February 6th, 2014, 14:36
Posts: 8,244
Threads: 30
Joined: Jun 2004
(February 6th, 2014, 11:59)BRickAstley Wrote: Cool. Cool cool cool.
I figured for the times involved, I'd wait roughly 24 hours to see who all is interested/if signups die down, and then get a setup ready. From there, send out roles to people, and whenever everyone responds/I'm online to verify and start it, I'll start the game then, and have it run for 48 hours from that point.
Any objections to that? After looking at the first game, anyone think the day period should be any shorter/longer?
After reading the 1st game 48 hours seem to be exactly right. Long enough to try various defences/gambits if needed and short enough that it doesn't become an endless repeating of the same.