Kredom, if you start your thread I can post your start.
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EitB PBEM XXXVII Setup and Tech Thread
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Starting screenshots posted to threads, and PM'd to Kredom. Game will be on its way to Whosit/Yell0w momentarily.
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First save sent to Whosit and Yell0w.
A reminder of the play order: 1. Whosit/Yell0w (Tebryn Arbandi of Sheaim) 2. Aurorarcher (Sheelba of Clan of Embers) 3. HidingKneel (Keelyn of Balseraphs) 4. Kredom (Volanna of Svartalfar) 5. Qgqqqqq/Bobchillingworth (Varn Gosam of Malakim) Emails: Whosit - whosit101 [at] gmail.com Yell0w - rby3110w [at] gmail.com Qgqqqqq - hawk2370 [at] gmail.com Bobchillingworth - bobchillingworth [at] gmail.com Kredom - kredom [at] gmail.com HidingKneel - hidingkneel [at] gmail.com Aurorarcher - aharoheinila [at] gmail.com Have fun guys! ![]()
A little bit of teaser info about your map, now that you've all picked your leaders.
Descent into Madness This map features reasonably balanced starts and fairly similar distances to neighbours, with about 200 land tiles per player. Sparse lairs are present on the map, though none are within visual range of any player starts. There are no huts on the map. Unique features are present - some in multiples, while others are absent. You will have to discover which by exploring the map. If you find yourself descending into madness trying to plan certain cities, you may be justified in blaming the mapmaker. ![]() Settings: Standard size Quick speed Monarch difficulty No Tech Trading No Vassal States No Huts Human Basium Human Hyborem I think that covers about everything you need to know. No house rules banning any strategies should be necessary.
Thanks a lot Parkin for the map & help with setting up the game.
I edited most of the pertinent info into the first page. (June 19th, 2014, 05:15)Qgqqqqq Wrote: After that you may or may not need to download the new CIV4UnitInfos.xml file: http://realmsbeyond.net/forums/showthrea...#pid488607 Broken link Bob - you copied the ellipsis (...). Here's the correct one: Civ4UnitInfos.xml And I think it's a necessary thing to replace the Civ4UnitInfos.xml after you've copied over the new Assets folder.
There should be a change log included in the download. The summoned change is most definitely implemented. Yes I am away. In favor of omnescience but don't care greatly.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
(July 6th, 2014, 06:34)HidingKneel Wrote:(July 6th, 2014, 01:42)Bobchillingworth Wrote: Thanks a lot Parkin for the map & help with setting up the game. Agreed. Thanks a lot for putting your time into this Parkin. Good to get the game going, good luck to all! (July 5th, 2014, 22:23)Bobchillingworth Wrote: Are we going with a "Tower requires Omniscience" house rule? So much so, that I didn't even think about mentioning it anymore, ofc it requires omniscience, this is a glitch to me. I think Volanna is still very strong indeed, but Kredom isn't the most experienced player in this pool so I'm quite fine with it. Btw. v9 Beeri Bawl is pretty fucking strong as well, I don't know who would win in a duel. Thanks a lot Parkin Probably will take some time to play turn 1 and discuss it with whosit Good luck. Have fun!
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