Alright, I'm bored and I have the least to say about the last two, so I'm just going to blow through them now...
The Enemies - A Tactical Guide
Volume V - dtay
He goes to Harvard, I think. I live like a half an hour from Harvard but it couldn't be further away...
Roosevelt of Mali (Industrious, Organized, Mining, The Wheel, Skirmisher, Mint)
Yeah, that.
Known Knowns:
I know less about dtay than TBS because I found his thread slightly less interesting. He's clearly played a lot of SP BTS on Pangaea maps. He's basically got the CFC/Sullla plan down, I believe he got Liberalism in PB13 as well. In PBEM53 he played quite well but there was a moment where he debated between Taj Mahal and Liberalism as the guy who built MoM and picked Liberalism. I don't know that he would have beaten TBS to Taj but I can't even imagine how that would be a choice. Again, his mechanics are sound but he made a lot of tryhard decisions, where you always push the moment of truth off into the future. This is a mistake a lot of new players make - it is entirely possible he's learned from this and is ready to apply those lessons this game. If so, he'll be quite dangerous because otherwise his play was quite good.
Roosevelt is the GLH leader as gets mentioned everytime he's chosen. He's also sort of generically a production leader. You get discounts on the two biggest production multiplier buildings and generally speaking Forges are second only to Granaries in the cheap building power rankings. FDRs main issue is a slow start - there's just nothing that's really helping you get going until you get to Metal Casting. Org defrays cost a little bit before then, but it isn't any match for Exp, Cre or Imp in those terms. Anyway, Ind is a blessing/curse kind of trait. Its hard to not think you should be trying for every wonder if you can land them and that's a recipe for disaster in MP, particularly with another Ind leader in the field.
Mali was the second best Civ on the board, IMO. Skirmishers are really an excellent defensive unit and Mints are one of those buildings that are good because they provide a material, passive benefit to a building you'd always build anyway. There's obvious synergy with FDR in making those Mints cheap, and Mining/The Wheel is generically the 3rd best trait set. The downside is that its very start dependent. Since you have no food improving techs to start with, your early tech choices are all made for you and you probably can't actually get BW in play faster than anyone else.
Known Unknowns:
Really, the unknown is what he's learned. He's got two solid, well-played games under his belt but neither one can really be classified as a success. If he manages to to apply the mistakes from those games, then he's right there with the leaders in this game. If not... well, he can battle Commodore for Liberalism.
dtayAI Profile
Peace Weight: 9/10
Unit probability: 3/10
Wonders: 7/10
Flavors: Sullla, Civfanatics
dtay's Yearbook
Hearthstone Card He Most Reminds Me of:
(Since his particular game type "Belongs in a Museum"
Likeliness to Succeed:
Quality of Selection:
Exploitable Weakness: Underexpands chasing wonders, tech as our neighbor - acts as long-term goody hut.
Biggest Fear: Puts his mistakes from past games to use, runs away with the thing.
Pregame Prediction: 6th of 7
The Enemies - A Tactical Guide
Volume V - dtay
He goes to Harvard, I think. I live like a half an hour from Harvard but it couldn't be further away...
Roosevelt of Mali (Industrious, Organized, Mining, The Wheel, Skirmisher, Mint)
Yeah, that.
Known Knowns:
I know less about dtay than TBS because I found his thread slightly less interesting. He's clearly played a lot of SP BTS on Pangaea maps. He's basically got the CFC/Sullla plan down, I believe he got Liberalism in PB13 as well. In PBEM53 he played quite well but there was a moment where he debated between Taj Mahal and Liberalism as the guy who built MoM and picked Liberalism. I don't know that he would have beaten TBS to Taj but I can't even imagine how that would be a choice. Again, his mechanics are sound but he made a lot of tryhard decisions, where you always push the moment of truth off into the future. This is a mistake a lot of new players make - it is entirely possible he's learned from this and is ready to apply those lessons this game. If so, he'll be quite dangerous because otherwise his play was quite good.
Roosevelt is the GLH leader as gets mentioned everytime he's chosen. He's also sort of generically a production leader. You get discounts on the two biggest production multiplier buildings and generally speaking Forges are second only to Granaries in the cheap building power rankings. FDRs main issue is a slow start - there's just nothing that's really helping you get going until you get to Metal Casting. Org defrays cost a little bit before then, but it isn't any match for Exp, Cre or Imp in those terms. Anyway, Ind is a blessing/curse kind of trait. Its hard to not think you should be trying for every wonder if you can land them and that's a recipe for disaster in MP, particularly with another Ind leader in the field.
Mali was the second best Civ on the board, IMO. Skirmishers are really an excellent defensive unit and Mints are one of those buildings that are good because they provide a material, passive benefit to a building you'd always build anyway. There's obvious synergy with FDR in making those Mints cheap, and Mining/The Wheel is generically the 3rd best trait set. The downside is that its very start dependent. Since you have no food improving techs to start with, your early tech choices are all made for you and you probably can't actually get BW in play faster than anyone else.
Known Unknowns:
Really, the unknown is what he's learned. He's got two solid, well-played games under his belt but neither one can really be classified as a success. If he manages to to apply the mistakes from those games, then he's right there with the leaders in this game. If not... well, he can battle Commodore for Liberalism.
dtayAI Profile
Peace Weight: 9/10
Unit probability: 3/10
Wonders: 7/10
Flavors: Sullla, Civfanatics
dtay's Yearbook
Hearthstone Card He Most Reminds Me of:
(Since his particular game type "Belongs in a Museum"
Likeliness to Succeed:
Quality of Selection:
Exploitable Weakness: Underexpands chasing wonders, tech as our neighbor - acts as long-term goody hut.
Biggest Fear: Puts his mistakes from past games to use, runs away with the thing.
Pregame Prediction: 6th of 7
I've got some dirt on my shoulder, can you brush it off for me?