January 30th, 2014, 06:21
Posts: 12,335
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Hmmm. I like the road. Esp since it will be useful in coordinating knights for Azza's cats. If you move in on Rose I'm afraid the cats will hit the stack before it can engage Rose. Worse the cats will be in the city and unflankable.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
January 30th, 2014, 21:45
Posts: 6,141
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(January 30th, 2014, 06:21)Lewwyn Wrote: Hmmm. I like the road. Esp since it will be useful in coordinating knights for Azza's cats. If you move in on Rose I'm afraid the cats will hit the stack before it can engage Rose. Worse the cats will be in the city and unflankable.
well yes and no. What I had in mind was moving to the hill, then assuming azza moved his cats into range, retreating back to these chinese forest.
But the road was clearly superior. the positioning\cat and mouse will last a bit longer, need more knights + more knights, so getting roads in useful places helps.
Boring turn and boring pictures. Quickest turn I played since taking over.
hmm, wonder why mackoti is propping up williamlp? curious.
![[Image: ioXwGwi.png]](http://i.imgur.com/ioXwGwi.png)
hoping he accepts or counter offers. we have more gems coming online in 3 turns, and ore dyes waiting for free workers to plantation. dtay also has a spare marble if negotitions fail here.
![[Image: 3W9WZta.png]](http://i.imgur.com/3W9WZta.png)
i've pretty much decided this is best place for national epic. Not really a great location, but best we've got.
will whip library and grow on epic after that.
![[Image: 4haeUPt.png]](http://i.imgur.com/4haeUPt.png)
building knights everywhere I can.
![[Image: Cs81sRF.png]](http://i.imgur.com/Cs81sRF.png)
I built a road inside viking territory, hee he. Should be obvious why.
Yes I'm building a monument in Bakon. only culture buildings there, doing everything I can to take over the rice tile. pavillion is fun, it will make the conf temple to be built after monument worth 2 culture  .
Please don't go. The drones need you. They look up to you.
January 31st, 2014, 22:28
(This post was last modified: January 31st, 2014, 22:29 by Bigger.)
Posts: 6,141
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Joined: Mar 2012
Azza and his damn catapults
![[Image: c5MaFKW.png]](http://i.imgur.com/c5MaFKW.png)
I turned this down. NE isn't ready anyway, still need to get the library in place. He has dye already from a trade with Old Harry, oops. I countered w/ gems, pigs (he doesn't have, I think), and 8gpt. if he doesn't accept I can start negotiating w/ dtay, I'm not in a rush.
![[Image: ASrEwyQ.png]](http://i.imgur.com/ASrEwyQ.png)
I did find it humorous that mackoti voted for Commodore.
speaking of commodore:
I hope Commodore takes this as a request to start negotiating (i.e. what do you want for this?) rather than a demand. After pb9 I think he will. he logged in as I was finishing up the turn and refused this deal (of course) but didn't offer a counter before I left. we'll see. my only other option is Scooter and Plako  . Mackoti has stone as well but is giving it to williamlp. Azza has the 5th and last stone I'm aware of on this map, but its on the last city I'll probably capture, and 3rd ring borders at that. So we'll have our own stone eventually but not until several turns after I've conquered him :/.
![[Image: 2piTDOK.png]](http://i.imgur.com/2piTDOK.png)
probably the best spot (for him) Azza could move his cats too  .
19 cats now. this will be difficult. I'm building knights everywhere but will need Azza to make a mistake to flank them. current plan is to harass Clara on his backside. I can hit it with 7 knights in 3 turns or 12 in 4. I will move w/i striking distance, and force Azza to abandon the city or move his cats backwards. if he does move the cats I can threaten Rose and Donna w/ 1 movers. the road connecting Sarah Ann to Bacon! will be very useful  .
I moved all my healed 1 movers into Sarah Ann now that his cats can't hit it. Decided to start a pavillion rather than walls, although I may switch if I get stone.
![[Image: CjYflRA.png]](http://i.imgur.com/CjYflRA.png)
I moved 1 pike and 1 mace to both hills here. the purpose is just to try and bring about attrition, rather than a big cataclysmic battle, which I think would favor Azza with all those cats. he can kill both stacks but will have to lose knights and/or cats to do so. if he refuses azza I'll pillage those mines nand keep pressuring with small forces where I can - I'd like to pillage the rice, for instance.
I noticed Azza had a 9th knight, but still no connected iron near Clara. here's why:
![[Image: M5fAnqg.png]](http://i.imgur.com/M5fAnqg.png)
ugh. hopefully Azza doesn't realize that Pikes are the most dangerous thing he could build atm.
really, the more I think about it the more I think this is a strategy fail on the part of mackoti. he should be hoping we sweep over Azza as fast as possible. we have no wait to hurt mackoti - even in some weird dimension where the whole planet declared war on mackoti and made peace w/ each other we couldn't contribute any. His 2 biggest threats right now are Scooter and Plako - we have a tenous border w/ Scooter and its really hard to imagine w/ won't have conflict w/ him in the next 100 turns. we also will eventually have a sea/island border w/ Plako. I would think mackoti would want us strong.
On that note if williamlp refuses my marble deal I might demand marble from mackoti, haha.
Please don't go. The drones need you. They look up to you.
January 31st, 2014, 23:12
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You should take out clara.
Maybe get Azza to move his stack north a bit and get a GA and bomb him from Sarah Jane to get an extra tile that you need to get the cats in range of the knights.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
February 1st, 2014, 15:34
Posts: 6,141
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Joined: Mar 2012
(January 31st, 2014, 23:12)Lewwyn Wrote: You should take out clara.
Maybe get Azza to move his stack north a bit and get a GA and bomb him from Sarah Jane to get an extra tile that you need to get the cats in range of the knights.
oh boy, it will be a long time before I can pop out a great artist, not really realistic atm.
should I raze Clara, or take a couple of pikes along and try to hold it?
the risk of razing is that scooter fills the void. I do have a settler sitting around, though - I did the chop/1 turn settler out of the capital some time ago, but haven't had the galleys handy to settle the island (or the economy either, really), so he's just been idle.
Please don't go. The drones need you. They look up to you.
February 3rd, 2014, 01:04
Posts: 6,141
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azza played right after the turn rolled (thanks Azza!) so I got to play just before bedtime. which means I probably get the day off tomorrow, hehe.
![[Image: qhQlEdT.png]](http://i.imgur.com/qhQlEdT.png)
not really sure what Bacchus has in mind here. I guess he's trying to snipe an island. Hopefully it keeps scooter occupied for a bit though. he did move the reporter knight he had in our territory back in his lands.
![[Image: Z8fc0CM.png]](http://i.imgur.com/Z8fc0CM.png)
we have marble! williamlp accepted my coutner offer of 8gpt. HE is easy, squeezing the NE in 10 turns might be a bit more difficult.
![[Image: gnulRy8.png]](http://i.imgur.com/gnulRy8.png)
hehe. I forgot to check if Mackoti cut his supply of iron to Azza. anyway I left the worker alone for now. should be invading in 2 turns, worker takes 4, so I'll kill the worker  .
![[Image: BAKbG5F.png]](http://i.imgur.com/BAKbG5F.png)
azza left both pillaging stacks alone, which resulted in 30 free gold. I'm getting sneaky here. azza only has Donna guarded by an axe, so if he plays his usual 5 minute turns and doesn't notice I moved a knight onto the hill here, I'll have an 89% chance of razing Donna, woot!
I also moved the 2 workers and 4 units onto the last forest tile near the rice to build a useful road. knights on the rice can hit donna and rose, so that road might possibly come in handy.
Please don't go. The drones need you. They look up to you.
February 4th, 2014, 22:23
(This post was last modified: February 4th, 2014, 22:24 by Bigger.)
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nothing exciting this turn, I didn't even take pictures. Azza played the turn slow enough to spot my trap on donna and stuffed an xbow and mace in there (or else he didn't and I got really unlucky). I used the ministack to pillage a workshop outside donna. I set a couple of minitraps but I'll wait to see if they work before reporting them. im getting a bit more brazen w/ units in his territory to encourage him to attack, which he hasn't done yet.
Next turn should be more exciting.
Oh and Scooter and Bacchus made peace :/ Really curious what that was about. Back to Scooter making me nervous again.
Please don't go. The drones need you. They look up to you.
February 4th, 2014, 23:06
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(February 4th, 2014, 22:23)Bigger Wrote: Oh and Scooter and Bacchus made peace :/ Really curious what that was about. Back to Scooter making me nervous again.
Nothing we can do about Scoopin. Just trust that they know its worse for their long run chance to engage us right now.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
February 5th, 2014, 23:04
(This post was last modified: February 5th, 2014, 23:06 by Bigger.)
Posts: 6,141
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Joined: Mar 2012
(February 4th, 2014, 23:06)Lewwyn Wrote: (February 4th, 2014, 22:23)Bigger Wrote: Oh and Scooter and Bacchus made peace :/ Really curious what that was about. Back to Scooter making me nervous again.
Nothing we can do about Scoopin. Just trust that they know its worse for their long run chance to engage us right now.
well thats the rub, I'm not sure thats true.
Anyway he's making me paranoid with his login habits. right now Azza just played with 90 minutes left on the clock. there will be a pause as the black sword has asked for one, but scooter hasn't played yet - making me think he's waiting for us to play. i'll be pissed if he claims the spot after us and DOW. its bad enough with just trying to play around Azza's schedule, if he has to wait on azza and us it will really slow the game down.
anyway I guess I have to play now, my schedule doesn't allow for clock games :/
Please don't go. The drones need you. They look up to you.
February 6th, 2014, 01:28
Posts: 6,141
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I may still be a bit paranoid, haha. In any case he did almost make me rethink my plan, only because Bakon was vulnerable. But he ended up playing before me so I stayed the course.
![[Image: rVY8XMc.png]](http://i.imgur.com/rVY8XMc.png)
this is what made me paranoid. I took this picture last so lost vision on Colts, but there are 7 knights in there. only 2 knights in grizzlies that can hit Bakon in 1 turn (1 additional knight in Gators). I moved the 2 pikes out of there to go to Azzaland, but have 1 pike in there now, and 2 more moving in next turn when I will also whip the walls, so I'm feeling secure now. or I will after next turn anyway. note that I have every culture building except library and university in there now. I'm going to take 2 of those dye plantations from him in the next 10 turns that he was nice enough to build for me - but the rice will be more difficult  .
I took the 2 jungle tiles (S of the rice and NE of the rice) just 4-5 turns ago.
this is why walls:
![[Image: tnEEZb0.png]](http://i.imgur.com/tnEEZb0.png)
commodore apparently needed his stone so I hit up Plako (dtay only other option). Didn't really expect him to accept, but thats nice. so walls here, also switched Sarah ann to walls (I have a forest chop coming in 2 turns which will finish the walls +overflow). also started maoi in BaconButt (the far island city with gems), which will take 14 turns at current pace - but I'll speed that up once I mine the desert hill, and I might whip.
anyway back to Azza
![[Image: qnlxa4s.png]](http://i.imgur.com/qnlxa4s.png)
11 knights, better promoted than Azza's knights too. he has 10 knights that can hit my stack + the spear and 2 axes garrisoning Clara. also all that can reinforce Clara. If moves his mega stack of cats in this direction I won't complain  .
remember that Mackoti is giving Azza iron in exchange for spices?
![[Image: OVxlCJv.png]](http://i.imgur.com/OVxlCJv.png)
the knight SE of "stage 2" hill is by his lonesome. He pillaged the only source of spices Azza has (as far as I can tell). so hopefully that trade dissappears at EOT. all other stacks have at least 1 knight, 1 pike, 1 mace. the stack to the his west pillaged the farm, so he can pillage the road next turn, making the eastern/southern flank more secure (i.e. able to defend it more lightly, and load those units up on galleys). the knight NW of the hill pillaged his rice farm this turn, and I moved in a mace and pike to defend him as well (and a cat). the northern stack pillaged a second workshop. I'm going after hammers and food but will likely leave the cottages alone. it would be nice to pillage the horses as well if I'm able, but they are on the wrong side :/.
the hill stack is the biggest with 2 knights, mace, 2 pikes, and 3 cats. if Azza lets me move towards rose I can start bombarding his cultural defenses. I still have 7 cats and a lot of 1 movers in reserve, as well as knights constantly coming off the production line.
of course mackoti can just give Azza iron after the trade cancels. I sent him this hoping he gets the message and reconsiders it:
Please don't go. The drones need you. They look up to you.
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