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New EitB

Since all my games have concluded I'd like to start up a new one.

I have a couple of suggestions but I'm open to any ideas

1. Unresticted
No bans, except maybe illians, but shitty land. The idea is to pick an "op" leader/civ combination to cancel out the terrain. obviously that would require a map without enough water for the lanun. but other than that the erebus mapscript or maybe even fantasy realm could be used. AI diplo. Compact Enforced.

2. Standard
The standard game: balanced commerce rich starts, the usual bans, no lairs no huts, little or no unique features on the map makers discretion. Compact Enforced. I'd prefer Torusland with waterways (29% water) and 1 improvement in 40 tiles, making exploring interesting due to pillage gold (without lairs and huts, pillage gold seems like a more fairly distributed reward for exploring, while offering decisions about keeping improved tiles for later cities or pillaging them right now for an instant reward). Picks could be from the looser pool again or just open. AI diplo

3. Advanced
Advanced start. Would have to put some thought into possible op leaders in this setting. It would however spare us the dreaded first 30 turns or so, OTOH it would take A LOT of planing beforehand and first turns would take quite long, since people would have to sim out a bit before playing it. I'd just like to give it a try once, maybe it turns out to be great, maybe it doesn't. AI diplo. Compact Enforced.

[4. Madness]
Commerce rich starts with doubled events all unique features huts and lairs, starting shade and adept, pick the strongest: Vollana, Kuriotates, Calabim, Illians with their WS, whatever you like. Go for a regular map or fantasy realms. Full diplo


Und nun ein paar Worte von unserem geschätzen Freund Qgqqqqq:



Message from the Mapmaker:
(Please edit this into the opening post.)





The map is setup individually, but settings are designed to support this post:
Yell0w Wrote:It's option 2. A standard game
No Lairs (besides guarded mapmaker placed ones)
No Huts (besides guarded mapmaker placed ones)
Compact Enforced
AI Diplomacy
No Tech Trading
little or no Unique features (at Q's discretion)
Quick Speed

Suggested bans: Volanna, Lanun QDITED: Faeryl
I'd not even ban Illian WS since it is only 9 turns on quick now, with a GA incorporated. 9 turns is still a long time in a PBEM but nothing like 20 turns.



Initial map response, which was favourably recieved:

Define crazy

Re: barbarians, there are no barbarians wandering about which would not normally appear in the first 50 turns of the game that may access the player. You will not see any preplaced angels or demons or even barbarians axes or chariots (which occur naturally but not early on), but only the sort that would be present naturally in the first 50 turns will have any effect during this period. There will be no barbarians that will enter your borders preplaced. I reserve the right to include significant quest-esque barbarians in the same way that Acheron appears, but they should not effect the game. You will only receive those starting units and techs that you would normally receive. The settler will not have the starting settler promotion, but you will receive visibility on any place you would be able to see after your initial moves.

There is a significant amount of water present, enough so that I feel the Lanun should be banned, but I believe that OO can survive unbanned or altered (although I will confer with lurkers about this before sending a save).

The map is a 4-way (almost) mirrored map. For practical purposes, all starts should be equal in everything except neighbors, but is set up so you should be able to relate to and have an affect on anyone on the map, whether or not they directly neighbor you. The immediate starting area has been set up to encourage diverse strategies, but is suitably lush that the start will be at a reasonable speed for multiplayer (for which you can thank Bobchillingworth's prodding ). The distance to opponents is neither ridiculously close or far, and there will be avenues for peaceful expansion available for most, if not all, of an average game. The map is, overall, rather lush, but not ridiculously so. I believe that no economic or diplomatic or technology strategy is particularly hampered by this setup and that all options are viable. You may disagree

The map currently contains (guarded) lairs, which I think will have minimal interference on the game, and I recommend them being allowed. However, they can be removed if players so desire. There are huts present, but they are guarded and would require considerable investment to acquire. This map has been playtested, and nothing noteworthy or peculiar appeared.


The map thus:



* Has huts/lairs present, but all are either guarded by equivalent S8 or above units or are not present within the immediately accessible starting area (defined as accessible without significant investment and/or unforseen circumstances).

* Has preplaced barbarians, but all are either unmoving (tested positive under rigorous examination), non-aggressive, similar to standard units that would spawn during the first 50t of a game, or are not present within the immediately accessible starting area.

* Has preplaced and unusual improvements/features/resources, but none which are judged to have an overbearing influence on the game due to circumstance of location, strength, or accessibility. All are balanced for near-equal availability.

* Has terrain, resource placement/proliferation, elevation, tile yield and other map feature organized in such a way as to promote interesting and diverse gameplay without favoring any one strategy (in tech, unit composition, expansion path, aggression etc.) any more then another.

* Is largely mirrored and with all instances of non-mirroring (currently known to the mapmaker) having been carefully considered for their balance implications and alterations.

* Has been rigorously playtested in Human - AI and debug setups, with no major flaws and unexpected occurrences coming about as a result. Nonetheless, the mapmaker accepts all responsibility for errors not discovered within this setup or introduced afterwards, and willingly submits to any judgement of competence, intelligence and attentiveness that may occur as a result.

* That policy decisions such as ban recommendations or setting choices are undertaken with full consideration into independent implications and in-depth consideration as to compounding implications. Again, all responsibility accepted, but conversely, a request that judgement and vitriolic abuse await full and proper considerations of the map as a whole and strategic implications of previously unrealised factors, which can only be fully possible upon the players removal, forceful or otherwise, from the game.

* Has the full approval of all lurkers who surveyed it, cursorily or otherwise, and the voiceless consent of the untold multitude watching in silence. Of particular note are the mapmaker himself, Qg of the qqqqq, the invaluable Bobchilling's-worth, who took part in long discourse on the map almost from its conception, Ellim o' the Mist, who responded promptly to mechanics questions, Dp101, who made a kind and vaguely approving remark about the map, KingofPain, who hosts the forum, Sareln, for making this modmod, Derek Paxton (Kael) who shaped the plane of Erebus from its barest form and all those who I care not to name for brevity's sake, without whom this map couldn't have been made.

* In the event of an admin or outside observer required to settle disputes and/or consult about issues both in- and out- of game, I will be available to function in this role for periods in which I am available. If for whatever reason I am unavailable or you would prefer I was not a part of the process, I recommend consulting Bobchillingsworth, or if he is unsuitable/unavailable/unwilling, one of our serving admins.


* I have no idea why I decided to write this either...perhaps it says something about me/my experiences here that where Bob releases his maps with a fun story, and most other makers just send them out, I feel the need to write a disclaimer...
[/quote]

Tracker
http://mistbinder.org/tracker/tracker.php?game=EITB35
"Gentlemen. You can't fight in here. This is the War Room!"
- Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb
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Tentative sign up, depending on what type it end up as ... probably prefer some rather standard type of game.
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(Not a sign-up)


We actually already ran an Advanced Start PBEM once before, in the Last Days game. I don't recall the game taking particularly long to get rolling. Actually, that game was kind of like your #1 suggestion as well, IIRC it had no lakes or rivers, being one of those bizarre theme maps Mist used to make.


Anyway, you might want to check it out if you haven't already lurked it.
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(March 18th, 2014, 09:29)Yell0w Wrote: 1. Unresticted
No bans, except maybe illians, but shitty land. The idea is to pick an "op" leader/civ combination to cancel out the terrain. obviously that would require a map without enough water for the lanun. but other than that the erebus mapscript or maybe even fantasy realm could be used. AI diplo

Race to Hyborem. See FFH6.

Not a signup.
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I'd do this. I'd prefer to revert to fairly standard settings, but if anyone has an overriding preference, I'm pretty easy.
Travelling on a mote of dust, suspended in a sunbeam.
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(March 18th, 2014, 14:03)Bobchillingworth Wrote: (Not a sign-up)


We actually already ran an Advanced Start PBEM once before, in the Last Days game. I don't recall the game taking particularly long to get rolling. Actually, that game was kind of like your #1 suggestion as well, IIRC it had no lakes or rivers, being one of those bizarre theme maps Mist used to make.


Anyway, you might want to check it out if you haven't already lurked it.

I lurked it. But Last Days did have a huge impact in the planing, also I didn't participate nor dedlurk so I didn't sim around with advanced start at all, thats why I want to try it at some point =)

(March 18th, 2014, 14:36)DaveV Wrote:
(March 18th, 2014, 09:29)Yell0w Wrote: 1. Unresticted
No bans, except maybe illians, but shitty land. The idea is to pick an "op" leader/civ combination to cancel out the terrain. obviously that would require a map without enough water for the lanun. but other than that the erebus mapscript or maybe even fantasy realm could be used. AI diplo

Race to Hyborem. See FFH6.

Not a signup.

I don't think it would necessarily boil down to a hyborem/mercurian race. But I just forgot to add compact enforced to the list of rules here, thanks, I corrected it.


The options are there for me to see what people crave right now, I hope it will make finding people who want to participate easier. I'd be fine with every single one but I guess there'll be a strong favorite. Seeing three posts from veteran members makes me think there is at least interest to lurk another EitB.

So far we've got 2 votes for 2. Standard
"Gentlemen. You can't fight in here. This is the War Room!"
- Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb
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Tentative signup for 4. (may I suggest going all out crazy with a small or standard map fantasy realms map stuffed with dungeons and unique features?). Could get behind 3. if we used discovery era.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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(March 19th, 2014, 03:36)Qgqqqqq Wrote: Tentative signup for 4. (may I suggest going all out crazy with a small or standard map fantasy realms map stuffed with dungeons and unique features?). Could get behind 3. if we used discovery era.

If option 4 is chosen I thought of asking Mist to make the map as crazy as he can imagine. That should satisfy you.
"Gentlemen. You can't fight in here. This is the War Room!"
- Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb
Reply

Mist disappeared some time ago, unfortunately.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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(March 19th, 2014, 13:35)Qgqqqqq Wrote: Mist disappeared some time ago, unfortunately.

Complete waste of a obvious pun about him disappearing in the mists rolleye I'm disappointed
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