Good comments/observations/questions! Here are my thoughts:
I'll check this when I log in next time. At least they aren't in war at the moment.
Azza has met Cyneheard (and quite early based on EP amounts) so my hypothesis is that Barry is NE/N of us and Cyneheard is somewhere NW of us. Planting a beach-head for furs sounds interesting, but at the moment we are still busy securing land on our own continent (and don't have Sailing yet) so we could re-evaluate this in ~15 turns.
I have pretty much convinced myself that Sailing should be our next tech. We can get it significantly before Currency and it provides us a reasonable boost:
1. In practice it will mean 4 extra cottages worked (A, B, C & D) thanks to higher happ cap from whales
2. Whales is a nice 3/1/4 tile on its own
3. Couple of our cities would like to start building a lighthouse
4. When we get our 9th city down I want to build a galley there pretty fast (I'm not 100 % sure if we would have time to get Currency first though)
Overall I think that these factors compensate pretty well for extra trade route and ability to build wealth earlier.
After Sailing+Currency we want:
Economic: Calendar + CoL
Military: HBR + Construction
What's the order for these 4 techs I'm not sure, it depends a lot on our preference towards aggression. One could make a case for Calendar instead of Currency also, but maybe Currency is the right bet especially if we manage to settle couple of island cities soon enough.
Btw, I think building wealth is not such a big thing for us in this game (compared to PB13) and we don't really need mines for that. That's because we are FIN this time and working 2/0/3 coast/lakes/hamlets beats grass mines. That said, I'm sure we still want to squeeze couple of turns off from some key techs by building wealth, but as said we don't need to build production capabilities for wealth purposes.
Yeah, we are not getting city visibility on Azza as long as he is putting EPs on us. I'll start working slowly towards Barry, but will keep our research visibility on Azza. I want to know if heads e.g. for HBR.. Overall I agree that if Azza is strong enough naval attack might be the better option as it offers a possibility of clear surprise. However, galleys require a bunch of hammers and travel slowly so an immediate attack does not sound lucrative. We are developing fast now, so in ~15 turns we should be in position where we could start building real military if that's the path we choose.
No worries, it's not really a monument first at the cost of early granary. Now, thanks to Math, we can just chop a monument into Gertie EOT72 and the city will get another chop into granary so that Gertie can whip it at appropriate moment at size 2. It wasn't possible to get 2 chops into city early enough to get granary benefits already when growing first time from size 1 to 2, so we aren't really sacrificing growth speed here (well of course we could have chopped immediate granary there, but our workers were busy with other tasks and I thought this was an OK approach)
No wonders after Stonehenge! 70 turns, 33 players, no Oracle sounds pretty weird, but that is all caused by the huge tech costs. Everyone have surely had enough production to build Oracle multiple times but e.g. from our perspective this scenario sounds terrible:
1. Spend commerce on Polytheism/Meditation
2. Spend commerce on Priesthood
3. Lose oracle
Going for those techs and Oracling Mathematics or MC just does not justify the risk of delaying all the key techs (Currency, Calendar etc.)
If we would have been one of the lucky civs who got 2 techs from huts it would be a lot easier to go for Oracle. I wonder if someone manages to get something exceptionally nice from that wonder..
The Great Lighthouse is also still available, if it has not fallen we can speculate about an opportunistic attempt on it once we get closer to Sailing.
No idea where Oxy has gotten his score. He is CRE/IMP so it possibly is just a fast start and land points? Btw, thanks to Math we are now 3rd in score as well. I would not still put too much value on it, but I guess it is still better to be 3rd than 3rd last. Based on score I would say that Jowy is doing very bad, but other than that you probably can't count anybody out yet.
(June 13th, 2014, 06:53)Old Harry Wrote: Nice report. Interesting - I wonder if Cynheard declared on Barry to get through?
I'll check this when I log in next time. At least they aren't in war at the moment.
Quote:If not then he must have come SE-S which means Barry's core is to the east and we have a chance that someone non-cre will compete with us for that fish (although at only three cities that must be "his" land). If we meta-speculate that there are three Civs on that continent then those two don't scare me a lot, I wonder if we could keep hold of a beach-head easily?
Azza has met Cyneheard (and quite early based on EP amounts) so my hypothesis is that Barry is NE/N of us and Cyneheard is somewhere NW of us. Planting a beach-head for furs sounds interesting, but at the moment we are still busy securing land on our own continent (and don't have Sailing yet) so we could re-evaluate this in ~15 turns.
Quote:Once we get to Currency then hammers will be pretty useful for bagging techs. After Currency I guess we want Sailing then CoL (although we want Sailing to arrive the turn we can net the whales which may be before Currency?) but thinking about conquest we could get Sailing->Construction or Sailing->HBR then get CoL to help assimilate our conquests.
I have pretty much convinced myself that Sailing should be our next tech. We can get it significantly before Currency and it provides us a reasonable boost:
1. In practice it will mean 4 extra cottages worked (A, B, C & D) thanks to higher happ cap from whales
2. Whales is a nice 3/1/4 tile on its own
3. Couple of our cities would like to start building a lighthouse
4. When we get our 9th city down I want to build a galley there pretty fast (I'm not 100 % sure if we would have time to get Currency first though)
Overall I think that these factors compensate pretty well for extra trade route and ability to build wealth earlier.
After Sailing+Currency we want:
Economic: Calendar + CoL
Military: HBR + Construction
What's the order for these 4 techs I'm not sure, it depends a lot on our preference towards aggression. One could make a case for Calendar instead of Currency also, but maybe Currency is the right bet especially if we manage to settle couple of island cities soon enough.
Btw, I think building wealth is not such a big thing for us in this game (compared to PB13) and we don't really need mines for that. That's because we are FIN this time and working 2/0/3 coast/lakes/hamlets beats grass mines. That said, I'm sure we still want to squeeze couple of turns off from some key techs by building wealth, but as said we don't need to build production capabilities for wealth purposes.
Quote:I vote that we attack whoever has least cities/most holy cities! Do we start spying on Barry now? If Azza has made a decent start and isn't going to be a good target then we're back to PB13-style naval action . I'd try and work up a C&D dossier for Barry, but the first 30 turns have disappeared from the civstats replacement, so you'll just have to get graphs if you want to know what he's up to .
Yeah, we are not getting city visibility on Azza as long as he is putting EPs on us. I'll start working slowly towards Barry, but will keep our research visibility on Azza. I want to know if heads e.g. for HBR.. Overall I agree that if Azza is strong enough naval attack might be the better option as it offers a possibility of clear surprise. However, galleys require a bunch of hammers and travel slowly so an immediate attack does not sound lucrative. We are developing fast now, so in ~15 turns we should be in position where we could start building real military if that's the path we choose.
Quote:Does Monument first beat Granary first for Gertie or are you looking at keeping both fish long-term? With Moai and a library in there we'll produce 6 cpt which means 17 turns to pop 40% borders at which point the eastern fish is ours, although a city settled NW of the northern fish could still steal it. Obviously I haven't tested anything, just throwing out ideas...
No worries, it's not really a monument first at the cost of early granary. Now, thanks to Math, we can just chop a monument into Gertie EOT72 and the city will get another chop into granary so that Gertie can whip it at appropriate moment at size 2. It wasn't possible to get 2 chops into city early enough to get granary benefits already when growing first time from size 1 to 2, so we aren't really sacrificing growth speed here (well of course we could have chopped immediate granary there, but our workers were busy with other tasks and I thought this was an OK approach)
Quote:Did any wonders fall? Oxy seems to be doing well...
No wonders after Stonehenge! 70 turns, 33 players, no Oracle sounds pretty weird, but that is all caused by the huge tech costs. Everyone have surely had enough production to build Oracle multiple times but e.g. from our perspective this scenario sounds terrible:
1. Spend commerce on Polytheism/Meditation
2. Spend commerce on Priesthood
3. Lose oracle
Going for those techs and Oracling Mathematics or MC just does not justify the risk of delaying all the key techs (Currency, Calendar etc.)
If we would have been one of the lucky civs who got 2 techs from huts it would be a lot easier to go for Oracle. I wonder if someone manages to get something exceptionally nice from that wonder..
The Great Lighthouse is also still available, if it has not fallen we can speculate about an opportunistic attempt on it once we get closer to Sailing.
No idea where Oxy has gotten his score. He is CRE/IMP so it possibly is just a fast start and land points? Btw, thanks to Math we are now 3rd in score as well. I would not still put too much value on it, but I guess it is still better to be 3rd than 3rd last. Based on score I would say that Jowy is doing very bad, but other than that you probably can't count anybody out yet.