Well done sir, well done!
[Spoilers] Dtay's first PB: When you play a game of CIV, you win or you die
|
So these last few turns have been some of the most fun turns in a long while.
Wait what you say? The turns where you got 3 cities taken and 4 cities burned? Yep. Modern Warfare is interesting. And the last stand aspect of my defense is really good for morale, I'm not in this to win or take stuff efficiently, that's stressful. I'm in this to clog up the works, to have a noble death. Tis fun. But death shall await me if no one else intervenes, because there's just no way I can take on both Commodore and Finharry. If it were me v Finharry I think it would basically just cause a giant stalemate, Finharry would raze a few of my indefensible border towns I was settling for the trade routes, and I would get in a commando strike or two. But actual advancement is just so hard when defender gets the collateral first strike. Navally, without Mackoti selling destroyers (and oil to Finharry before me) Finharry also wouldn't have really gotten far, probably be able to raze Milos I'd bet. If it were just me v Commodore, Commodore could screw around with my coast like he's doing, and once he techs to something truly frightening like Tanks make actual headway, but until then not accomplish much. But against the two of them? Nah I got no chance. The only hope is a Mackoti intervention. If he attacks Finharry, all bets are off. Except... would I even take peace? Peace to accomplish what? I honestly think I'd be more interested in seeing if Mackoti and I could eliminate Finharry. Things brings me (before I actually report on the turn) to my strategic war goals. War Goal 1: A Noble Death - I want to survive as long as possible (without taking peace). I want to make it as painful as possible for Commodore and Finharry. I think I'd accept peace with Finharry for my cities back. I'd accept white peace with commodore, but only b/c I can't really hurt him anyway if he just sits off my coast with a massive fleet. But there will certainly be no concessions via peace treaty. War Goal 2: Make this WW1, not the Spanish Civil War - So what is the historical analogy for this war? If I can manage to make this the war to end all wars, to make my commando strike the match that lights up the world, that would a) be awesome, and b) make this ww1 (Mack is def Germany). However, if all the great powers just sit this out, then the only real intervention going on is Mackoti's pretty smart (and hilarious) arms dealing, charging exorbant prices to me and Finharry for oil-navies. Mackoti's dealing are actually pretty devious. He sold destroyers and then oil to Finharry (for a probably cheaper price), which made me under huge threat, so I had to pay him 300 gpt for access to oil. Evil. But genius. ![]() This brings us to key tactical goals Tactical Goal 1: Hold the Key Cities. Central City, East City, and Jetboy (and Sleeper before Commodore razed it) are the best cities, the ones I really need to hold as long as possible. Central and Jetboy are commerce kings, how I'm funding my upgrades, and also decent production. East City is the commando factory. After that South City, Briggs, and New Xerxes are important b/c they are high production naval cities I can use to actually make destroyers. Tactical Goal 2: Commandos. This is my best weapon against Finharry. B/c of the collateral defender advantage, it's very hard to make progress unless finharry has a flat bigger army than I do, by a lot. But the longer this war drags on, the more preposterous my commando strike becomes. If this lasts 17 more turns, that's 25 commando infantry. However, I can't just hold East City for this, I also need routes into Finharry's territory, which means trying to reclaim the area around Hamburg and holding the Fortunato front. I'd love to hit Gallipoli for instance. Back when I held hamburg I could have burst through to here with about 10 commandos (Dunkirk is in the way along the rail network), but I burnt too many on the Capital strike to pull it off at the time. Might build a combat settler for territory control? ![]() Here's Dunkirk ![]() Tactical Goal 3: Endure Naval Strikes. This is hard. It's commodore and Finharry's best method of attack. I have a huge undefended northern coast line for example (currently blockaded to hell by commodore). Luckily those cities are mostly filler, but it isn't good if he just lands an army up there. Ok, actual turn report: They've got a lot of destroyers and transports around fortunato, so I upped the guard: ![]() Sewer Jack, also large guard b/c it is within Cavalry range. It's also currently where the commandos are located ![]() Huge blockade by Jetboy ![]() My destroyer stack, and why my west coast is a lot safer than the east. ![]() My Kanone's are centrally located between the two fronts. They won't see much use until someone actually lands a stack. ![]() Finharry probably has commandos as well. His Jamestown, back when I had city investigation, had I believe 2 Great Generals, Barracks, and West Point for 12 xp. Add Vassalage and/or theocracy and that's 14-16 xp. Not quite commando level, but a great general or just actual fighting could raise them up to 17. So while he can't mass produce them like I can, I'm need to stay constantly on the lookout for infantry groups within 10 rail-road tiles from my cities. Last note. It's going to be pretty amusing when I finally get to read Finharry's thread if they weren't seriously planning war against me. Because if so, this the commando strike pretty much caused my demise. But honestly I think their/commodore's moves just don't make sense unless there was something in the works. And there was that time they tried to demand my island... (they've since taken it ![]()
Fear cuts deeper than swords.
I have temporary control of the western sea. I used a great general on my fleet of destroyers to make them all combat 2
![]() lost 4 to kill 6 (all of Finharry's in the area). 3 of my destroyers will now upgrade to combat 3 next turn. I don't think my naval control can last though, Finharry has too many more useful coastal cities over here than I do (but not agincourt!)
Fear cuts deeper than swords.
So I'm certainly not going to try to help this result happen, because it would be a path lacking honor, but I'm kind of morbidly curious about what would happen if commodore got my core. Could he leverage that into joining the big three?
I have so little hate for OH and Commodore that honestly I think I'm going to be rooting for them in the aftermath. Being a royal pain in the ass to digest (and commandoing some of Finharry's cities hopefully) is just a matter of propriety and awesomeness, not really b/c I want them to do poorly. I think commodore is going to benefit a lot more than Finharry though. Commodore has the far better naval power, can maraud my coasts with impunity, and will soon have tanks and bombers. Finharry is stuck marching through my well defended southern border, well defended b/c it has more strategically important cities for me and because i CAN defend it at all. Also I'm capable of responding and hurting Finharry, not so much commodore. Also Finharry started out down a capital ![]()
Fear cuts deeper than swords.
(May 29th, 2014, 15:24)dtay Wrote: Modern Warfare is interesting. And the last stand aspect of my defense is really good for morale, I'm not in this to win or take stuff efficiently, that's stressful. I'm in this to clog up the works, to have a noble death. Tis fun. But death shall await me if no one else intervenes, because there's just no way I can take on both Commodore and Finharry. I just want to say that you have an excellent avatar to go along with statements like these. (June 1st, 2014, 16:16)Whosit Wrote:(May 29th, 2014, 15:24)dtay Wrote: Modern Warfare is interesting. And the last stand aspect of my defense is really good for morale, I'm not in this to win or take stuff efficiently, that's stressful. I'm in this to clog up the works, to have a noble death. Tis fun. But death shall await me if no one else intervenes, because there's just no way I can take on both Commodore and Finharry. Lol I suppose so. I hadn't thought of that. Black Knight, great character. His theme is so nostalgic as well: https://www.youtube.com/watch?v=MaN2wQ3yMnc
Fear cuts deeper than swords.
I can never remember if Path of Radiance or Radiant Dawn came first. Either way, I finished the first game, and only got partway through the second, only a little bit after the Black Knight showed up.
(June 1st, 2014, 16:41)Whosit Wrote: I can never remember if Path of Radiance or Radiant Dawn came first. Either way, I finished the first game, and only got partway through the second, only a little bit after the Black Knight showed up. Path of Radiance is the first one. Radiant Dawn is weird. The chapter structure makes it hard to pick units to level and care about without just looking up who you actually get to have for large portions of the game. IE - fun game to replay, but often frustrating on the first go through. It's also the hardest Fire Emblem (of the ones translated to english at least).
Fear cuts deeper than swords.
Well that sounds... fun. I know the FE games are tough, and that stupid non-Japanese got easy modes for the games. I played on whatever the normal mode was, though, because I am stubborn. Throwing the rest of this under spoilers because I'm talking about Fire Emblem in your Civ 4 thread.
|