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Fun and work to London Thursday to Sunday.
Maybe access to forums via phone.
Can't you just set a path for the scout for one turn?
mh
March 26th, 2014, 10:14
(This post was last modified: March 26th, 2014, 10:16 by Ruff_Hi.)
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(March 25th, 2014, 22:03)Ruff_Hi Wrote: I have a test bed and have been running some options. Trying to whip a settler, get a warrior, get a second worker and complete Stonehenge all before T25.
Ran a test this morning. Best I can do is T34 or T35 for both settler and Stonehenge. No second worker. The techs required are the limiting factor - worked unimproved crabs instead of unimproved corn for the tech while worker was farming. Stunts the growth a little but gets me 8 more beakers. Also completed a workboat that didn't end up adding any value. I will probably swap those 30h into another warrior and scout.
I will put together a detailed plan over the weekend with more details.
(March 26th, 2014, 08:19)mostly_harmless Wrote: Can't you just set a path for the scout for one?
I will probably do that and ask some global lurker to end turn for us.
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(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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Scout moved as indicated ... revealing ...
So as not to repeat the failure with the last hut (we popped hunting) ... here are some detailed instructions ... - wait until the turn rolls
- mining tech is finished (not an instruction, an observation)
- pop Bronze Working from hut
- screw up my micro mentioned above (not sure if this is an instruction or an observation)
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(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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Simple enough instructions.
I have five more hours and three people still need to play the current turn.
I assume you have not set the scout to path there automatically?
mh
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(March 27th, 2014, 01:32)mostly_harmless Wrote: I assume you have not set the scout to path there automatically?
I have not. Can you?
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(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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I will. Just Xenu to play this turn. I have one hour or so to go. If the turn does not roll, I will path the scout SW (and then W???) and I will set research to BW. What research after that in the unlikely event we do get BW from the hut?
mh
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Turn 9 - 3640BC:
The hut gave us a new scout!
![[Image: Civ4ScreenShot1665_zpsb3720116.jpg]](http://i268.photobucket.com/albums/jj24/mostly_harmless_rb/Civ4ScreenShot1665_zpsb3720116.jpg)
The new scout moved 2NE and is pathed to the forest hill NE-N next turn.
The old scout is pathed 1SW. The idea is to swing SW-NW after that crossing the river, making use of the two movement points instead of slugging through the woods. After a look at the coast there he can then pop the hut near the capital.
At least that's my suggestion.
Turn is ended. Ruff you should be fine time-wise to play turn 10, I think.
mh
March 27th, 2014, 08:57
(This post was last modified: March 27th, 2014, 08:59 by Ruff_Hi.)
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(March 27th, 2014, 06:25)mostly_harmless Wrote: The hut gave us a new scout! That is pretty good news! My plan was for a warrior, scout build after finishing the worker. Now I can change that to double warrior so that city #2 has some defense.
Quote:The new scout moved 2NE and is pathed to the forest hill NE-N next turn.
Looks good to me.
Quote:The old scout is pathed 1SW. The idea is to swing SW-NW after that crossing the river, making use of the two movement points instead of slugging through the woods. After a look at the coast there he can then pop the hut near the capital.
Ditto. Nicely done mh. I think that you should pop all of our huts.
Assuming this turn takes about 12 hrs to roll, I should be able to play T10 late in the day Friday.
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(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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Ohh - looking at mh's screenshot, I see STONE. And it looks like it is on a single tile island. That sounds like a nice place for a city. It will have to be called Logan (and it will have to get an airport at the first opportunity). It might also be a good spot for the Moa national wonder.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.
(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
March 28th, 2014, 07:41
(This post was last modified: March 28th, 2014, 15:57 by Ruff_Hi.)
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Confirm that I will be looking in on T10 tonight. Assuming the scouts auto pathed as set up by mh, there shouldn't be much to actually do. I will provide some screenshots.
I guess I can also do a T0-T10 wrap summary too.
And our new scout needs a name. http://en.wikipedia.org/wiki/Peter_Pond
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.
(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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