It'd be great if everyone else was jungle-choked. Unfortunately I think Commodore would be a bit more careful about keeping land quality fairly even than Brick was for 13 (can't complain since we asked Brick for a natural looking map). Fortunately we're IMP so we can take advantage of the lush surroundings .
It's tempting to put a city to share the pig, cow and wheat, but the plains hill between the cow and wheat is probably the better long-term bet. However I'm not even going to start sandboxing until you've uncovered the rest of the first ring of cities .
SE-NE would be ideal to uncover that tile, but it looks like flatland to me, so I'm not sure it's wise. SE-N may be necessary instead (it won't reveal the tile but will show 4 water tiles and whether that's a peninsula or land-bridge E of the wheat, which is what I'm really interested in). I don't like SE-SE or SE-S as I don't want to have to come back to the area again later. SE-E also looks flat from that screenshot, but it would allows us to move NE next turn and uncover the coast .
Do we need to give our scout a name? If so I'd suggest "Scout" as a good guinea pig name .
On first-to-bonuses I'd really like Music (yeah, I know, more plans to copy Mackoti ), since we're probably not going to have an easy way to pop borders until much later in the game (no AGG Barracks, nearby religion unlikely, no SPI-Caste-bursts). We're probably playing another no-wonders game since there are so many players, but with some careful bulbing we could be in the running for Lib unless we go for the (much better) first-to-bonus of devouring a neighbour early. 90-hammer Sacrificial Altars make annexing someone a very attractive proposition for us...
It's tempting to put a city to share the pig, cow and wheat, but the plains hill between the cow and wheat is probably the better long-term bet. However I'm not even going to start sandboxing until you've uncovered the rest of the first ring of cities .
SE-NE would be ideal to uncover that tile, but it looks like flatland to me, so I'm not sure it's wise. SE-N may be necessary instead (it won't reveal the tile but will show 4 water tiles and whether that's a peninsula or land-bridge E of the wheat, which is what I'm really interested in). I don't like SE-SE or SE-S as I don't want to have to come back to the area again later. SE-E also looks flat from that screenshot, but it would allows us to move NE next turn and uncover the coast .
Do we need to give our scout a name? If so I'd suggest "Scout" as a good guinea pig name .
On first-to-bonuses I'd really like Music (yeah, I know, more plans to copy Mackoti ), since we're probably not going to have an easy way to pop borders until much later in the game (no AGG Barracks, nearby religion unlikely, no SPI-Caste-bursts). We're probably playing another no-wonders game since there are so many players, but with some careful bulbing we could be in the running for Lib unless we go for the (much better) first-to-bonus of devouring a neighbour early. 90-hammer Sacrificial Altars make annexing someone a very attractive proposition for us...
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld