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Pitboss 18 IT and Tech Issues Thread

(March 11th, 2014, 17:46)WilliamLP Wrote:
(March 11th, 2014, 17:02)Caledorn Wrote: I am afraid Civstats flat out refuses to work with this many civs. I get an error message stating:

Quote:$GD_Players[$i - 1][$PB_ARRAY_FINISHEDTURN] = 0
^ ERROR

Error: Array variable has incorrect number of subscripts or subscript dimension range exceeded.

Judging by "dimension range exceeded" I think it's pretty safe to say it doesn't support this many players.

Let's hope people are able to remember their turns without the daily email from Civstats - including myself, as I find I rely heavily on that in other games...

Wow, not having CivStats is a really really big deal. Is it possible to contact the author / maintainer of it? I bet the issue is trivial to solve on their side. (Simply changing a MAX_PLAYERS constant, or something like that.)

Most likely the array GD_Players only counts up to a certain number of civs, and it's a minor thing for the dev to increase the array count.

Getting him to do that, however, may prove difficult as he hasn't posted any update to the site in several years now.
As the Americans learned so painfully in Earth's final century, free flow of information is the only safeguard against tyranny. The once-chained people whose leaders at last lose their grip on information flow will soon burst with freedom and vitality, but the free nation gradually constricting its grip on public discourse has begun its rapid slide into despotism. Beware of he who would deny you access to information, for in his heart he dreams himself your master. - Commissioner Pravin Lal, "U.N. Declaration of Rights"
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Dhal Krill, can you stop trying to join? I can't play the turn or exit until my connection stops bouncing off of yours.

I'm not trying to be pushy, but I need like a minute to finish my turn and I've been bouncing off people for 20 minutes now.
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At least he has kept the site up and running. Definately it wouldn't harm asking, if someone knows how to reach OverloadUT. Maybe personal message in CFC would do the trick so I sent him message there. If all else goes wrong we probably could code our own civstats replacement.
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I have a feeling that bouncing off connections is going to be a serious problem in this game. We should have thought about this beforehand.
mackoti Wrote:SO GAVAGAI WINNED ALOT BUT HE DIDNT HAD ANY PROBLEM?
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I just logged in and I have two scouts. Well. This isn't good.
mackoti Wrote:SO GAVAGAI WINNED ALOT BUT HE DIDNT HAD ANY PROBLEM?
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Ok, I'm out.

I suspect it'll get better once everyone in the entire game isn't trying to log in at the same time.

EDIT: Dhal, can you just delete one?
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Two scouts and no settler, I should have been more clear.
mackoti Wrote:SO GAVAGAI WINNED ALOT BUT HE DIDNT HAD ANY PROBLEM?
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Alright, we'll have to restart again
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That one we need Commodore to fix
As the Americans learned so painfully in Earth's final century, free flow of information is the only safeguard against tyranny. The once-chained people whose leaders at last lose their grip on information flow will soon burst with freedom and vitality, but the free nation gradually constricting its grip on public discourse has begun its rapid slide into despotism. Beware of he who would deny you access to information, for in his heart he dreams himself your master. - Commissioner Pravin Lal, "U.N. Declaration of Rights"
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I think this game will be impossible without civstats or some replacement. If we all have to log in multiple times to find out whether each turn rolled, there will be way too many collisions... The time spent doing this will get old very quickly and this will get exponentially worse with longer turns, turn splits and need for pauses. Double moves can't be easily documented as well, which means it's hard to even know if you're double moving someone else!
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