Why wouldn't it be kamikaze time yet? We've had a string of mislynches after D1 where Azza was bussed, they likely don't need many more. I'm not opposed to discussing other candidates, as other evidence may come up later to decide the dispute between me and Xenu. If you hang me now, scum will be close to winning.
As a side-note, Serdoa's rant makes me feel even more uneasy about him, considering that the scum just found out how they got screwed by the third faction
(February 2nd, 2014, 09:09)Catwalk Wrote: I did not lie about my ability, Xenu is lying about his night results.
I think if Xenu was going to lie about his night results he would at least milk the post where he did so into pointing out that you lied about your ability name.
It also feels like you've been preparing for being caught by Xenu, throwing suspicion his way, and you don't seem surprised by his claim.
The one thing I see in your favour is that Xenu was allowed to live despite having the ability to out you.
I've been suspicious of Xenu because I think he's scum. And how else am I supposed to react when faced with a claim I know to be a lie? The only possible explanation is that he's a communist, and that they consider it a worthwhile gambit to make. I could also speculate he's a serial killer somehow (or even worse roles), but I think that the infiltrators are the extent of BRick's creative impulses in this game.
Also, why would I lie about my flavour? I have absolutely no reason to do so. If anything, Paranoia sounds more suspicious than Absorption and it's not uncommon to have flavour seers (especially with everybody having a role). Flavour seers are useless to the town, and the role alone makes me think he's scum.
I think they pinpointed me as a good target for a gambit, giving them a way to take out a troubleshooter which they can't easily kill. I have a history of not hanging easily, and night kills against me are highly risky. And his post where he pretends to not notice that he "caught" me reeks of craftsmanship.
I probably should have protected Rowain, to be honest, but I protected Serdoa as I was almost positive that he was going to be a target.[/i]
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
Sigh, but Xenu is pretty scummy, and the wolves don't sacrifice too much if they think that Xenu would be hanging anyway...
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
I probably should have protected Rowain, to be honest, but I protected Serdoa as I was almost positive that he was going to be a target.[/i]
They probably called it since you protected him last night too. Or he might not even be town and wasn't even considered :P
Hopefully he at least remembered to use his power this time.