(April 2nd, 2014, 12:40)MindyMcCready Wrote: I presume that this toggle between Agri & BW won't delay your wet wheat? I'm sure that you've got that all figured with the 3 animal resources,...
Yeah I'm pretty sure the best order to improve is Pig -> Cow -> Sheep -> Wheat. The Cow is a 6 food-hammer tile and is faster to improve because pastures are cheaper than farms and once the worker is over there he might as well pasture the sheep to, and the second worker can help with the wheat. I'd actually like to get BW first to see where the copper is but it turns out that gets Agri one turn too late for this plan!
Quote:Ok, this map is just ridiculous. You've got more food resources in one BFC than I've had on an entire small continent/large island in many SP games. Good ridiculous though, especially if it's not completely balanced.
I know that 31 out of 33 settled on turn 0, so I'm sure we weren't "supposed" to have a four food capital. I very nearly scouted west as the first move. If I had I would have seen the wet wheat to the west and settled on the plains hill. It would have been a faster opening but this one might catch up. Purely by accident I settled a more centralized capital (in grass river paradise) which is nice.
Quote:I'd guess that this game is largely decided by how quickly you get to HR (and by how many cheap warriors you have on hand). If you've teched Hunting already (I haven't really been paying attention so far) then you might want to think twice about landing BW in such a hurry since you'll lose the cheap MP option. RBmod really kills the cheap MP strategy since hunting is so vital.
Mongol starts with hunting so that's done. I think I'm too far into the bronze path already to delay it, it does give the advantages of unlocking chops and the slavery revolt earlier. I'm conscious of the value of lots of warriors, the constraint will be when we build the road to improved copper. Unless Commodore put it on our capital's river, but I think PB16 taught map-makers not to do that.
(It's too potentially unbalancing to allow a bronze rush that doesn't require wheel at all.)
Quote:Also, I'd like to hear about your grand strategy. I haven't really been able to get into this game, largely because of time but also partly since you're advertising a passive strategy. I don't really want to be at odds with you the whole game and I do think that to have any chance at this game, you're going to have to initiate attack on somebody at some time. I haven't followed many/any of Mackoti's games (other than some parts of his PB13 thread) but I'm sure that he engages in initiated warefare.
I've been deliberately not thinking about grand strategy yet since it really depends on neighbors. If we're really locked into a corner in the southwest, and have a really green neighbor to the northeast, trying to make out with more than the fair share of land with a Keshik attack (and backfilling later) could make a lot of sense! Keshik's are one of the more unique UUs and even I think it would be a shame not to be able to make some use out of it.
I think PB13 has had plenty of great examples of when a war can be really profitable and when it can be a complete failure.
I hear you on risk taking. Really though (even if it disappoints some) I don't think this is my game to try and play to win. I'm quite happy being competitive and having a good relative standing into the later parts of the game. Whoever wins this needs to be both a very skilled player, and to have a _lot_ of lucky factors go their way. E.g. Scooter already has 3 techs!
I do intend to try hard to make out with more than a fair share of land early though.
Quote:I think you alluded to earlier that you were going to try to grow horizontal over the Mackoti vertical? To me that makes more sense if you're primarily interested in defensive warfare. The Mackoti vertical requires you to actively plan to take someone out and commit your economy to it. Vertical without the plan for committed war seems ineffective to me. Also, with this much food I'd guess its a no-brainer that working more high-yield tiles through horizontal growth would be better than growing up.
I also think that the particulars of this map demand to simply grab all the food in sight nearly as fast as possible. And transitioning the capital to work basically only cottages while doing this, to keep up GNP with expansion.
It's tricky because there isn't really a tech path that can be ignored either. Sailing is a big deal because of the whales and cheap lighthouses. There are 3 calendar resources. Monarchy is good because there isn't so much natural happiness. MC, because it's cheaper and for cheap forges. HBR for Ger and Keshiks, obviously. Currency is always a key tech. CoL for cheap courthouses. Alphabet, in order to extort fools for open borders.
And tech will be slower than perhaps any PB game ever seen here because of the huge map multipliers.
Something has to give, and I don't know, it might even have to be Monarchy and delaying the religious techs for a while, relying on Ivory, Whales, and faster Calendar for happy.
I've been planning Agri->BW->Pottery->AH. I'm not completely wedded to Pottery before AH. But getting cottages down early might be extremely critical here and I'm going to explore just how much the early granary in the second city adds.
I admire Mackoti's strategy from afar but in this game I might be pretending to be a baby version of SevenSpirits who doesn't know the game as well and isn't as good at math.
Quote:Have you figured out how big the map is? There are so many players in this game. Is the world so big enough that we won't be bumping heads so early? Or is the map designer compensating for cramped corners though massive resources? With this ridiculous amount of food I'd assume the latter, but we haven't met anyone yet.
We do know for sure that we haven't met anyone yet, right? The whole duck in and out maneouvre,...
The map is 60x124 cylindrical, with 4706 / 7440 land tiles (63%). There's a lot of water! It only works out to 138 tiles per person and so it's pretty amazing we haven't met anyone yet. Commodore apparently has made a Y-axis wrap map before so I wouldn't rule a curveball like that out. I also know he likes a story, and likes something more like a plausible imaginary world like I do. (Remember his hand-drawn maps from PB8?)
One lesson learned from PB13 is the value of early overseas contacts. (I'd much rather be the guy extorting fools for GPT with alphabet and the lure of overseas routes than be the fool ponying up the GPT for it.
)
Anyway, thanks for the input.