(January 28th, 2014, 21:18)Merovech Wrote: No deaths (well, total deaths) is a good sign.
That's why I put "total deaths". If the roleclaims are true, and they seem to be at least functionally, we have multiple protection roles and healers, so losing one life isn't a huge deal.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
Yeah, I follow. I saw the "total deaths" I'm just quibbling on the "good sign" part from my selfish point of view. For the town as a whole it's obviously a good night.
Woah. So, "Internal Security" means confirmation of a third faction. "Members" means there is more than one of them running around, and the fact that we got this message some lynches before LyLo (assuming 5 scum, which seems reasonable) implies that this game may be closer to ending than we thought. Which in turn would imply a non-standard win condition. Some big assumptions, but why else the GM message?
It almost seems too obvious, but Rowain. You and Serdoa have been in bed with each other like the entire game, your power has been consistently used to keep him alive, and you two only today (as in, "Tuesday") have started suddenly showing cracks in your relationship, which is just too convenient for me. A 3rd-party Tracker makes a reasonable amount of sense too.
(January 28th, 2014, 21:59)Bobchillingworth Wrote: Woah. So, "Internal Security" means confirmation of a third faction.
Ooooh. Huh. That is definitely an interesting (and now obvious-seeming) interpretation. I still don't understand why "Internal Security" would be bad, but Friend Computer told us so, and I suppose that we can assume that they are not communists, right?
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
If Jowy gives an extra clone to a person on their last clone on a night where that person is also night-killed, does that person die or sit on one clone.
If the latter... anyone up for no lynching to perpetuity? I mean, seems you should be, given the tendency to kill people for possessing the ability to night-kill.
-- Don’t forget.
Always, somewhere,
someone is fighting for you.
-- As long as you remember her,
you are not alone.
Quote:It almost seems too obvious, but Rowain. You and Serdoa have been in bed with each other like the entire game, your power has been consistently used to keep him alive, and you two only today (as in, "Tuesday") have started suddenly showing cracks in your relationship, which is just too convenient for me. A 3rd-party Tracker makes a reasonable amount of sense too.
Maybe because it is? And remember any relationship problems occurred before the GM's announcement, which they have no reason to know is coming.
Thanks for pointing it out though, I had missed it earlier.
Jowy
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
(January 28th, 2014, 22:21)Mattimeo Wrote: If Jowy gives an extra clone to a person on their last clone on a night where that person is also night-killed, does that person die or sit on one clone.
If the latter... anyone up for no lynching to perpetuity? I mean, seems you should be, given the tendency to kill people for possessing the ability to night-kill.
If no one ever got lynched and Jowy heals people for ever, how would the game ever end? I like you guys but I don't want to spend the rest of my life with you all.
Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
Quote:And remember any relationship problems occurred before the GM's announcement, which they have no reason to know is coming.
I imagine Internal Security has it's own Quick Topic, if it consists of more than one person. Selrahc and I had a separate one in the Planetfall game. We shouldn't make assumptions about what Brick has or has not been telling them.
Anyway, there are lots of potential suspects- like, almost all of our powers would make sense for a multi-person secret faction. They just immediately jumped to mind.
Quote:It almost seems too obvious, but Rowain. You and Serdoa have been in bed with each other like the entire game, your power has been consistently used to keep him alive, and you two only today (as in, "Tuesday") have started suddenly showing cracks in your relationship, which is just too convenient for me. A 3rd-party Tracker makes a reasonable amount of sense too.
Maybe because it is? And remember any relationship problems occurred before the GM's announcement, which they have no reason to know is coming.
Thanks for pointing it out though, I had missed it earlier.
Jowy
Except, you know, Rowain specifically saying we could lynch Serdoa on this day, the same day Brick made the announcement. What makes you so sure faction 3 wouldn't know their reveal date?
Quote:I imagine Internal Security has it's own Quick Topic, if it consists of more than one person. Selrahc and I had a separate one in the Planetfall game. We shouldn't make assumptions about what Brick has or has not been telling them.
I am also assuming this, but I don't quite grasp its relevance...? I assume that because in a game like this you want any changes like that to screw over as many factions as possible, and I don't see any reason they would be aware of this.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.