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[Spoilers] Old Human Tourist: Empress of Azteca

(June 9th, 2014, 14:14)Fintourist Wrote: 1. It seems we have gems, Azza gold and Mardoc silver. So in order to get all metals we need to conquer our continent. I guess Commodore has prepared us a clear game plan crazyeye

I love it when bloodthirsty mapmakers pave clear paths.
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Great overview shots! I wondered why Flossie showed up as "Liberate" in the diplo window, this makes it nice and obvious. Unfortunately I agree that Azza isn't doing as badly as we'd hoped. Perhaps his Marble Fish pink dot will hurt his economy a bit though?

Interesting that there are no resource duplicates visible. That means popping a happy resource from a mine would be even stronger than it was for us in PB13. I wonder if it's a pattern that repeats around the world or if there are jungled areas with more resources? If the former then trading for happy isn't going to be an option and we'll need Monarchy to get our Bureaucap going.

I can't see any improvements on your dotmap - I guess the question south of the capital is do we plant a close city to grow cottages and then one for the crab and sheep or plant first ring for both resources? The land in the south is poor enough that its not worth packing the cities in so I'm not really sure what the best approach here is.
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Turn 68

Hello Cyneheard!




If he is indeed our northern neighbor that's not a too good neighbor roll, but at least he is not CRE. nod

(June 10th, 2014, 05:22)Old Harry Wrote: Great overview shots! I wondered why Flossie showed up as "Liberate" in the diplo window, this makes it nice and obvious. Unfortunately I agree that Azza isn't doing as badly as we'd hoped. Perhaps his Marble Fish pink dot will hurt his economy a bit though?

Flossie is closer to Azza's capital than ours so maybe that enables Liberate option automatically? That little marble island will actually be a nice boost for Azza's economy due to intercontinental trade routes.

Quote:Interesting that there are no resource duplicates visible. That means popping a happy resource from a mine would be even stronger than it was for us in PB13. I wonder if it's a pattern that repeats around the world or if there are jungled areas with more resources? If the former then trading for happy isn't going to be an option and we'll need Monarchy to get our Bureaucap going.

Yeah, I noticed the duplicate thing as well. Both Azza and we have ivory though, but that's about it. With whales + calendar resources we can get our capital to size 11, but if we want (and we want) to grow it further religion, HR, forge and market are our options. Techs are so expensive here that I think we will avoid the religion part of the tree still for a good while and I think teching Calendar before Monarchy is pretty clear here.

Quote:I can't see any improvements on your dotmap - I guess the question south of the capital is do we plant a close city to grow cottages and then one for the crab and sheep or plant first ring for both resources? The land in the south is poor enough that its not worth packing the cities in so I'm not really sure what the best approach here is.

Yeah, I would like to be able to share Cornelius' corn, but that does not seem too practical and otherwise, as you said, we maybe continue with out current not so cramped approach. I have thought about getting crabs and sheep that you are referring to with separate cities, but I'm not really sure yet and happy to hear any ideas when the time comes. I would imagine that those end up as 13th-16th cities if things go well.
Finished:
PBEM 45G, PB 13, PB 18, PB 38 & PB 49

Top 3 favorite turns: 
#1, #2, #3
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I'll do a proper report again for T70, but let's just say that this turn we fought our first combat of PB18. (Our axe defeated a barb warrior without taking any hits)

Here is the current baseline for our micro (turns 69-83). In this version we found our 9th city on T81 and hook whales on T83. There are some things that I know that we probably want to change and obviously we need to follow what Azza and other opponents do, but overall I think that this plan pushes us forward in a fairly competitive way crazyeye
Finished:
PBEM 45G, PB 13, PB 18, PB 38 & PB 49

Top 3 favorite turns: 
#1, #2, #3
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(June 12th, 2014, 14:35)Fintourist Wrote: I'll do a proper report again for T70, but let's just say that this turn we fought our first combat of PB18.

consider yourself lucky to make it this far without fighting!
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Totally! Although we have killed several animals (1x bear, 1x lion & 3x wolf), but somehow I did not count them in tongue
Finished:
PBEM 45G, PB 13, PB 18, PB 38 & PB 49

Top 3 favorite turns: 
#1, #2, #3
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Turn 69-70

Maybe Cyneheard isn't our northern neighbor after all, it seems we will border Barry Lyndon! (maybe both of them)




Bad news: He is CRE (& SPI with religion), which could make controlling the waters between us difficult/impossible
Good news: He is only at 3 cities, which is pretty weak. Actually really weak. So maybe he is not a smurf and just a newbie?

Aaaaanyways, we settled our 7th city, Gertie:




I really really hate building monuments, but I really really want one in Gertie (no worries it will whip a granary at size 2 as well) so that we can start building culture on these waters and get 2x fish inside our borders. And we also really want 2nd ring borders asap in Englbert so that we can hook whales and increase our happy cap.

F whipped granary: now our 6 first cities have one nod




In the south we will whip a settler in Alfie next turn and settle our 8th city in couple of turns.




We keep competing for the first place in food and stay above rival average in MFG. Cottages have improved our GNP a bit, but we are already paying quite a lot of gold for city maintenance (you can see that our costs are currently 30 gpt).

I expect us to lose some ground in Food+MFG department in the near-term, because all our cities 5-9 are slow starters and we are heavily emphasizing cottages over mines. We are doing that because:
1) Techs are damn expensive here and we really want to start creating an economy that can get us Guilds (and other important techs) in a reasonable time frame.
2) Foodhammers won't soon be anymore the bottleneck for our expansion (our early game was very much about them), in the very near future it will be commerce/maintenance that limits our land grab. We should be able to get Currency fast enough so I'm not worried at all, but I would love to see us expanding to 15 cities without any breaks. (And Calendar and CoL will both be huge for us so I want to get them asap as well)
3) We are Azteca! We have Sacrificial Altars! Despite the RBMod-nerfs we will do a lot of whipping in this game. 1-pop whips or 2-pop whips every 5 turns will be the name of the game in ~40 turns. And there working cottages instead of mines works quite well (sure, we need some natural production as well)

EDIT: How do we continue scouting with WB? I moved it back SW so that Barry does not know where we came. We could declare and go through, but I don't feel like it, because I want that this WB turns around in ~5 turns. I think we would have time to scout a bit east of Englbert and check if there is anything that looks like an island?
Finished:
PBEM 45G, PB 13, PB 18, PB 38 & PB 49

Top 3 favorite turns: 
#1, #2, #3
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Nice report. Interesting - I wonder if Cynheard declared on Barry to get through? If not then he must have come SE-S which means Barry's core is to the east and we have a chance that someone non-cre will compete with us for that fish (although at only three cities that must be "his" land). If we meta-speculate that there are three Civs on that continent then those two don't scare me a lot, I wonder if we could keep hold of a beach-head easily?

Once we get to Currency then hammers will be pretty useful for bagging techs. After Currency I guess we want Sailing then CoL (although we want Sailing to arrive the turn we can net the whales which may be before Currency?) but thinking about conquest we could get Sailing->Construction or Sailing->HBR then get CoL to help assimilate our conquests. I vote that we attack whoever has least cities/most holy cities! Do we start spying on Barry now? nod If Azza has made a decent start and isn't going to be a good target then we're back to PB13-style naval action hammer. I'd try and work up a C&D dossier for Barry, but the first 30 turns have disappeared from the civstats replacement, so you'll just have to get graphs if you want to know what he's up to neenerneener.

Does Monument first beat Granary first for Gertie or are you looking at keeping both fish long-term? With Moai and a library in there we'll produce 6 cpt which means 17 turns to pop 40% borders at which point the eastern fish is ours, although a city settled NW of the northern fish could still steal it. Obviously I haven't tested anything, just throwing out ideas...

Did any wonders fall? Oxy seems to be doing well... yikes

Finally the workboat heading East of Englbert sounds good to me.
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- What's going on with the first-place GNP?
- I too think settling/eventually conquering that other continent is an interesting idea.
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The lurker civ has a lot of eps. And presumably great spies in all of our lands...
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