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[PB16 SPOILERS] SevenSpirits goes off the deep end and finds Krill

Take the impi and xhariot and limit risk of going via a none roaded route. Also one may go by a northdrn route and potentially meet gav
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Taking impi + chariot is reasonable, yeah.

From what I can tell we will have to go via gavagai. Otherwise we can't get far enough west because mikehendi is there. If gavagai doesn't cooperate we need to go by galley and that's way slower.
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I'm fairly sure OB for happiness will go through with Gavagai, so long as we don't do anything to fuck with him. If he wants to consider it, he may think we benefit too much from it though and not bother (but for lurkers knowledge, we don't have many more cities to plant and we have enough OB to cover them all anyway).

We should get a work boat out of Guards! Guards! and go SW with it as a back up; we only need the horizontal route uncovered, and that will be quicker than if we send the galley north then west, and also do not have to worry about culture. SW will generally not come close to Mike so he shouldn't be able to stop the CNav attempt that way. The only problem is that the city is 10/60 on granary, size 2 with 0F stored, working 4/2/0 and 5/0/2 tiles with no more forests to chop except on the deer tile. One forest has been chopped this turn and so there are 33 hammers in situ for immediate work boat...or the size 3 granary whip. I think the workboat might be worth it as back up, but it's more expensive than not getting the light house.

Also, next few turns are going to be fun. Any lurkers want to take a guess at how many pop points we grow over the next 2 turns? We have, what, 22 cities?
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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(March 6th, 2014, 07:47)SevenSpirits Wrote: Andrew Weil is a doctor, so you should be quizzing Xenu about healthy eating habits and stuff like that. Andrew Wiles, on the other hand, is that Fermat guy, according to Google.

I always get the spelling mixed up, even though I bought books on the guy.
Travelling on a mote of dust, suspended in a sunbeam.
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Mike got liberalism. A scientist was born. Gaspar started a golden age end of last turn and revolted to rep, caste, OR. Breakeven tech is around 170 - it's rising fast.
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200 bpt in 3 turns?
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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quite plausible. Though - the last few whips were courthouses and next couple will be forges. So maybe the growth slows a bit.
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Yeah but the CH do improve the breakeven rate still so thats not even bad.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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I meant the last few were commerce-oriented (so our tech rate went up) but the next few won't be (so we shouldn't extrapolate the tech growth rate from last couple of turns onto the next couple of turns).
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From the tech thread, bolding for emphasis by me:
(March 10th, 2014, 00:04)Mikehendi Wrote: OK, I hope I'm not violating any rules by posting this, but I have to ask - how serious are we about continuing this game? I've noticed that we're pausing nearly every turn for someone, pauses that are open-ended and don't seem to have any connection to the timer. (It makes playing on a schedule difficult for me.) I think the map setup has left a lot of people feeling trapped in a steel cage deathmatch. And there's also the humongous issue that one of the teams is currently being run by an AI civ. This is increasingly feeling like a farcical game to me, and I'm not having much fun at this point. The game feels more like work than anything else. I don't look forward to playing the turns, the situation is just too weird.

So... where exactly do we stand right now? Thoughts?


By the way, with Mike's latest tech post thread, my estimation of our chances of winning just went up. (And that's our chances of winning in the case where the game continues, ignoring the case where people decide to call it.) It seems he's upset about how the game is going, which is funny because he's doing very well. I think what's bothering him is that gavagai is conquering bantams. He was planning to conquer bantams himself - after he'd gotten all the techs and built up the perfect empire. But now bantams/bantamsAI is folding like a house of cards (we can assume, since obviously that was going to happen), and Mike is realizing he missed his chance to do it the easy way.

This is a common ailment for many players (especially when they're new to multiplayer), and I've certainly suffered from it myself. I think Mikehendi just doesn't have the fortitude right now to play against real humans who mess up his plans.
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