February 17th, 2014, 13:05
(This post was last modified: February 17th, 2014, 13:05 by NobleHelium.)
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(February 17th, 2014, 12:13)Fintourist Wrote: Sorry everyone for delay. I think this was still a more fair ... way to deal with this issue than reload.
For the record, this is not true, mackoti will get a second set of capture gold now.
February 17th, 2014, 13:18
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(February 17th, 2014, 13:05)NobleHelium Wrote: (February 17th, 2014, 12:13)Fintourist Wrote: Sorry everyone for delay. I think this was still a more fair ... way to deal with this issue than reload.
For the record, this is not true, mackoti will get a second set of capture gold now.
Isn't capture gold based on number of turns the city has been held?
February 17th, 2014, 13:31
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If you're that worried about a bit of extra capture gold they could gift it to some irrelevant player. Dhalphir, Suttree, whoever. But I have to think the amount captured would be an inconsequential pittance anyway. I don't think it's worth fussing over any further in the public thread though.
February 17th, 2014, 13:32
(This post was last modified: February 17th, 2014, 13:32 by NobleHelium.)
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(February 17th, 2014, 13:18)SevenSpirits Wrote: (February 17th, 2014, 13:05)NobleHelium Wrote: (February 17th, 2014, 12:13)Fintourist Wrote: Sorry everyone for delay. I think this was still a more fair ... way to deal with this issue than reload.
For the record, this is not true, mackoti will get a second set of capture gold now.
Isn't capture gold based on number of turns the city has been held?
Yeah, but are you sure the counter resets when the original holder recaptures the city?
(February 17th, 2014, 13:31)spacetyrantxenu Wrote: I don't think it's worth fussing over any further in the public thread though.
It's not, that's why I didn't post it there.
February 17th, 2014, 13:40
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(February 17th, 2014, 13:32)NobleHelium Wrote: Yeah, but are you sure the counter resets when the original holder recaptures the city?
Yeah, and also when mackoti captured it the first time. Every time the city changes hands it's actually a new city being created.
February 17th, 2014, 13:51
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All right then, I stand corrected.
February 17th, 2014, 14:43
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IT Thread needs less rules lawyering...
Suffer Game Sicko
Dodo Tier Player
February 17th, 2014, 20:22
(This post was last modified: February 17th, 2014, 20:24 by scooter.)
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I'm fine with using GG on Zerks because that makes sense, but wow you are trying so hard to make something out of that horrible promotion .
If we go the naval XP route, I don't think a super boat is really the best choice. Naval combat is so ridiculous, that I would think the expected value of getting 1-2 promos on a bunch of boats greatly outweighs the value of one great boat. Especially when we're facing an enemy that already has Drydocks in place, and so he has the promotion edge at the moment. Am I crazy for thinking this? I just feel like the swing from no promo to 1 across a bunch of boats is much bigger than several promotions for one given that you still can't get overwhelming odds with a super boat. Naval combat just seems so fluky - like that 88% complete loss.
February 18th, 2014, 12:47
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Logged in real quick after Mack played. He offered straight peace:
I decided we need to at least look around first. He withdrew:
Should we re-offer peace? I think a little bit of a breather would be nice so we can finish a few things, take care of Bacchus, get some SOTL into the waters, and even reconsider taking those Black Sword islands with Grenadiers.
That said, we could try to pressure him instead. I'm just unsure if we could make any real ground.
February 18th, 2014, 13:14
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Well you made him pay stuff for those free cities and pull a bunch of navy and landing forces away form his other war so it seems like a pretty good outcome for you. Maybe you should take peace and go kill Mr. Orange faster than Mackoti can kill his neighbor. Comeback when you have some sort of naval production parity.
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