0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
I am going to be less active for the second half of this day (and subsequent night/first half of day 7 is it?). I suspect I am going to be a target today, so please give me the points early so I get a chance to respond.
We probably have three communists remaining. Assuming no roleblocking/etc. shenanigans, they can be from the following group: Jowy, Sunrise089, myself, Mattimeo, Ichabod and Spacetyrantxenu. I know I am innocent - though I am sure I will have to fight for that today - Space gets a small town read from yesterday (but honestly not that much really, in paticular the not-noticing-the-lie could have come from a scum scanner not expecting any lie and just looking to establish his role further) but has acted very scummily otherwise, Jowy has a very protown role which (IIRC) has been proven and (I have a vague idea that it has been used) in a pro-town way otherwise I have a great difficulty reading his tone as I generally find myself disagreeing with both his arguments and his perspectives but I'm not sure how this is affected by his being scummy or not. Sunrise089 hasn't been posting overly and it's difficult to get a read, however, I'm not seeing much content in the posts he does make. I should probably go back and read the minigame where he was scum, though I probably won't. Mattimeo has been playing as he ussually does, and I don't think what I've seen has been very scummy at all - so town lean, but not incredibly so. Ichabod has been playing (AFAICT) extremely different from what I've seen in the past, which I believe is deliberate. Once again, I haven't seen anything massive either way, but it has been relatively odd play, and not as strong or determined as I've seen in the past (even in jokey WW20 form).
Hmm. If I had to rank them it would probably be Spacetyrant first, as his play has been the most actively scummy, followed by Sunrise, because he's felt more non-committal of this bunch, then its either Ichabod or Jowy - I instinctively read Jowy's play as much scummier but I think his role has been more pro-town both used and executed, and I understand his roles placement in the game from a meta perspective. I should probably look for a chart on how he's used his role. Then Matt, who I think has been relatively townish.
Actually...looking at that list I am finding the whole less scummy then I'd thought in the past, and a part of me is wondering if we have a superwolf in novice or Serdoa - possibly a Godfather/can't perform kills role? - which would be more likely novice. I doubt I'll get any support for that, and its certainly not worth a lynch yet, but it may be worth considering for future.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
Q, it's no conspiracy, I explained this yesterday. I didn't notice Catwalk's lie immediately because I at first thought the GM reveal matched what I remembered Catwalk saying (probably because I see the word paranoia every time I check this thread) and I didn't go back to double check the previous list of claims for a conflict because I was... indisposed and posting from my tablet instead of my computer where I had the list copied. (If that doesn't ring a bell go back and read the spoiler in that post ).
Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
Not much to add :P Xenu isn't cleared imo, but since he didn't lie to get Catwalk killed, he's not a lock for today.
Hopefully Q, Serdoa or Xenu has some good news for us
I wouldn't completely ignore novice (or me, in case you are not me) just because of Ryans result. On the same token though, novice lost a life on N3, in which according to our knowledge catwalk was killing MJW (he stated he had targeted him that night early on and despite his role-name lie I believe him because he needed an out if someone saw him). Unfortunately N3 is also the night with either a kill from MJW (most likely on novice) or a second scum-kill we still could not identify. Either way, it doesn't clear him completely, but gives him a higher chance to be non-communist.
Tbh, what I think what happened is:
BRick has decided before the game started that catwalks bombing would happen before everything else and didn't consider the difference of delayed bombing and direct bombing. What then happened is most likely that MJW was bombed and died, and afterwards novice gave his clone away which BRick let go through
- the issue here is that it makes no sense that BRick allowed the clone to be donated to an already dead target, one would instead expect a "didn't work, your target was dead" or some such
Anyway, neither novice nor I (imo) are very good targets for today. I would agree that we most likely have 3 communists left, so even if he is a scum-godfather we should have two more to find. If he is not then every second player besides him and me is most likely scum. 3 out of 6 players.
To start I would like to first here from Q whom he watched last night (and the night before that).
3 is too much. I think there are 2 commies left. 5 for 20 with 3 SKs is too much.
Well, there's the whole clone mechanic thing, which may have been done to justify so much scum (further considering the fact that 1 of the scum was a third faction player). But getting rid of the mechanic of the clones really owned the poor village...
Well, maybe there really are three scum left...
By the way, I didn't message anyone once again. I'll try doing it this night, if I'm alive. Sorry about that, but I don't care very much for playing with the most useless role in the game (coupled with novice, I guess). May I add that Novice's role is so bad, so bad, that it hinges on the unbelievable side of things. So, there's a guy who gives free clones each night and a guy who can give one of HIS clones on a SINGLE night? But then again, my power is the same as Sunrise's, only way worse, so who am I to question this?
If people are suspecting me, I think the best thing I can say for myself is that I suspected bob before the revelation that he could kill, at a time where he was considered pretty villagery. That would be a stupid play as scum - no problem attacking your own kind, but don't do it with the deep cover wolves.
---
One thing I find suspicious about Xenu is that he didn't scry bob. Bob's claimed ability name was Throwdown, which, AS I POINTED OUT IN THE THREAD, was completely out of the pattern of Ability names. I think he should have noticed that and, well, Bob was probably the better target for his scry even without this discrepancy, just based on the "can kill" thing.