Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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Tinker, tinker, little gnomes

The little men are very smart,
The Golems that they build
From wooden, metal, other parts,
Will get all foes kill'd.
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Your start:

[Image: Civ4ScreenShot5630.JPG]
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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Settle in place, Mud Golem/Agriculture, ofc. Scout goes 89.
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On turn 9, I receive this event that, if you're Good, gives you a Prophet for 55 gold or gives you free beakers. I don't have any money in the bank, so I receive free beakers towards Mining (I've finished Agriculture on this turn). My scout is still exploring, I'll post a screenshot of what he had uncovered next turn. Mud Golem completes on turn 10.
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So, here's the turn 10 situation.

   

My scout will probably have to fight a Lion and a Wolf in the interturn, and lose.

The Mud Golem is farming the corn. Building a second warrior because it is FFH we're speaking about, after all, and we still have room to grow.
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Instead of dying, the animals ignore my scout, who finds coast.

   
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Got the Herbalist event. Choose the wide-scale test option. We Dwarves are sturdy, pragmatic people. Received +2 health forever in all cities and +2 whip anger (no population decrease). My next build is a Settler, with three warriors in the capital.
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Kredom casted River of Blood the previous turn. Switched the capital to a warrior, re-configured the worked tiles so that the warrior will complete exactly when the city reaches size 4, resuming the Settler production.

In other news, my scout is likely to die to a Gorilla the next turn.
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Settled the second city. Animal Husbandry probably a mistake - it likely could wait.


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Oh noez, the Ellimist-led Clan has wolf riders. Switched the capital to a warrior, and brought another from the second city.


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