(May 29th, 2014, 22:02)Hashoosh Wrote: More to the point, one pop whips? I hope you're doing it at 119h for that sweet IND overflow
Whipping a forge at 119/120h is about the least efficient whip it's theoretically possible to do.
I have to run.
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[spoilers] Pax Commodorica: Pharaoh of Rome
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Is there something that makes it particularly bad? The whip will put it to 179/120, and the extra 59 will get the IND multiplier divided back out, and rounded down to 29. But than that 29 will be multiplied by the 1.25 next turn, so it just seems like a typical whip in usefulness of the overflow unless I'm missing something?
I was curious enough to test this in WB and I don't see anything unusually negative going on, e.g. the hammers being divided by 2.25 because the forge finished, even though the forge hadn't been built yet.
Oh god what? Shoes how much I know!
(I guess I thought whip overflow was calculated with the whipped modifiers, is it with the next's?) Quick edit for xpost: is the problem because youve delayed getting the forge bonus by x turns? That's what's striking me now, William (May 30th, 2014, 07:54)WilliamLP Wrote: Is there something that makes it particularly bad? The whip will put it to 179/120, and the extra 59 will get the IND multiplier divided back out, and rounded down to 29. But than that 29 will be multiplied by the 1.25 next turn, so it just seems like a typical whip in usefulness of the overflow unless I'm missing something?Yeah, the forge divides too. Although come on Novice, it could be worse...I could swap to OR *after* whipping.
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Was this maybe true in a previous version but not now? I'm seeing:
to The 58 hammer overflow (can you even get 59?) seems to be divided by 2 rather than by 2.25, so no obvious wtf here. (In addition to having no life I have a simulator I'm trying to get exactly in sync with the game hammer for hammer, so am interested in the precise rules for how these things work.) (May 30th, 2014, 08:37)WilliamLP Wrote: 58 hammer overflow (can you even get 59?) seems to be divided by 2 rather than by 2.25, so no obvious wtf here. The division by 2.25 instead of 2 is indeed the bug that makes this whip so inefficient. In your example your overflow isn't 58, you have 4 natural production too which is added (with IND bonus), so your overflow is actually 66. This is divided by 2.25 to yield 29 adjusted overflow.
I have to run.
Sorry William. I'm not an Authority, but Novice on micro? Totally is, and is always right.
Anyway, looking at a few more cities...Legio finishes the settler this turn, and then will grow and crank dat soljah boy. Spear unt chariot; spear is going to go north and scout a bit before returning to the clam city. I'm pretty happy whipping Legio now with a forge and granary and hooked cows. Library will get added to the pile post-haste. Augusta is actually looking like my new favorite city. Meaning the one I whip the least. Next turn the cows come online so I'll grow to size five working them. Plains cows, tundra deer, dry shared corn...no one of those foods is all that exciting, but all together they make for a decent food surplus even while working the silver. Hum. Also gets some nice production if I mine all those hills...might want a Pyramids chop/work here. The next wonder that I'm giving focus, however, is the Colossus. And that, clearly, is coming here...
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No spoilers that would imply competition with a leading question, but exactly how many turns until you can get Chichen Itza and Angkor Wat?
(May 30th, 2014, 09:58)WilliamLP Wrote: No spoilers that would imply competition with a leading question, but exactly how many turns until you can get Chichen Itza and Angkor Wat?Well, the Oracle is cheerfully building me a shrine prophet now; a cheap Spi temple or two can also help if I wiff and get a Colossus merchant instead. So no need for the Wat. The Chicken Pizza is underrated, honestly, and I might go for it to be honest. The old Single Player on Pangaea metagame assumes Rifling is a beeline, but I'm probably going the Chem line to grens/cannon here.
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out. |