(March 27th, 2014, 03:25)Qgqqqqq Wrote:(March 22nd, 2014, 19:17)dtay Wrote:
Why not work a bare plains tile?
Realized I should have shortly after posting.
Fear cuts deeper than swords.
As a French person I feel like it's my duty to explain strikes to you. - AdrienIer |
[SPOILERS] Dtay in PBEM53
|
Should be a plains village by now at least!
Can we get an empire-wide shot?
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out.
You can have a whole report. Probably the last full one until Monday.
If you see a building being built it's probably just because it was next in the queue after I ended turn. Still very happy with my GNP, teching is limited by the 1 tech a turn limit and not beakers at the moment. This is at 60% (+100 gpt) no tech selected (saving gold for unit upgrades which I might need) Here's teh capital shot Commodore, I'm working on that size 22 thing but I'm going to need more health-i-ness Tech plan is gunpowder or banking next turn, both of which I can 1t. I'm thinking banking. I don't need to build any muskets in the 1t difference, banking is also a req for rifling, and might allow me to steal the economics merchant, or force TBS to grab it earlier and not just get military techs. Last settler for the land-of-wonders (I have an actual name in mind for those cities but don't want to use it until TBS finds the island) Reinforcements for the land of wonders. They might turn around if TBS launches a huge ground invasion next turn but I don't think he will. I think he'll do naval strikes and clean up Azza. Last chariot left alive in Azza-land. Deleted the rest. He's only alive because I forgot about him. Oops. Feel pretty good about the athens guard. Will upgrade the archers if TBS lands instead of amphib assaulting (harbor is not an actual build here, just a partially completed old one). Still not good: I think BaII is actually doing the best of the others oddly enough. If I'm not mistaken Dhalphir has Astronomy. Kind of an odd thing to aim for in his position imo, we'll see if he does anything with it.
Fear cuts deeper than swords.
Oh! By the way...
(December 18th, 2013, 03:05)dtay Wrote: Bored of studying ze quantum mechanics right now, so here's some reporting....a fellow physicist? Score.
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out. Commodore Wrote:Oh! By the way... Yep. Physicssss. And CS. Oxyphenbutazone Wrote:Dtay, you go to Harvard, right? My brother is a physics major there. and yeah. Wonder if I know him, entirely possible (and also very possibly not).
Fear cuts deeper than swords.
No pictures, forgot them and just getting back into reporting my games.
TBS is def in pole position right now, I think his choice to cash in tech for military earlier was the right one. My econ is great but i'm struggling to build enough military in time now. Can get back into slavery turn after next, that should help. The biggest problem is my lack of chemistry, I think I definitely need that to protect the shores. TBS doesn't have a land unit tech advantage on my anymore (though I expect him to beat me to rifles by a few turns, but not quickly enough to really do damage with them before I have either Rifles, Grens, or Cannons). The problem is frigates. I expect to lose all of the Island of awesome over the next 5 turns or so because I can't stop landing parties. And yet I founded 1 more city on it anyway. Why? Because they're immediately economically profitable and the settler was already over there. To top it all off, I had a large decision this turn. Grab the Econ GM via a banking bulb or continue on to chemistry (remember, the limiting factor right now for me isn't really beakers, it literally is just the 1 tech per turn limit). I ended up going for the Econ GM. 1t later frigates shouldn't swing things by much, 1 less GM for TBS and 1 more GM for me very well could. And banking is on the way to rifles anyway so it shouldn't really delay rifles. I'll shoot off a golden age next turn or the one after to revolt into Free Religion/Slavery, and then later in the golden age into Nationhood. I'll reevalaute next turn and will see if not getting Chemistry for a bit to get to Nationhood/Rifles, but I don't think my coasts will be able to survive that. And if I'm at chemistry it might make more sense to go steel/mil science to counter rifles. BaII has a massive stack (ok not THat large, but lik 12-15 or so) of Keshiks and a few knights in his capital. I don't think they're aimed at me, but given I need my military on the other side of the empire they'd be annoying to deal with. THis does suggest Rifles are a good unit to kill him with though, sicne all he preexisting production is very much tied up in mounted units.
Fear cuts deeper than swords.
Bleh, war did not go well. We have peace now, but I got a large number of my island holdings harassed / land-of-happiness taken.
I'm reasonably close to conceding. I'm going to see if a quick attack on BaII is plausible over the next few turns (don't think so), and if not figure out how one goes about conceding. Unless everyone else wants to play on, but I don't think anyone besides myself has any remaining chance, and mine is extremely low. This isn't a concession yet though, just preliminary warning one might be coming.
Fear cuts deeper than swords.
Ok, I'm willing / wish to concede to TBS. Any suggestions on what the procedure for doing that should be?
If/when this goes through I'll do a long game-summary post and show a lot of final screenshots.
Fear cuts deeper than swords.
In the absense of any lurker/admin (do we have an official one? Commodore lol?) input, tomorrow I'm just going to post in the tech thread I want to concede.
And then there will be a very long post analyzing the game. TBS played a great game from a harder start than mine to decisively take control.
Fear cuts deeper than swords.
|