Posts: 10,039
Threads: 82
Joined: May 2012
Progress update: Map is (finally!) ready to go, with only contact, tech and units to be edited in. I know its a pain, but I've decided not to launch it tonight. The reason being it's late enough that I'm bound to make some sort of mistake that would necessitate restarting. I'm not a cruel man, however, so I'll post a starting screenie tonight.
The starting visibility is based off every tile you would be able to move to on the first turn, however the settler itself will be of the normal variety.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.