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Heh, yeah, that deck looks really good. I would enjoy seeing a pick by pick if you have that info.
If my (great) experience with paladin is any indication, off the cuff I would suggest opening more Aldor Peacekeepers and I guess getting worse opponents. And maybe value the less-amazing 4s a bit lower? (Hammer of Wrath, Ancient Brewmaster)
March 5th, 2014, 13:57
(This post was last modified: March 5th, 2014, 13:59 by Gustaran.)
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(March 5th, 2014, 08:02)Kuro Wrote: People who are good at Paladin in Arena, any advice for me in drafting them? I can give a full card vs. card draft for this too, if you'd be interested.
I am not a Paladin pro by any means, but IMHO the thing that comes to mind is that your deck has almost no late game, you have a total of 4 cards that cost 5+ mana.
I am not saying this is necessarily bad, but at the same time you have no cards that help you draw additional cards to keep up the pressure. The only cards that will lead to a card advantage are the weapons, but I could imagine that around 6 mana this deck loses quite a lot of power and once you lose board control at this stage of the game and start to fall behind on card economy, you are done.
Of course that's easy to say in hindsight, sometimes you just pick the early 2-mana minion and get 5+ more later in the draft, but in the instances you skip it you can be sure no more cheap minions are going to show up...
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Pick-by-Pick Paladin breakdown here for Seven. (Would you believe I had matches where I didn't draw but 2 of my 6 Consecration/Hammer or that I was offered a FOURTH Consecration?)
Selections in bold.
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Can't really argue with your picks there. Things I might have done differently, but can't claim my choice would be better:
27. Noble Sacrifice over River Crocolisk. (Since you have the hero ability and River Croc is mediocre anyway. But I haven't played NS much so I don't know.)
28. Consecration over Stormpike Commando. (I like being able to disperse mass removal like candy. )
When you took the sword of justice it looked like you were heavy on lategame (ogre + venture co out of 9 cards, not to mention twilight drake and hammer of wrath). So I can agree with taking that over lay on hands.
With regard to Gustaran's point, I think the hammers of wrath are some pseudo-lategame, and I think you may have had a pretty good deck there that just got unlucky. I think my times I've gotten less than 3 wins have been more about unlucky games (opponent curving out, you flopping) than anything else.
Oh, something else occurs to me. I can't claim to know what is good mulligan strategy but I could easily see you being tempted to keep 4-cost cards in hand with this deck when you shouldn't because you'll be getting plenty.
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I never kept my 4 costs, in fact first game Ih ad 2 Consecration 1 Hammer of Wrath hand and sent them all back.
Then I only got 1 of either (A Consecration) until I lost.
I definitely feel I got unlucky, didn't draw a ton of the power cards, but even when I did they were dissapointing. I've found a large amount of Aldor Peacekeeper, Argent Protector and Guardian of Kings are much better than Consecration, Truesilver Champion and Hammer of Wrath. (Sword of Justice is tricky)
I went with Commando over Consecration because I felt I needed some kind of late game guy at that point, Noble Sacrifice I think is underrated but I wanted to go with the Croc to help my Rogue/Druid/Mage matchup.
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That's fair. Well, at least going 2-3 is relatively quick.
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The good thing is I didn't get dust from it and got 40 gold, so I can probably do another run tonight.
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(March 5th, 2014, 08:02)Kuro Wrote: I managed to go only 2-3 with the following Deck:
Wow, that deck looks just like the one that usually beats me and ends my arena runs so who knows. Maybe you just got unlucky? The matchmaker seems to love trying to give 2 losses early by pairing against extremely good decks and then easing up a little until 5 wins or so. So maybe you just got a bad draw in the crucial third loss.
What was beating you? Getting swarmed in the early game by stuff too big to consecrate, or were you losing late game draw-outs?
March 5th, 2014, 23:43
(This post was last modified: March 6th, 2014, 10:27 by UberTri.)
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(March 5th, 2014, 22:24)Kuro Wrote: The good thing is I didn't get dust from it and got 40 gold, so I can probably do another run tonight.
I also went 2-3 with Paladin in arena today, but I unfortunately ended up with the dust. I deserved it though since during my fourth game during this draft, I was at like 10 - 12 health and my Paladin opponent had like 19 health left and had an amadi berserker, an argent commander, 2 or 3 1/1 tokens, and a Redemption on the board. I ended up drawing Deathwing (yes, I drafted my first Deathwing ) a turn or two earlier and I got so excited about it that I ended up playing him and forgot to attack with my minions first. My amadi survives with redemption and during my opponent's next turn used his consecration and was unsuccessful to taking out my Deathwing except by getting a Emperor Cobra out and planning on killing my Deathwing next turn. Managed to get him to 7 health and I lost that game because of that horrible misplay. If I played it properly, I would've put him on lethal before I attacked with my Deathwing on that turn.
On my last game of the draft, during my Shaman opponent's turn 3, he played his Mana Tide Totem while I have my healthy Raging Worgen on the board. Had a Bluegill Warrior and a Mad Bomber in my hand on my turn 4 and was thinking maybe if I play my Mad Bomber, he could throw one bomb at the Totem and one at my Worgen and I would be able to do a bunch of damage to my opponent and use my Bluegill Warrior and kill the totem. However, ALL 3 bombs hit and killed my worgen! So yeah, sometimes I wonder why the heck do I ever draft Mad Bomber in arena? Sorry I forgot to take a snapshot of my arena deck because I was bummed by that Deathwing misplay.
Meanwhile, in a Druid constructed game, I managed to make some Murlocs and that poor Raid Leader see stars. And I mean A LOT of stars:
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If we're talking bad plays, today I had a situation where I needed to do 6 damage to an enemy minion, and had a four attack minion active on the board and a stormpike commando in my hand. Turns out the best play isn't to drop the commando first and then click my active minion thinking I had dropped a dark iron dwarf
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