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WW33 - Walking Dead [GAME THREAD]

WW33 - Walking Dead

Usual Rules:

1. 48 hour days. Nights are 24 hours.
2. Days and nights end at 2100 CEST. The forum clock is used as the official clock. Votes and actions posted at xx:59 count, votes and actions posted at xx:00 do not.
3. Posting is not allowed after the day and night deadlines until the GM has posted a phase resolution.
4. In the event of extended forum downtime or downtime that occurs in close proximity of the deadline or some other event that disrupts the game, the day may be extended 24 hours at the GM's discretion.
5. During the day each player may cast one vote for someone to be lynched. You can't vote for "no lynch".
6. Votes must be posted in red text or they will not count. Votes with spelling errors of names do count so long as it's unambiguous in the GM's opinion whom is being voted for. Votes embedded in quotes do not count.
7. The player with most lynch votes at the end of the day is lynched and eliminated from the game. In the event that two or more players are tied for the most votes, the tied player that reached their current vote total first is lynched. (A gets to 4 votes first, B gets to 4 votes later in the day, A is lynched).
8. Night actions have been pre-assigned a priority order.
9. Inactive players may be replaced or mod killed at mod discretion.
10. Dead players may make one posthumous post that doesn't contribute to discussion.
11. Forum profile camping is not allowed.
12. To prevent confusion that may arise in the case of cross posting, posts may not be edited for any reason.
13. Breaking rules will result in penalties ranging from warnings to loss of abilities to being mod killed depending on the severity of the infraction.
14. Players may not communicate with other players about the game outside the thread via PM, email, chat, quicktopics etc. unless told otherwise.
15. Players must check their PMs and make sure they're alive each game day before posting.
16. If all players are simultaneously eliminated, or the game reaches a stalemate situation, the game is a draw.
17. Directly quoting role PMs or other communication from the GM isn't allowed unless otherwise specified.


Game specific notable rules:

Days and nights end at 2100 CEST.
You can't vote for "no lynch".
Trying to confirm yourself by outside means, such as role PM wording, will result in a warning or a mod kill.
If you find a mistake or you have any kind of an issue, PM the moderator first!


Setup:

C9++. Details here or here.
If anything in the setup is up for interpretation, the mod's original view on it will be final for this game. Sorry about that!
Night kill flavor will not be indicative of the alignment of the killer.
In this game, Townies are Survivors, and Werewolves are Bandits. This is just flavor and there is no gameplay difference.
In case of an even split (ie. 3 town, 3 mafia at the start of a day), mafia wins.

C9++ info pasted from the linked wiki page:
Intro
C9++ is a 13 player semi-open setup initially designed by Fiasco that has by far the largest number of possible setups of any semi-open setup on MafiaScum. As of October 2011 it has been tweaked to include an extra VT, and a slight variation in scum power to reduce swing and improve balance across more possible variations. The setup is very complex, but the basic principle is that the more power the Town is given, the more powerful the scum become in response.

50% of all setups generated will contain a Serial Killer.

Mechanics
This setup uses a Daystart
Serial Killer chooses Investigation Immunity or 1-shot BP pregame.
Cops are guaranteed to be sane
Cops get results in the form of Town/Antitown or Innocent/Guilty - SK's show up as Antitown/Guilty unless they have Inv-Immunity.
Innocent Child is revealed at the start of Day 1 by the mod
Doctors prevent one night kill.
Kills are indistinguishable - do not use varying flavour for Mafia, Vigilante or Serial Killer night kills.
Mafia Roleblocker cannot kill AND block in the same night.

Randomization
The moderator randomly chooses 7 numbers from 1-100, repeating permitted. Then, each number is turned into a letter as follows:

1-50 = T (Townie. This actually directly influences scum powerroles.)
51-65 = C (Cop)
66-75 = D (Doctor)
76-85 = V (Vigilante)
86-95 = M (Mason)
96-100 = B (Blocker)

The mod then notes how many of each letter is generated.

Setup Determination
Powerroles are inserted into the setup depending on how many of each letter are generated. For example, when looking at the "C" list, look at how many Cs you received. If you get no Cs, do not add any roles from the C list (exception: "T" list has a set of roles to be added if 0 Ts are generated). If you get three Cs, look at where it says CCC and add the corresponding powerroles into the game. In this case, add a Cop and a 1-Shot Cop.

Cop Roles
C = 1-Shot Cop
CC = Cop
CCC = Cop, 1-Shot Cop
CCCC = 2 Cops
CCCCC = 2 Cops, 1-Shot Cop
CCCCCC = 3 Cops

Cops are guaranteed to be sane.

Doctor Roles
D = Doctor
DD = Doctor + 1-Shot Doctor
DDD = 2 Doctors
DDDD = 2 Doctors + 1-Shot Doctor
DDDDD = 3 Doctors

Vigilante Roles
V = 1-Shot Vigilante
VV = Vigilante
VVV = Vigilante, 1-Shot Vigilante
VVVV = 2 Vigilantes
VVVVV = 2 Vigilantes, 1-Shot Vigilante

Mason Roles
M = Innocent Child (Confirmed at start of Day 1 by mod)
MM = 2 Masons
MMM = 2 Masons + Innocent Child
MMMM = 3 Masons
MMMMM = 2 Masons + 2 Masons (i.e. two separate pairings)

Blocker Roles
B = Roleblocker
BB = Roleblocker + 1-Shot Roleblocker
BBB = 2 Roleblockers
BBBB = 2 Roleblockers + 1-Shot Roleblocker

Scum Roles
TTTTTTT = Goon + Godfather, Serial Killer (Investigation Immune OR 1-Shot Bulletproof)
TTTTTT = Goon + Godfather
TTTTT = Goon + Godfather, Serial Killer (Investigation Immune OR 1-Shot Bulletproof)
TTTT = 2 Goons + Roleblocker
TTT = 2 Goons + Roleblocker, Serial Killer (Investigation Immune OR 1-Shot Bulletproof)
TT = Goon + Roleblocker + Godfather
T = Goon + Roleblocker + Godfather, Serial Killer (Investigation Immune OR 1-Shot Bulletproof)
0 Ts = Goon + Roleblocker + Godfather

Serial Killer chooses its ability pregame

Other Information
Once the town powerroles and scum roles have been determined, add a number of Vanilla Townies so that the game contains 13 players.



Example Survivor Role PM:

Welcome, [Player Name], you are a Vanilla Survivor.
Abilities:
Your weapon is your vote, you have no night actions.
Win condition:
You win when all threats to the Survivors have been eliminated and there is at least one Survivor player alive.


Players (3/13 alive):
novice
Qgqqqqq
Hashoosh
Azarius
Ryan
Mattimeo
Jabbz
Sunrise
Rowain
Catwalk
Zakalwe
BrickAstley
Goreripper

Night/Day Results:
Day 1
Night 1
Day 2
Night 2
Day 3
Night 3
Day 4 - END GAME
Reply

Opening Write-up

You are a group of Survivors, living the as-good-as-it-gets life in a post-apocalyptic world. You've fortified a shopping center with what limited tools were available to you, and thanks to your efforts you might just live a day through without seeing an ugly zombie face. However, one day an exceptionally large herd of zombies surrounded the shopping center. There was no way out or in, but at least the walls didn't cave in. You all expected it to pass quickly, but a week later there was no end in sight. Without being able to go on supply runs, your rations are running low. One day you come to realize that zombies are not the only threat: Someone has been stealing food! The next morning, things are not looking any better.. You find the dead body of your leader, murdered in cold blood during the night! A faction inside your group has taken up banditry! But who are they? You must find out or you will not make it out of here alive!

Day 1 begins.
You can post now!
Reply

Who stole the cookie from the cookie jar?
Catwalk stole the cookie from the cookie jar.
I have to run.
Reply

Had no idea where were anywhere near ready, a nice suprise to wake up to smile

However, novice, there's no way you got this organized so fast on your own!
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

Reply

No, I think we can trust Novice in this one; he is always a survivor. smile

Catwalk needs to answer that accusation, pronto.
If you know what I mean.
Reply

Added info on the C9++ setup from the wiki page. In case the wiki page is broken for others like it was for me.
Reply

(May 26th, 2014, 14:53)zakalwe Wrote: No, I think we can trust Novice in this one; he is always a survivor. smile

Catwalk needs to answer that accusation, pronto.
Zakalwe band wagons with Novice again. Start the colluding early huh.

This Costco is members only bandit man.
Reply

Ah, that reminds me, I do have a confession to make. I am in fact a smurf, just like you!

My real identity is (HUGE SPOILER):

Elethiomel
If you know what I mean.
Reply

Well, I'm innocent. So there's really no need to vote for me. We should hang zakalwe instead, gut feeling tells me it's his turn to be a wolf.
Reply

(May 26th, 2014, 14:27)novice Wrote: Who stole the cookie from the cookie jar?
Catwalk stole the cookie from the cookie jar.

(May 26th, 2014, 15:23)Catwalk Wrote: Well, I'm innocent. So there's really no need to vote for me. We should hang zakalwe instead, gut feeling tells me it's his turn to be a wolf.

C-C-C-Combo Breaker!

Gut feeling tells you it's his turn? What an odd thing to say.
I have to run.
Reply



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