As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

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One Night WW #2

I enjoyed the last one. I'm in.

I just can't be a stranded werewolf again...
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(February 6th, 2014, 11:59)BRickAstley Wrote: Cool. Cool cool cool.

I figured for the times involved, I'd wait roughly 24 hours to see who all is interested/if signups die down, and then get a setup ready. From there, send out roles to people, and whenever everyone responds/I'm online to verify and start it, I'll start the game then, and have it run for 48 hours from that point.

Any objections to that? After looking at the first game, anyone think the day period should be any shorter/longer?

After reading the 1st game 48 hours seem to be exactly right. Long enough to try various defences/gambits if needed and short enough that it doesn't become an endless repeating of the same.
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I don't have time for this due to job interviews so feel free to sign up azza. neenerneener I could help if Brick wants to play...
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So if a drunk gets robbed which card goes into the reserve? The drunk or the robber?
Suffer Game Sicko
Dodo Tier Player
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(February 6th, 2014, 18:41)pindicator Wrote: So if a drunk gets robbed which card goes into the reserve? The drunk or the robber?

Robber.
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Robber
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Sure, I'll go again.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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I am in. And I will win.
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Also thanks for the offer MJW, but this weekend will be busy enough for me that I shouldn't play.
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Alright, it's been almost 24 hours, and we've enough to play, so I'll go ahead and round up some Role PMs and get this thing going.
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