February 2nd, 2014, 12:07
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Turn splits are there to limit both double moves and reactions. It gives a player too much power if that person can double move or go both before and after a player to correct otherwise suboptimal plays. That being said, you have to be reasonable. What it sounds like you did (change builds in response to war declaration) isn't too serious unless you decided to slave/1 turn defenders outside your timer.
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February 2nd, 2014, 13:43
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Well, I swapped the builds back. I think if we want to regulate that you can't do diplo, then you need to regulate that you cannot log in when its not your turn split.
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February 2nd, 2014, 13:49
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(February 2nd, 2014, 13:43)pindicator Wrote: I think if we want to regulate that you can't do diplo, then you need to regulate that you cannot log in when its not your turn split.
I agree with that. And you would need out of game notification that you've been declared on for that to work as well.
February 2nd, 2014, 14:33
(This post was last modified: February 2nd, 2014, 14:35 by Ceiliazul.)
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so... what we really need is the Spanish Mod?! Y'all gone crazy!
Edit: Yes, Noble, that was a joke.
February 3rd, 2014, 09:39
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Pindicator - someone logged into our team as "damprobber" last night for a few minutes. Was that you? Sure wasn't me.
February 3rd, 2014, 09:45
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(February 3rd, 2014, 09:39)scooter Wrote: Pindicator - someone logged into our team as "damprobber" last night for a few minutes. Was that you? Sure wasn't me.
Fear not, it should have been Pindicator. He rolled a map for a duel between Wetbandit ("damprobber") and Commodore and probably logged in with the same name to your game. (I know this because SOMEONE who rolled the map forgot to disable huts and I got to clean up the mess )
February 3rd, 2014, 09:49
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(February 3rd, 2014, 09:45)spacetyrantxenu Wrote: (February 3rd, 2014, 09:39)scooter Wrote: Pindicator - someone logged into our team as "damprobber" last night for a few minutes. Was that you? Sure wasn't me.
Fear not, it should have been Pindicator. He rolled a map for a duel between Wetbandit ("damprobber") and Commodore and probably logged in with the same name to your game. (I know this because SOMEONE who rolled the map forgot to disable huts and I got to clean up the mess )
Yeah that's what Commodore just informed me - phew, crisis averted.
Also, this turn rolled at a terrible time considering we're technically supposed to play before Bacchus can play. I can probably do it at lunch time? Maybe.
February 3rd, 2014, 11:02
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That's good. I told myself "Okay, I'll try to get up an hour early and play the turn." But sorry RB, you're not worth an hour of my sleep. At least on the back end.
And yeah, that was me under 'damprobber' taking a peak. Commodore is 'oldcomputer' btw. Do you still need the huts cleaned up?
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February 3rd, 2014, 13:34
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Turn 170
I performed a rescue mission from Seahawks on the off chance Bacchus doesn't accept our offer:
I reset builds the way we wanted, except for in cities that had 1T left (so I queued up Zerks after the forges in RW & Timbers and after the Caravel in Boilermakers). Also, I started moving Zerks for our upcoming Mackoti Mission:
We said we wanted to use lesser-experienced Zerks for this, so I loaded up these 5. The 6th will be the Zerk in Utes. The two Zerks in Jazz are well-promoted, and we'll want to use those for Black Sword where it'll be easier to protect them from attackers. Speaking of, this is bad news:
Mack finished Astro and Chemistry, AND from what I can tell he spent a good chunk of money. That almost assuredly means he has Galleons and Frigates in the water between us and him already, and they could start showing up within 2-3T if he gets aggressive and beelines them at us. Again, I'm not feeling awesome about that.
Galley finished, and I queued up another one in Bulldogs, and it'll turn into a Galleon while it builds. Pirates I think should go Trireme next, and we'll eventually upgrade it to a Frigate. We'll need several of those too, but we're still a good 8-9T from realistically being ready to upgrade any Triremes to Frigates.
On a minor note, Bigger, what are you doing?
Very likely nothing at all (his northern cities are still extremely empty and vulnerable to us, so he would not start something like this), but it does make me uneasy.
February 3rd, 2014, 14:04
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(February 3rd, 2014, 13:34)scooter Wrote: Turn 170
I performed a rescue mission from Seahawks on the off chance Bacchus doesn't accept our offer:
I know we were playing this turn fast to accomodate everyone else, but this is a good example why we shouldn't speed up our play. Emptying the city was -sorry if that's blunt (pun!) but it's true. If Bacchus doesn't accept now we have given him a city for free and no reason to accept the enforced 10t peace deal. Taking the worker away was definitely the right call, though.
Quote:I reset builds the way we wanted, except for in cities that had 1T left (so I queued up Zerks after the forges in RW & Timbers and after the Caravel in Boilermakers).
Lets start doing this in every city that isn't a big commerce producer. Or at least queue barracks in cities.
Quote:Mack finished Astro and Chemistry, AND from what I can tell he spent a good chunk of money. That almost assuredly means he has Galleons and Frigates in the water between us and him already, and they could start showing up within 2-3T if he gets aggressive and beelines them at us. Again, I'm not feeling awesome about that.
If he did that i'd be very happy. That meand he put those resources outside of his war against OldHarry. But he didn't. He burned gold at 100% sci to tech chemistry. No need to be so paranoid about mackoti, our troubles are closer to home right now.
Quote:On a minor note, Bigger, what are you doing?
Very likely nothing at all (his northern cities are still extremely empty and vulnerable to us, so he would not start something like this), but it does make me uneasy.
Very uneasy. We need to swap everything to military as builds finish.
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