Since all my games have concluded I'd like to start up a new one.
I have a couple of suggestions but I'm open to any ideas
1. Unresticted
No bans, except maybe illians, but shitty land. The idea is to pick an "op" leader/civ combination to cancel out the terrain. obviously that would require a map without enough water for the lanun. but other than that the erebus mapscript or maybe even fantasy realm could be used. AI diplo. Compact Enforced.
2. Standard
The standard game: balanced commerce rich starts, the usual bans, no lairs no huts, little or no unique features on the map makers discretion. Compact Enforced. I'd prefer Torusland with waterways (29% water) and 1 improvement in 40 tiles, making exploring interesting due to pillage gold (without lairs and huts, pillage gold seems like a more fairly distributed reward for exploring, while offering decisions about keeping improved tiles for later cities or pillaging them right now for an instant reward). Picks could be from the looser pool again or just open. AI diplo
3. Advanced
Advanced start. Would have to put some thought into possible op leaders in this setting. It would however spare us the dreaded first 30 turns or so, OTOH it would take A LOT of planing beforehand and first turns would take quite long, since people would have to sim out a bit before playing it. I'd just like to give it a try once, maybe it turns out to be great, maybe it doesn't. AI diplo. Compact Enforced.
[4. Madness]
Commerce rich starts with doubled events all unique features huts and lairs, starting shade and adept, pick the strongest: Vollana, Kuriotates, Calabim, Illians with their WS, whatever you like. Go for a regular map or fantasy realms. Full diplo
Und nun ein paar Worte von unserem geschätzen Freund Qgqqqqq:
Message from the Mapmaker:
(Please edit this into the opening post.)
The map is setup individually, but settings are designed to support this post:
Initial map response, which was favourably recieved:
The map thus:
* Has huts/lairs present, but all are either guarded by equivalent S8 or above units or are not present within the immediately accessible starting area (defined as accessible without significant investment and/or unforseen circumstances).
* Has preplaced barbarians, but all are either unmoving (tested positive under rigorous examination), non-aggressive, similar to standard units that would spawn during the first 50t of a game, or are not present within the immediately accessible starting area.
* Has preplaced and unusual improvements/features/resources, but none which are judged to have an overbearing influence on the game due to circumstance of location, strength, or accessibility. All are balanced for near-equal availability.
* Has terrain, resource placement/proliferation, elevation, tile yield and other map feature organized in such a way as to promote interesting and diverse gameplay without favoring any one strategy (in tech, unit composition, expansion path, aggression etc.) any more then another.
* Is largely mirrored and with all instances of non-mirroring (currently known to the mapmaker) having been carefully considered for their balance implications and alterations.
* Has been rigorously playtested in Human - AI and debug setups, with no major flaws and unexpected occurrences coming about as a result. Nonetheless, the mapmaker accepts all responsibility for errors not discovered within this setup or introduced afterwards, and willingly submits to any judgement of competence, intelligence and attentiveness that may occur as a result.
* That policy decisions such as ban recommendations or setting choices are undertaken with full consideration into independent implications and in-depth consideration as to compounding implications. Again, all responsibility accepted, but conversely, a request that judgement and vitriolic abuse await full and proper considerations of the map as a whole and strategic implications of previously unrealised factors, which can only be fully possible upon the players removal, forceful or otherwise, from the game.
* Has the full approval of all lurkers who surveyed it, cursorily or otherwise, and the voiceless consent of the untold multitude watching in silence. Of particular note are the mapmaker himself, Qg of the qqqqq, the invaluable Bobchilling's-worth, who took part in long discourse on the map almost from its conception, Ellim o' the Mist, who responded promptly to mechanics questions, Dp101, who made a kind and vaguely approving remark about the map, KingofPain, who hosts the forum, Sareln, for making this modmod, Derek Paxton (Kael) who shaped the plane of Erebus from its barest form and all those who I care not to name for brevity's sake, without whom this map couldn't have been made.
* In the event of an admin or outside observer required to settle disputes and/or consult about issues both in- and out- of game, I will be available to function in this role for periods in which I am available. If for whatever reason I am unavailable or you would prefer I was not a part of the process, I recommend consulting Bobchillingsworth, or if he is unsuitable/unavailable/unwilling, one of our serving admins.
* I have no idea why I decided to write this either...perhaps it says something about me/my experiences here that where Bob releases his maps with a fun story, and most other makers just send them out, I feel the need to write a disclaimer...
[/quote]
Tracker
http://mistbinder.org/tracker/tracker.php?game=EITB35
I have a couple of suggestions but I'm open to any ideas
1. Unresticted
No bans, except maybe illians, but shitty land. The idea is to pick an "op" leader/civ combination to cancel out the terrain. obviously that would require a map without enough water for the lanun. but other than that the erebus mapscript or maybe even fantasy realm could be used. AI diplo. Compact Enforced.
2. Standard
The standard game: balanced commerce rich starts, the usual bans, no lairs no huts, little or no unique features on the map makers discretion. Compact Enforced. I'd prefer Torusland with waterways (29% water) and 1 improvement in 40 tiles, making exploring interesting due to pillage gold (without lairs and huts, pillage gold seems like a more fairly distributed reward for exploring, while offering decisions about keeping improved tiles for later cities or pillaging them right now for an instant reward). Picks could be from the looser pool again or just open. AI diplo
3. Advanced
Advanced start. Would have to put some thought into possible op leaders in this setting. It would however spare us the dreaded first 30 turns or so, OTOH it would take A LOT of planing beforehand and first turns would take quite long, since people would have to sim out a bit before playing it. I'd just like to give it a try once, maybe it turns out to be great, maybe it doesn't. AI diplo. Compact Enforced.
[4. Madness]
Commerce rich starts with doubled events all unique features huts and lairs, starting shade and adept, pick the strongest: Vollana, Kuriotates, Calabim, Illians with their WS, whatever you like. Go for a regular map or fantasy realms. Full diplo
Und nun ein paar Worte von unserem geschätzen Freund Qgqqqqq:
Message from the Mapmaker:
(Please edit this into the opening post.)
The map is setup individually, but settings are designed to support this post:
Initial map response, which was favourably recieved:
The map thus:
* Has huts/lairs present, but all are either guarded by equivalent S8 or above units or are not present within the immediately accessible starting area (defined as accessible without significant investment and/or unforseen circumstances).
* Has preplaced barbarians, but all are either unmoving (tested positive under rigorous examination), non-aggressive, similar to standard units that would spawn during the first 50t of a game, or are not present within the immediately accessible starting area.
* Has preplaced and unusual improvements/features/resources, but none which are judged to have an overbearing influence on the game due to circumstance of location, strength, or accessibility. All are balanced for near-equal availability.
* Has terrain, resource placement/proliferation, elevation, tile yield and other map feature organized in such a way as to promote interesting and diverse gameplay without favoring any one strategy (in tech, unit composition, expansion path, aggression etc.) any more then another.
* Is largely mirrored and with all instances of non-mirroring (currently known to the mapmaker) having been carefully considered for their balance implications and alterations.
* Has been rigorously playtested in Human - AI and debug setups, with no major flaws and unexpected occurrences coming about as a result. Nonetheless, the mapmaker accepts all responsibility for errors not discovered within this setup or introduced afterwards, and willingly submits to any judgement of competence, intelligence and attentiveness that may occur as a result.
* That policy decisions such as ban recommendations or setting choices are undertaken with full consideration into independent implications and in-depth consideration as to compounding implications. Again, all responsibility accepted, but conversely, a request that judgement and vitriolic abuse await full and proper considerations of the map as a whole and strategic implications of previously unrealised factors, which can only be fully possible upon the players removal, forceful or otherwise, from the game.
* Has the full approval of all lurkers who surveyed it, cursorily or otherwise, and the voiceless consent of the untold multitude watching in silence. Of particular note are the mapmaker himself, Qg of the qqqqq, the invaluable Bobchilling's-worth, who took part in long discourse on the map almost from its conception, Ellim o' the Mist, who responded promptly to mechanics questions, Dp101, who made a kind and vaguely approving remark about the map, KingofPain, who hosts the forum, Sareln, for making this modmod, Derek Paxton (Kael) who shaped the plane of Erebus from its barest form and all those who I care not to name for brevity's sake, without whom this map couldn't have been made.
* In the event of an admin or outside observer required to settle disputes and/or consult about issues both in- and out- of game, I will be available to function in this role for periods in which I am available. If for whatever reason I am unavailable or you would prefer I was not a part of the process, I recommend consulting Bobchillingsworth, or if he is unsuitable/unavailable/unwilling, one of our serving admins.
* I have no idea why I decided to write this either...perhaps it says something about me/my experiences here that where Bob releases his maps with a fun story, and most other makers just send them out, I feel the need to write a disclaimer...
[/quote]
Tracker
http://mistbinder.org/tracker/tracker.php?game=EITB35
"Gentlemen. You can't fight in here. This is the War Room!"
- Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb
- Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb