Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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[Spoilers] Dtay's first PB: When you play a game of CIV, you win or you die

Huh yeah, guess I've never tested that. Capturing it accomplishes the same goal though, I was just assuming that the size 1 would autoraze given I had no culture in it and it hasn't ever grown.
Fear cuts deeper than swords.
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(May 6th, 2014, 07:58)dtay Wrote: I'm not exactly clear on where this falls on the city-gift guidelines, which seem to have become awfully vague.

IMO, not to put too fine of a point on it, it's just this side of horse shit. The point of the gift is to enable abuse of game mechanics (war weariness) by allowing an enemy of your enemy to live on far past his expiration date, at very little benefit to yourself. I'm assuming that the sum you were able to siphon from Azza is not great. The indirect benefit you gain by harming an opponent is so minimal compared to how much of an unfun move this is for said opponent that it seems, again IMO, to run directly against the Golden "Don't be a dick" Rule. I for one would certainly not appreciate this if I were your opponent, and does Azza really want to have to log in for all of those extra turns? Sometimes it really is a mercy to let the patient die.

That said, the city gifting issue has been opened before now, so I don't blame you for giving it a whirl and having some fun with your game. I've enjoyed your thread and I'm glad you are still enjoying the game. I hope I haven't come across too high-handed here.

Mechanics regarding the city capture, I'm pretty sure you can't ever raze a city you settled yourself.
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So ultimate resolution of the azza situation is as follows:

Scooter sent a series of messages expressing uhh... annoyance lets say (he may or may not have requested all of my coastal cities...). Also demanded a map.

I decided on the following: Kill off Azza once Scooter takes all the stuff he's got on the continent, get gold out of azza while I can, then I get the city back (and also try to communicate this to scooter).

So I demanded all Azza's gold and gpt, and sent scooter iron/copper/horse/worldmap/1g

Scooter replied with something-something-4g

So I think I have 4t to kill azza. Fine by me, that's ~50 gold. Here's the shot of the city:




Chariot in kill position.

Money's:



Combined desire to not have scooter just burn all my stuff + unease over acceptability of this move + the gains/losses are small/marginal either way and I was just having fun == concede this point and just kill the city when it is time


In other news, the Golden Age + modifiers + overflow is causing me to get wayyyy too many hammers in certain cities, I have to cut back to avoid wasting them:



Switches to



You'll note I'm researching Fascism. I want Police State, and I think I might be getting this Great General as well... noice. That GG would allow me to run Free Religion over Theocracy and still produce the 17xp (ie Commando) Infantry. Notably the first of those ran off the presses this last turn. Basically from here on out, every turn is another commando infantry. I hope a war appears in which I can use them.
Fear cuts deeper than swords.
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golden ages are a good time for HE cities to finish those pesky infra builds you never get to work in. cuz yeah, pretty easy to waste hammers on units.
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So OH/Fintourist are probably attacking me. Perhaps with Commodore on board. Sign #1 they're attacking:



They killed my caravel with Privateers.

Sign #2: Then this stack of destroyers appeared just in range of my fleet



Amusing story about those destroyers. I saw them for the first time a few turns ago down near the Mack border, Mack must have gifted/sold(?) them to Finharry. Then they disappeared. That may not seem odd, but it is dang odd. I can see basically all of Finharry's territorry. I assumed they must have gone to go bother/threaten 2metra. But no, now they are here. I would bet a large amount of gold they were hiding in that little patch of fog (currently to their left), which is the only spot I can't see for miles. Pretty clever.

There are also galleons near Midway that could end around to fork SC/CC, and galleons in position to hit my island.

So I retreated my fleet out of range, but this is obviously a temporary solution:



Pretty large stacks by land, but that wouldn't be suspicious in and of itself



Why do I suspect commodore is in on it? I don't think it is necessarily true, but quite possible. Because commodore just recently put a giant honking stack of destroyers + 4 transports near Sleeper. He did let me see them, but I've pretty much made it impossible for him to 1 turn sleeper out of the fog (I have a fair number of stationary lookouts and then some wandering frigates/galleys to keep him on his toes). Perhaps these were meant for... Mack? Scooter? Those seem suicidal. Maybe just prepatory for "opportunity that may arise".

Unfortunately, if Fin/OH attack me, that pretty much should look like an opportunity from Commodore's perspective, so even if he hasn't been communicating with them he'll probably join the fray.

But worry not fair lurkers. This is no time for despair. This is a time for joy. This fight shall be welcomed hammer

Can I win? Against the both of them? Uhh, no. I can't. But the prospect of the fight sounds hella fun, and this game had become somewhat aimless recently. So come, and bring popcorn

Or I'm paranoid again and this is nothing. Oh well.
Fear cuts deeper than swords.
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Speaking for the lurkers, you can always ensure it happens by striking first! Preemptive defense! Besides, if you want a dogpile done right in a low-diplo world, you've got to set it up yourself.

popcorn
EitB 25 - Perpentach
Occasional mapmaker

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(May 21st, 2014, 10:52)Mardoc Wrote: Speaking for the lurkers, you can always ensure it happens by striking first! Preemptive defense! Besides, if you want a dogpile done right in a low-diplo world, you've got to set it up yourself.

popcorn

So about that.



Sometimes plans long laid come to fruition.



Sometimes transgressions must be punished.



Sometimes threats must be met with action



Sometimes the arrogant must be cut down to size.



hammer
Fear cuts deeper than swords.
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My real hope is Mack takes the 300 gold I offered him for peace. He could definitely mess me up if he was so inclined.

Commodore will probably join the fight now. But if war was inevitable anyway...
Fear cuts deeper than swords.
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Nice!thumbsup
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popcornpopcornpopcorn
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