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Strategy Thread - for quick strategy questions and answers

There are a couple of conditions that make the Globe Theatre draft camp more attractive:

* Creative trait for the cheaper theatres, Industrious trait for a cheaper Globe itself.

* A low food map where many cities struggle to recover population. This makes it more attractive to create the rare high food location into a draft camp.

* Smaller maps favor a draft camp over larger maps. The value of the draft camp city is huge if you only have 5 cities total, but it shrinks when you're working with 30 cities and have plenty of draft fodder locations.

I think that you're not seeing Globe Theatre draft camps as much because most of the recent Pitboss games have shifted to large, food-heavy maps where the setup isn't as attractive. Plus you also have a number of games being run on RBMod, which changes the rules around a bit.
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Chariots only get their bonus vs Axes on attack. Are there any other units that act this way?
(March 12th, 2024, 07:40)naufragar Wrote:"But naufragar, I want to be an emperor, not a product manager." Soon, my bloodthirsty friend, soon.

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Grenadiers v Riflemen do for one.
Fear cuts deeper than swords.
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(March 6th, 2014, 00:51)thestick Wrote: Chariots only get their bonus vs Axes on attack. Are there any other units that act this way?

HA v cats
cavs v cannons
marine v machine guns
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Phalanxes are the only unit that receive their counter on the defensive only, i.e. +100% defense vs. chariots.
I think that's all of them.

Also, how do bonuses against specific units work in the case of a UU?
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They apply to UUs.
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and all units only do collateral while on the attack.

Ballista elephants bonus only works on offense, but that's not really any big deal.
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Does anyone know of a good post explaining unit teleportation rules due to borders being closed or borders expanding?
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(March 30th, 2014, 03:44)Catwalk Wrote: Does anyone know of a good post explaining unit teleportation rules due to borders being closed or borders expanding?

I can point you to posts, though there may even still be open questions on it!

Here's some discussion of it from RefSteel.

Then here's his follow-up from my PB11 thread.

Typically units tend to teleport toward your nearest city but honestly, going to the source code might be the best way to get a clear unambiguous answer for the edge cases.
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That second one looks good, but as is often the case with RefSteel's posts I have no clue what he's saying smile Are you able to break it down into readable chunks?
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