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Mattimeo forgot about the "no lynch" option. I'm not going to correct him as forgetting is a mistake and not confusion about anything I said or telling what I would do if something happens.
The wolfs think its very lame that Mattimeo gets a free pass for inactivity.
If the village takes out a spammer I'll just say that the people who rage-quit, weakling Realms Beyond, cancels out the decrease in spam. On a precipice...
May 18th, 2014, 14:32
(This post was last modified: May 18th, 2014, 15:37 by MJW (ya that one).)
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I love how no-one is putting mattimeo under any pressure.
I think Zak wants to kill novice and is just bullshiting around for meta reasons.
Edit:
"So how the hell do we time the no lynches with everyone monitoring the thread?"--wolf
RB forum clock is accurate within 10 seconds. So if you stuff it in at 3:00:50 you win.
Edit 2: It has to be 20 seconds because RB lags at werewolf deadline.
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Sorry about the meta play. At the time I was mostly thinking about towny points and didn't realize it was under the line.
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This was a great game, thanks for hosting MJW. I rather liked the player count, allowed us to get the game concluded quickly and it didn't become a massive time drain where you just can't sift through all the information. I didn't like the lurking, though. Nothing personal Mattimeo and Azza (especially if something came up), I like you both, but I feel it's a huge game changer that should be avoided. Both for sake of fairness and for sake of fun.
My argumentative skills were awful this game, but I think my scum hunting is improving a little. I need to be more careful with how I word posts, but I'm really worried everybody will think me scum if I started doing that
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Also thanks to everybody for impeccable manners We should have more of those games.
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(May 12th, 2014, 16:01)Bobchillingworth Wrote: Fun theme, but I'm not following the game too closely. Not much drama, and the Zak / Novice "how does this player make you feel" therapy school of investigation drives me nuts.
Different player styles make for interesting games, you should join the next one.
Thanks for the game, everyone.
I don't think there was outrageous lurking in this game, but we the low player count combined with incompatible time zones did hamper communication. I still think a 13-player game is more of a sweet spot.
I hope nobody reading this game thinks profile camping is suddenly the new standard at RB. There's little doubt it should be banned in all games we play. (Although defining it a bit more precisely could be in order - e.g. don't talk about people's online status).
I have to run.
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It's always amusing to read a lurker thread where everybody is clamoring for my lynch.
I hope people have been taking notes and adjusted their baselines for me.
Anyway, I could have played better, but we were up against a strong pair this time. Meiz did a great job stalling my push against Novice on day 2. Looking back with a bit of introspection, I think I knew deep down that Novice was the correct lynch on that day, but I didn't have the guts to go through with it. Of course, others were also pushing for Meiz, so collectively, we were very much on the ball.
If Azza had claimed a few minutes earlier, I think Novice would have gone down. Instead, that close call gave me my spurious town read on Meiz (that, plus the meta thing). So I'd say it was a very close game, overall.
Gameplay-wise, it felt kind of sluggish, but that was perhaps because I spent so much time trying to get some good cooperative scum hunting going with Meiz and Novice.
@MJW. I agree that the setup favors town, on paper, but with the level of play we consistently see from scum here, I think it's playable. Thanks for hosting a very smoothly run game.
If you know what I mean.
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I've made by final posts in the game thread.
Zak, is that meta-thing Meiz talking about profile-camping? I would think I wouldn't fall for that for reasons I've said in the thread but their is no way to know for sure...
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(May 18th, 2014, 15:45)Catwalk Wrote: This was a great game, thanks for hosting MJW. I rather liked the player count, allowed us to get the game concluded quickly and it didn't become a massive time drain where you just can't sift through all the information. I didn't like the lurking, though. Nothing personal Mattimeo and Azza (especially if something came up), I like you both, but I feel it's a huge game changer that should be avoided. Both for sake of fairness and for sake of fun.
My argumentative skills were awful this game, but I think my scum hunting is improving a little. I need to be more careful with how I word posts, but I'm really worried everybody will think me scum if I started doing that
Except I wasn't lurking.
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