Here we go again (now for real ).
Lurkers and other guests (if they aren't other players of course ) are always most welcome. Feel free to write down your questions, sugestions, ideas or other thoughts in my thread .
PS Sorry for some language mistakes (english isn't my first and I suffering a little bit because lack of practice).
Rest of this post will be technical information for me.
Game server: caledorn.no-ip.org:2059 / caledorn.ddns.net:2059 / 87.252.70.182:2059
civstats: http://www.civstats.com/viewgame.php?gameid=2737
List of players:
retep - Washington (Cha/Exp) of the Inca (AGR/MYST, Quecha/Terrace)
suttree - Catherine (Cre/Imp) of China (AGR/MIN, Cho-Ku-Nu/Pavilion)
Azza - Suryavarman (Cre/Exp) of America (AGR/FISH, Navy SEAL/Frontier Post)
zanth/Bacchus - Victoria (Fin/Imp) of the Ottomans (AGR/WHE, Janissary/Hammam)
GermanJoJo/Lord Parkin - De Gaulle (Cha/Ind) De Scandinavia (FISH/HUNT, Berserker/Trading Post)
Barteq - Hannibal (Cha/Fin) of the Zulu (AGR/HUNT, Impi/Ikhanda)
Gavagai - Gandhi (Phi/Spi) of Rome (FISH/MIN, Praetorian/Forum)
Gawdzak/BaII - Zara Yaqob (Cre/Org) of Byzantium (MYST/WHE, Cataphract/Hippodrome)
ToW changes:
Traits
FIN: +1c on tiles with 3c or more
EXP: Double speed granaries, +2 health (no harbor or worker bonuses)
CRE: only +1 culture in all cities (still +100% production of library, theater and colosseum)
SPI: unchanged
ORG: unchanged
IND: unchanged
PHI: +150% gpp, double speed universities
IMP: +100% GG points, +50% settler production, and double speed markets and banks
CHA: +3 happy in all cities, -25% XP requirements (no happiness from monuments or broadcast towers)
AGG: Removed, replaced with AGRICULTURAL (AGR): +1f on tiles with 4f or more
PRO: Removed, replaced with PRODUCTIVE (PRO): +1h on tiles with 4h or more, +50% worker production, +50% workboat production
Civilizations
Inca: Terrace loses culture, requires Agriculture instead of Pottery.
India: Fast Workers cost 75h, not 60.
Egypt: War Chariot is a chariot replacement with 2 first strikes.
Mali: Skirmisher is a 4 strength archer replacement with zero first strikes.
Sumeria: Starting techs changed from Agriculture/Wheel to Agriculture/Mysticism.
Zulu: Impi is a spear replacement with 50% withdraw chance.
America: UB is the Frontier Post, a Grocer replacement with 1 free merchant.
Germany: UU is now the Riesengarde, a Grenadier replacement with 14 strength.
Russia: UB is the Research Institute, now a university replacement with 1 free scientist.
Techs
Agriculture & Hunting cost 40.
Mining & Fishing cost 50.
Mysticism & Wheel cost 60.
(Previously, Fishing was 40, Mysticism was 50, and Agriculture was 60.)
Metal Casting Cost reduced to cost of Alphabet (from 450 down to 300).
Units
War Elephants reduced to 7 strength.
Swordsmen gain the Combat 1 promotion instead of +10% city attack. Praetorian is now just a 7-strength swordsman.
Scouts require no tech (so all players start with one) and have 1 move. They gain +1 movement point at Hunting.
Workboats require no tech. (You still need fishing to work water tiles.)
Wonders
Great Lighthouse: only +1 trade route per coastal city, not +2.
Colossus: +2c to water tiles only in that city.
Buildings
New building: Wharf. Requires Compass. Costs 80h. +3xp for naval units, +1c from water tiles.
Wonder/Building Resource Doublers
All wonders/buildings that had +100% production with a specific resource now only have +50% production with that resource.
Corporations
Sid’s Sushi food per resource reduced from 0.5 to 0.2, and culture per resource reduced from 2 to 1, and maintenance per resource reduced by half.
Nukes
ICBM cost increased from 500 to 1500.
Tactical Nuke cost increased from 250 to 750.
Nukes never create fallout on tiles containing strategic resources.
Naval Mechanics
Blockade range reduced to 1.
Circumnavigation mechanic is removed.
“Naval Initiative” mechanic: Naval units that attack with their first movement point from a water tile get +15% attack.
New Naval Promo: Vigilance I. +20% defense.
New Naval Promo: Vigilance II. Req. Vig I. +20% defense.
Espionage
Active missions removed.
Great Spy bomb value reduced by half: 3000 to 1500.
Demographics:
2000 – Sailing, Hunting, Mining, Animal Husbandry
4000 - Guilds, Wheel, Alphabet, Astronomy, Metal Casting, Compass, Construction, Steel, Radio, Satellites
6000 - Mathematics, Chemistry, Combustion, Archery
8000 - Fission, Flight, Bronze Working, Machinery, Assembly Line
10000 - Horseback Riding, Iron Working, Artillery, Industrialism, Rocketry
12000 - Gunpowder, Rifling
2000 - Walls, Castles, Dry dock, Forge, Factory
4000 - Barracks, Mt. Rushmore, Red Cross, Iron works
8000 - Heroic Epic, Chichen Itza, Scotland Yard, West Point
1000 – Warrior, Quechua
2000 – Axeman, Spearman, Archer, Chariot, Galley
3000 – Swordsman, Phalanx, Skirmisher, War Chariot, Immortal, Horse Archer, Catapult, Caravel
4000 – Jaguar, Praetorian, Maceman, Pikeman, Longbowman, Crossbowman, Keshik, War Elephant, Galleon
5000 – Samurai, Cho-Ko-Nu,
6000 – Musketman, Knight, Frigate, Ironclad, Transport,
8000 – Musketeer, Camel Archer, Conquistador, Cannon, Destroyer, Submarine
10000 – Rifleman, Grenadier, Machine Gun, Carrier
12000 – Redcoat, Cavalry, Battleship
15000 – Cossack, Fighter, Jet Fighter, Bomber
16000 – Infantry
18000 – Marine
20000 – SAM Infantry, Gunship, Artillery, Stealth Bomber
22000 – Navy SEAL
25000 – Tank
30000 – Panzer, Mechanized Infantry
40000 – Modern Armor, ICBM
Lurkers and other guests (if they aren't other players of course ) are always most welcome. Feel free to write down your questions, sugestions, ideas or other thoughts in my thread .
PS Sorry for some language mistakes (english isn't my first and I suffering a little bit because lack of practice).
Rest of this post will be technical information for me.
Game server: caledorn.no-ip.org:2059 / caledorn.ddns.net:2059 / 87.252.70.182:2059
civstats: http://www.civstats.com/viewgame.php?gameid=2737
List of players:
retep - Washington (Cha/Exp) of the Inca (AGR/MYST, Quecha/Terrace)
suttree - Catherine (Cre/Imp) of China (AGR/MIN, Cho-Ku-Nu/Pavilion)
Azza - Suryavarman (Cre/Exp) of America (AGR/FISH, Navy SEAL/Frontier Post)
zanth/Bacchus - Victoria (Fin/Imp) of the Ottomans (AGR/WHE, Janissary/Hammam)
GermanJoJo/Lord Parkin - De Gaulle (Cha/Ind) De Scandinavia (FISH/HUNT, Berserker/Trading Post)
Barteq - Hannibal (Cha/Fin) of the Zulu (AGR/HUNT, Impi/Ikhanda)
Gavagai - Gandhi (Phi/Spi) of Rome (FISH/MIN, Praetorian/Forum)
Gawdzak/BaII - Zara Yaqob (Cre/Org) of Byzantium (MYST/WHE, Cataphract/Hippodrome)
ToW changes:
Traits
FIN: +1c on tiles with 3c or more
EXP: Double speed granaries, +2 health (no harbor or worker bonuses)
CRE: only +1 culture in all cities (still +100% production of library, theater and colosseum)
SPI: unchanged
ORG: unchanged
IND: unchanged
PHI: +150% gpp, double speed universities
IMP: +100% GG points, +50% settler production, and double speed markets and banks
CHA: +3 happy in all cities, -25% XP requirements (no happiness from monuments or broadcast towers)
AGG: Removed, replaced with AGRICULTURAL (AGR): +1f on tiles with 4f or more
PRO: Removed, replaced with PRODUCTIVE (PRO): +1h on tiles with 4h or more, +50% worker production, +50% workboat production
Civilizations
Inca: Terrace loses culture, requires Agriculture instead of Pottery.
India: Fast Workers cost 75h, not 60.
Egypt: War Chariot is a chariot replacement with 2 first strikes.
Mali: Skirmisher is a 4 strength archer replacement with zero first strikes.
Sumeria: Starting techs changed from Agriculture/Wheel to Agriculture/Mysticism.
Zulu: Impi is a spear replacement with 50% withdraw chance.
America: UB is the Frontier Post, a Grocer replacement with 1 free merchant.
Germany: UU is now the Riesengarde, a Grenadier replacement with 14 strength.
Russia: UB is the Research Institute, now a university replacement with 1 free scientist.
Techs
Agriculture & Hunting cost 40.
Mining & Fishing cost 50.
Mysticism & Wheel cost 60.
(Previously, Fishing was 40, Mysticism was 50, and Agriculture was 60.)
Metal Casting Cost reduced to cost of Alphabet (from 450 down to 300).
Units
War Elephants reduced to 7 strength.
Swordsmen gain the Combat 1 promotion instead of +10% city attack. Praetorian is now just a 7-strength swordsman.
Scouts require no tech (so all players start with one) and have 1 move. They gain +1 movement point at Hunting.
Workboats require no tech. (You still need fishing to work water tiles.)
Wonders
Great Lighthouse: only +1 trade route per coastal city, not +2.
Colossus: +2c to water tiles only in that city.
Buildings
New building: Wharf. Requires Compass. Costs 80h. +3xp for naval units, +1c from water tiles.
Wonder/Building Resource Doublers
All wonders/buildings that had +100% production with a specific resource now only have +50% production with that resource.
Corporations
Sid’s Sushi food per resource reduced from 0.5 to 0.2, and culture per resource reduced from 2 to 1, and maintenance per resource reduced by half.
Nukes
ICBM cost increased from 500 to 1500.
Tactical Nuke cost increased from 250 to 750.
Nukes never create fallout on tiles containing strategic resources.
Naval Mechanics
Blockade range reduced to 1.
Circumnavigation mechanic is removed.
“Naval Initiative” mechanic: Naval units that attack with their first movement point from a water tile get +15% attack.
New Naval Promo: Vigilance I. +20% defense.
New Naval Promo: Vigilance II. Req. Vig I. +20% defense.
Espionage
Active missions removed.
Great Spy bomb value reduced by half: 3000 to 1500.
Demographics:
2000 – Sailing, Hunting, Mining, Animal Husbandry
4000 - Guilds, Wheel, Alphabet, Astronomy, Metal Casting, Compass, Construction, Steel, Radio, Satellites
6000 - Mathematics, Chemistry, Combustion, Archery
8000 - Fission, Flight, Bronze Working, Machinery, Assembly Line
10000 - Horseback Riding, Iron Working, Artillery, Industrialism, Rocketry
12000 - Gunpowder, Rifling
2000 - Walls, Castles, Dry dock, Forge, Factory
4000 - Barracks, Mt. Rushmore, Red Cross, Iron works
8000 - Heroic Epic, Chichen Itza, Scotland Yard, West Point
1000 – Warrior, Quechua
2000 – Axeman, Spearman, Archer, Chariot, Galley
3000 – Swordsman, Phalanx, Skirmisher, War Chariot, Immortal, Horse Archer, Catapult, Caravel
4000 – Jaguar, Praetorian, Maceman, Pikeman, Longbowman, Crossbowman, Keshik, War Elephant, Galleon
5000 – Samurai, Cho-Ko-Nu,
6000 – Musketman, Knight, Frigate, Ironclad, Transport,
8000 – Musketeer, Camel Archer, Conquistador, Cannon, Destroyer, Submarine
10000 – Rifleman, Grenadier, Machine Gun, Carrier
12000 – Redcoat, Cavalry, Battleship
15000 – Cossack, Fighter, Jet Fighter, Bomber
16000 – Infantry
18000 – Marine
20000 – SAM Infantry, Gunship, Artillery, Stealth Bomber
22000 – Navy SEAL
25000 – Tank
30000 – Panzer, Mechanized Infantry
40000 – Modern Armor, ICBM