are the role-scanning and killing are two separate abilities not one ability mixed together.

Now one point gave me a short pause, that was that we had 4 kills on N2. But that's not certain when thinking about it. We know I lost a life and Rowain assumed that I was hit twice and only protected once by him. I don't think that's the case though. I think he was blocked, because I gave him the doc-bot item the preceding day, so if there is a scum role-blocker that is the most logical thing to do.

By the above:

novice is not communist
Lewwyn is not communist (rolleye)
Bob is not communist

Ryan is communist
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You are trying extremely hard to get me lynched :P , You guys need to realize that scum want to get me killed as lynched because there are protective roles protecting me at night..
[Image: CmQTvVS.jpg]
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I actually couldn't care less on a personal level Ryan. But you acted scummy the whole game, you've played your known scum-gambits and the only night we miss a kill is a night that you were blocked from killing. And honestly, even without the other two points, that last point alone is reason enough to lynch you.
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I said nothing about personal attacks. I am talking about how you are trying to get a seer lynched that badly since you are unable to kill him during the night due to protection roles which is making me think of you as a scum more and more.
[Image: CmQTvVS.jpg]
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Yeah, I'd actually like to thank Ryan for not making it personal this time.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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deadline.
Reply

Serdoa is at 2 clones.
sunrise has been killed. He is at one clone.


Serdoa gavce Q the Reconnaissance Boomerang

Equipment guy:
) Image Displacement Utility
) Elastoblastic Grappling Hook
) Fire and Forgetpicks


sunrise did not use the happiness officer power. that title passes to novice.

An official message from Friend Computer:

Code:
Alert: it has been found out that you have allowed members of Internal Security to secretly infiltrate your team; they pose a danger to successful completion of your mission. Identify these unforeseen traitors and eradicate them.
Reply

No deaths (well, total deaths) is a good sign.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
Reply

(January 28th, 2014, 21:18)Merovech Wrote: No deaths (well, total deaths) is a good sign.

frown
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